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[WIP] Universal Storage


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19 hours ago, TicTac said:

I've got KSP v1.7.3 and US2 v1.7.0.10 installed via CKAN, thanks for checking!

The visual UI thing showing multiple units of resources has been fixed, but the tanks do still seem to be reverting back to full when you return to the VAB. When Dmagic comes back from holiday i'll pass it on :)

Also, radiator model is finished on the Vostok SM, plus we have a combination lifesupport wedge (food, water, o2) when space is tight!

J5CvxZr.png

Annd not sure why these embeds are so small now. Full res here - 

https://giant.gfycat.com/ShadowyFlawlessIrishterrier.mp4

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Top work as always.

If I wanted to make the liquid fuel wedge carry a different fuel type (such as Argon or Lithium), what would be the best approach?  I'm guessing I should use MM to make a separate part because part switching is already used for the different wedge sizes?

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Just now, Friznit said:

Top work as always.

If I wanted to make the liquid fuel wedge carry a different fuel type (such as Argon or Lithium), what would be the best approach?  I'm guessing I should use MM to make a separate part because part switching is already used for the different wedge sizes?

Yeah it might be easier to clone the part and define the resources in that, i'm not sure how well the US plugin plays with MM fuel switching. :) 

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On 1/6/2020 at 10:48 AM, Friznit said:

Top work as always.

If I wanted to make the liquid fuel wedge carry a different fuel type (such as Argon or Lithium), what would be the best approach?  I'm guessing I should use MM to make a separate part because part switching is already used for the different wedge sizes?

Yeah make a seperate part.  You could look at the larger cores to reverse engineer how to have multiple sizes and multiple reloads, but cloning the part is definitely the easier option.

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