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[0.24] Spaceplane Plus 1.3


Porkjet

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Spaceplane Plus

New Spaceplane parts for the whole family!

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Download SP+ 1.3

Dropbox

MediaFire

Or visit the Curseforge Page

Mod support

Ferram Aerospace Research

NEAR

Deadly Reentry

Raster Prop Monitor

Connected Living Space

To do list


- IVA's - Yes, will add them soon. Of course you can EVA without them tho, come on guys, all it takes is a click on the hatch!
- some more parts: more pointy parts like nosecones and tailspikes, Mk2 shaped engine?
- Wings with heatshields!
- Contracts?

Credits and special thanks:

Snjo - Firespitter Plugin

Sarbian & Ialdabaoth - ModuleManager Plugin

All the helpful and positive people at forum.kerbalspaceprogram.com

Changelog


1.3 (07.20.2014)
- Tech Tree and Budgets overhaul for First Contract
- Added 4 new Wing segments
- Modified some collision meshes, no more 'wiggeling' when attaching parts to the top or underside
- Updated RPM configs for 0.17, disabled built-in cameras on standard cockpit, use external ones instead.
- NEAR.cfg

1.2 (06.23.2014)

- Added IVA for Mk2 Standard Cockpit
- Added Placeholder IVA for Mk2 Inline Cockpit
- minor tweaks and fixes

1.1 (05.26.2014)
- reworked tech tree entries
- added support for Deadly Reentry and Connected Living Space

1.0 (05.21.2014)
- initial release

- Parts:
- 2 Cockpits and 1 Probe Core
- 4 Fuselages
- 3 Mk2 to 1.25m Adapters
- Mk2 Crew Cabin
- 2 Mk2 Cargo-Bays
- Mk2 Inline Docking Port
- 2 new Intakes
- 13 different Wing segments

FAQ


Q: Do you plan to add Mk3 parts aswell?
A: Nope! I think the Mk3 Fuselage makes no sense. Its not big enough to fit 2.5m parts inside so what's the advantage of it over Mk2? Also the COM is WAY off.

Q: Why do the Elevons start at that weird rotation?
A: This is also due to a problem with KSP symmetry. If I make it attach at the correct rotation right away, symmetry will flip it to the wrong side on the other wing.
If I make them start 90° rotated, you will have to rotate them back manually, BUT it will now be rotated correctly on the other side aswell.
Why doesn't this happen to the stock flaps? It does, but since they are symmetric, and not wedge-shaped, it's not visible and thus doesn't matter.

License:
[CODE]
All copyright for textures and models of SP+ are held by Porkjet
You may reuse textures and models of this mod for personal use.
You may not redistribute modified or unmodified versions of SP+ as a whole or parts of it without permission.

Plugins:
[URL="http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-4-%28July-27th%29-for-KSP-0-24-2"]Firespitter Plugin[/URL] - made by Snjo
[URL="http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29"]ModuleManager Plugin[/URL] - made by Sarbian & Ialdabaoth

All rights to the included plugins are held by their original creators, for their license information, please refer to the provided links.

Edited by Porkjet
update
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Wow, never seen a MK2 extension that looks so awesome! So B9ey! haven't tested yet, but do the RCS ports actually work? I don't really care too much, i never use RCS other than for docking anyways.

Something i really like, you did 2 cockpits, a stackable one and a pointy one, just like stock! Can't wait to test it :sticktongue:

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