Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

Recommended Posts

looking forward to more stuffs (and those PSDs so I don't have to hassle with converting the current textures) so I can have my nice green Soyuz. maybe throw together one in red-and-white rescue stripes later? *ponders*

 

anyway, one tiny compliant I have (though this may be due to using the CTT) is that I'm getting lots of tanks before I get their corresponding engines.while not really a super huge deal (most don't look too bad with normal engines in clusters) it is sorta silly to get 1.88 tanks but have all the 1.88 engines in the next tier up, especially when the 'stock' is so good at having tanks and engines in about the same tiers.

 

watch this space, I have a WIP space station (an early-tech one) going up ATM. just need to shuttle some Kosmonauts up to it.

...

I also need to add a module with a working antenna, since the one I had on the core module apparently got scraped off by the fairing. on that note, any idea when we're getting some of the bitz like antennas or the deployable docking light (good god that thing's SO useful) back?

 

edit: I'm also seconding the idea of the 3-man Kleb being a separate part... maybe fiddle with the outside a little (an integrated deployable antenna maybe? slightly different panel/seam layout?) and put it up a tier as an upgrade.

 

I may have already started hacking this in myself, but yeah.

Edited by Mechtech
Link to comment
Share on other sites

25 minutes ago, Beale said:

Github

You can build a half-good Kvant-2 and almost Kristall!

v3kj5X8.png

Excellent! I'm almost ready to launch MIR with Historical Progression contracts pack. 

Could you share a craft file? While I always love to build my own interpretation, it's fun to see how other people do it, especially if that other person is you :)

Link to comment
Share on other sites

On 25/03/2017 at 4:02 AM, Doc Shaftoe said:

 

I think the interior of the soyuz needs more junk. Those Kerbals have too much free room. They might start getting ideas. A couple of bags arranged to make even the least claustrophobic Kerbal feel the pain might be just the thing.

 

 

inside-soyuz.jpg

Seems legit.

Link to comment
Share on other sites

18 hours ago, TheRedTom said:

inside-soyuz.jpg

Seems legit.

I'm always amazed at how claustrophobic that damn thing is!

Speaking of which, @Beale what about tilting the outer seats slightly to try and give it a more authentic feel/look? You can see in the picture here how the seats seem slightly tilted outwards (CCW for the left seat, CW for the right seat in the picture). You could then move them in a bit to the kerbals are closer together, add a few mock cargo bags to cramp up the look. Anyways, just a thought! :D


 

Link to comment
Share on other sites

I BELIEVE I PROMISED YOU PICTURES.

 

part one: GRAB YER SOCKS BOB WE'RE GOING TO THE MUN!

mDzJbIP.pngOX1tjaP.pngYgJJdXj.pngwogW2kD.pngmqXGkF3.pngUixqfH2.pngwhoaMfe.png3VSB717.pngKwhS8ej.png

part 2: Kovidr Station (up to now)

hCX6JjX.png

the core of the station- note: was supposed to have a dish on it, but the fairing scraped it off. thus precipitating the need for its first module:

AhAdsjr.pngBC0kqll.png

The KORVIS Communications Module, with and without Blok-I Koyuz delivery vehicle.

 

next, it was time to get that lab running with an initial blast of Science... enter the CADRAV Science Module (with accompanying Blok-II Koyuz delivery vehicle .)

qYD5Qxa.png4YMeq26.pngnTsmeA7.png

 

(I have another, smaller station-to-be orbiting the Mun, but right now it's just the tiny core module. It'll be getting its own scientists and a CADRAV later)

Link to comment
Share on other sites

On 3/12/2017 at 9:38 AM, plausse said:

Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far:

  Reveal hidden contents

// Created by KSP forum user plausse - First draft
Heavily leaning on work by panarchist for CxAerospace

@PART[Eridani_Node_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Acamar_Lab_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 3
        RecyclePercent = .6
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Eridani_Crew_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 2500
        maxAmount = 2500
    }

    MODULE 
    {
        name = ModuleHabitation
        BaseKerbalMonths = 18
        CrewCapacity = 5
        BaseHabMultiplier = 0
        ConverterName = Habitat
        StartActionName = Start Habitat
        StopActionName = Stop Habitat        
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.525
        }
    }    
    
    MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Eridani_Crew_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 2500
        maxAmount = 2500
    }

    MODULE 
    {
        name = ModuleHabitation
        BaseKerbalMonths = 18
        CrewCapacity = 2
        BaseHabMultiplier = 0
        ConverterName = Habitat
        StartActionName = Start Habitat
        StopActionName = Stop Habitat        
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.525
        }
    }    
    
    MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Tantares_Habitation_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Habitation_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Orbital_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Orbital_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

 

Nice work!  My file for Cx Aero was originally based on RoverDude's guidelines.  There's new guidelines out (check the USI release threads) if you want to go for balance and "realism", but it's a fairly complicated spreadsheet.  I recommend it if you want to be balanced with the USI parts, but otherwise this works great.

Link to comment
Share on other sites

15 hours ago, Mechtech said:

nTsmeA7.png

 

(I have another, smaller station-to-be orbiting the Mun, but right now it's just the tiny core module. It'll be getting its own scientists and a CADRAV later)

Very nice!
Small point, the Soyuz has an integrated heat-shield suitable for even interplanetary returns (Unless you have the difficulty boosted).

 

MIR questions!

What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)?

E6PL7M6.png

Link to comment
Share on other sites

oh, I'm aware. it's there since the fairing and decoupler and headshield are still lighter than a full-up service compartment and provide a good spot for coputer doohickeys, extra RCS tanks and even small fuel tanks.

as far as the Spektr, I think the 'fake' one fits better with KSP's style.

Link to comment
Share on other sites

1 hour ago, Beale said:

Very nice!
Small point, the Soyuz has an integrated heat-shield suitable for even interplanetary returns (Unless you have the difficulty boosted).

 

MIR questions!

What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)?

E6PL7M6.png

Does the "fake" have attachment node on the top? I also think that fake looks better, also, If you are already working on the Proton

Link to comment
Share on other sites

43 minutes ago, TheRedTom said:

Personally I prefer the thinner realistic Spekr module, but maybe I'm wierd

1280px-Spektr_-_cropped.jpg

Also looking at that bottom right panel is really telling as to the state of repair on Mir

That's the result of fun! Rather than the usual wear-and-tear. :) 
The Spektr module was completely block off after the incident as it lost pressure.

7 minutes ago, NeoFatalis said:

Does the "fake" have attachment node on the top? I also think that fake looks better, also, If you are already working on the Proton

Yep, it has a 0.9375m node. :) 

Proton light is really cool, but sadly just a little too different to be made without significant effort...

 

Edited by Beale
Link to comment
Share on other sites

5 minutes ago, Beale said:

Proton light is really cool, but sadly just a little too different to be made without significant effort...

Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count

Edited by NeoFatalis
Link to comment
Share on other sites

53 minutes ago, NeoFatalis said:

Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count

^^^this. Then you could use the core to make the UR700 (with different engines ofc) and use the boosters to make smaller UR rockets.

Link to comment
Share on other sites

1 hour ago, NeoFatalis said:

Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count

1 hour ago, minepagan said:

^^^this. Then you could use the core to make the UR700 (with different engines ofc) and use the boosters to make smaller UR rockets.

They're an odd size and the engines are offset towards the centre, rather than directly connecting to the bottom, not really easy to work around.

 

 

Github

Single MonoTank!


pkDvmzH.png
ofYAwAN.png
rjwgMXg.png

 

 

Link to comment
Share on other sites

5 hours ago, Beale said:

MIR questions!

What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)?

E6PL7M6.png

I vote for the fake one because it fits better with the overall style I feel. Of course, you can feel it coming: why not both?

Link to comment
Share on other sites

34 minutes ago, Moiety said:

I vote for the fake one because it fits better with the overall style I feel. Of course, you can feel it coming: why not both?

You know me too well :cool:

 

Small update to the Dos core texture, better panel lines and less obvious connection points

YickYzb.png
BePD8P9.png
uUXBnG3.png
A3yfU9z.png

Edited by Beale
Link to comment
Share on other sites

7 hours ago, Beale said:

What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)?

E6PL7M6.png

I'd vote for both too.
Of course, it means double the work, but alongside with that - double the variety. These nice screenshots by @Mechtech above show us that not only the Mir station can be built with Tantares parts.

Edited by Legcutter
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...