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Addressing Yesterday's 0.24 Info


Rowsdower

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We know many of you all had your hearts set on playing Kerbal Space Program: First Contract yesterday. Despite not giving a specific date, you’re all way too smart and had a correct hunch for the day we had in mind. Your levels of hype practically matched all of ours within the company for wanting to bring the update to you yesterday. Unfortunately, the devs ended up hitting a snag that stemmed from a Unity update.

The issue itself is minor, but bothersome enough to your experience to make sure it gets squashed before sending an update out into the world. We’re as disappointed as you are that expectations weren’t met, but the good news is that you won’t be in for as long of a wait this time. As we speak, the devs are on the cusp of smoothing out the issue. From there, that means one last experimental build to test. If nothing breaks (knock on wood), we’ll be issuing a release candidate.

Despite things looking good right now, you still never know what can happen from build to build and won’t release the update until it’s fully ready to go. What this means for some of you is that you can lay off the F5 for a bit. Really. It’s ok….see? There. Feels good, doesn’t it? When it’s ready, we’ll announce it on all of our usual haunts and you’ll know right away.

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