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Devnote Tuesdays: The Administrative Edition


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<p><strong>Felipe (HarvesteR)</strong><span><strong>:</strong> Started design and planning for the upcoming features for update 0.25, but before that, we took some time for a much needed cleanup of the project. We spent the entire day yesterday going through all our old and placeholder assets, code and packages we had in the project files, and managed to get rid of several gigabytes of stuff that we didn’t need. This should make our lives much easier going forward. The asset mess really was reaching alarming proportions. Today we’ve started writing up the specifics of how the Administration Facility will function. This is a new building we want to add at KSC, but more on that later.</span></p>

<p><strong>Alex (aLeXmOrA): </strong><span>Since the release of 0.24, I’ve been dealing with some minor issues from our Download Server. So, I had to leave what I was doing (new parts sound implementation) and make sure everything was working correctly server-side. We made an upgrade to the machine that hosts the Forums and game downloads because it wasn’t able to handle the user traffic. I guess you noticed a lot of 502 Errors thrown by the KSP Forums last week… well, they shouldn’t be there anymore.</span></p>

<p><strong>Mike (Mu):</strong><span> Well last week I had a very welcome week off. Spent it relaxing and recharging. This week we have begun the process of cleaning up the project, removing deprecated code and reorganizing ready for 0.25 development to start in earnest.</span></p>

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> Moving on to new things, things are going to get extreme on the Art team. We are carefully planning new things to come. It’s mostly in-game stuff, so I’m pretty sure you’ll all be happy *humms that “Happy†song*</span></p>

<p><strong>Jim (Romfarer)</strong><span><strong>:</strong> This week i started planning and doing mockups for the new Administration building GUI. More details will follow.</span></p>

<p><span><strong>Miguel (Maxmaps):</strong> .</span><span>Had a ton of fun with the AMA over at r/Games, other than that, have been spending my time participating in the day to day planning of update .25. Adapting to my new responsibilities has been challenging but fun and rewarding.</span></p>

<p><strong>Bob (Calisker):</strong><span> It’s been a great week - with some really neat stuff going on. I met with a social media director for a major university, which I just happen to follow a little bit, to talk about social media tools, </span><span>KSP</span><span> and football. It was just a quick discussion over coffee but a great reminder about how awesome the KSP community can be. Speaking of the KSP community, I got back some incredible responses about parents playing with their children (or vice versa) last week. Thank each of you who responded. I’m in the process of figuring out a few different ways to use these stories and will be in contact at some point - even if it is just a quick thank you email. And if anybody else still wants to share their stories with me, you can email your own stories to </span><a href="mailto:[email protected]"><span>[email protected]</span></a><span> with the subject line generational play. We’re also dealing with a few legal issues that I wanted to discuss here for lack of a better place to get these out in the open. </span></p>

<p><span>1. Use of copyrighted materials: This is a tricky one because we want to support user-generated materials as much as possible but have to be protective of our copyright. Right now, our overarching policy is that if your content is available for free but you’re asking for a donation, or if you monetize through advertising, that’s OK. But we prefer that people only sell stuff that is </span><span>Kerbal Space Program </span><span>related with our prior and complete approval. We think that’s a very fair way to it but are trying to also look at other possibilities. </span></p>

<p><span>2. The use of the phrase Kerbal in user-generated content. Right now, we try to ask that people don’t use it but if you are using it - at least until we finalize an official stance/program on this - please make sure it is stated that you are not officially affiliated with Squad nor </span><span>Kerbal Space Program </span><span>in any way. </span><span>.</span></p>

<p><span>3. We’re getting a lot of questions about the rules around mods. We’re working on a solution that is first and foremost about protecting the rights of our players. Modders need to respect the rights of </span><span>KSP </span><span>players, make sure they’re being honest with what they’re offering in their mod and we expect them to always think of the players first. We’re going to set some ground rules that protect the </span><span>KSP </span><span>community while also respecting the hard work and effort that goes into the mods. We don’t want to see mods being mistreated either - it’s important people’s work is recognized as their own. We know this is very important - but as with anything like this - we’re going to listen to everybody and do our best to find common ground.</span></p>

<p><span>We’re working on all of this but it does take time - so please - send us your thoughts - Rowsdower, Max and me are all working on these issues. </span></p>

<p><span>Oh yeah, one last thing - Adrian attended the Space Frontier Foundation’s NewSpace Gala in San Jose, Calif. this past weekend where </span><span>Kerbal Space Program </span><span>was the first video game honored with an award. We were stoked to follow in the footsteps of </span><span>Star Trek Deep Space Nine </span><span>and </span><span>Babylon 5</span><span> as recipient of t</span><a href="http://spacefrontier.org/2014/06/announcing-the-recipients-of-2014-newspace-awards/"><span>he </span><strong>Vision Of The Future</strong></a><span> award. These awards aren’t possible without your support as an amazing community that has helped </span><span>KSP </span><span>grow into an award-winning game. Thank you. </span></p>

<p><span><strong>Anthony (Rowsdower):</strong> I’ve got my eyes on many places and faces. KSP-TV, in particular. I’ve been speaking to some perspective new faces for there, while asking our current ones for ways we can improve things. Are you interested in potentially becoming a KSP-TV member? Send me a PM through the forums with a little introduction and we’ll take it from there.</span></p>

<p><span> </span></p>

<p><span><strong>Eduardo (Lalo):</strong> </span><span>.Been working and planning release .25.</span></p>

<p><span><strong>Rogelio (Roger):.</strong>We’re planning new in game stuff for you guys, we’re still picturing how new things are gonna look and I’m really excited to work on something that Im pretty sure will give you plenty hours of fun.</span></p>

<p><strong id="docs-internal-guid-d2cfb29f-847a-568c-00a0-bb1c1fa9c827"><span>Hugo (Hugol): </span><span>.</span></strong>Been working a lot more on the other Mk pieces. Finally getting close to finishing that line. I’ve been getting some inspiration from my personal favorite real world vehicles between other things. Hope you all guys like the changes. Getting ready to work extra hard as the rest of the art department for the coming weeks. All ready getting pumped! (also notice I changed my nickname, just because hehe)</p>

Edited by Rowsdower
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yeah, but show us MORE of them. I already saw the cockpit when I woke up this morning, but I want to see MOAR.

I'm sure the rest will show up there at some point.

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Ooooo I wonder what the Administration Facility does. :)

I'm hoping for some sort of mission planner, where you can maybe attach contracts to a mission so when you're designing your vessel for said mission you can make sure you're hitting all the contracts you're going for.

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Can someone clarify the meaning of 'user generated content'? Does that mean youtubers can no longer refer to Kerbals without a legal disclaimer? What if it's a fan story not on an official site? Or if I'm talking with someone on the internet about 'these awesome little guys, Kerbals' do I have to put a disclaimer? The further comment made it seem like in the future Squad plans on changing it so that people cannot use the phrase Kerbal, even with a disclaimer. Which would be scary. Unless 'user generated content' means for profit content, which would make that rule make sense to me. The reason I'm confused is because it would seem that if it was only for preventing monetization off of Squads IP it would've gone with the section 1, not in its own unique second section.

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yeah, but show us MORE of them. I already saw the cockpit when I woke up this morning, but I want to see MOAR.

Come on, slow the hype train down a bit, you can punch it once we have a better idea of where the track ends.

Edit

Moeggz, I think that they mean mods and the such.

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The hype train has no brakes.

But it is possible to slow it down using the reverser, though not ideal. Rowsdower has stepped in to do this in the past. If it builds up too much excitement in the wrong part of the track, it could be necessary to let of steam, potentially wasting water that could've been used further down the track.

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Please give us a huge parts pack for is update! 2 new parts in 4 months isn't serious....

i am particularly interested in spaceplane parts-winglets, rudders, fins, flaps, ailerons, elevons etc.

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<p><strong>Alex (aLeXmOrA): </strong><span>Since the release of 0.24, I’ve been dealing with some minor issues from our Download Server. So, I had to leave what I was doing (new parts sound implementation) and make sure everything was working correctly server-side. We made an upgrade to the machine that hosts the Forums and game downloads because it wasn’t able to handle the user traffic. I guess you noticed a lot of 502 Errors thrown by the KSP Forums last week… well, they shouldn’t be there anymore.</span></p>

So, today when I first tried accessing the forum, guess what I got?

502. It went away in less than a minute though.

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Hugo (Hugol): Been working a lot more on the other Mk pieces. Finally getting close to finishing that line. I’ve been getting some inspiration from my personal favorite real world vehicles between other things. Hope you all guys like the changes. Getting ready to work extra hard as the rest of the art department for the coming weeks. All ready getting pumped! (also notice I changed my nickname, just because hehe)

Still hyped for the Mk parts! But aw... I liked "the intern". That's good too though :).

But it is possible to slow it down using the reverser, though not ideal. Rowsdower has stepped in to do this in the past. If it builds up too much excitement in the wrong part of the track, it could be necessary to let of steam, potentially wasting water that could've been used further down the track.

Well is it an African or European hype train?

Edited by Avera9eJoe
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Can someone clarify the meaning of 'user generated content'? Does that mean youtubers can no longer refer to Kerbals without a legal disclaimer? What if it's a fan story not on an official site? Or if I'm talking with someone on the internet about 'these awesome little guys, Kerbals' do I have to put a disclaimer? The further comment made it seem like in the future Squad plans on changing it so that people cannot use the phrase Kerbal, even with a disclaimer. Which would be scary. Unless 'user generated content' means for profit content, which would make that rule make sense to me. The reason I'm confused is because it would seem that if it was only for preventing monetization off of Squads IP it would've gone with the section 1, not in its own unique second section.

"User generated content" refers to a product and/or service that is KSP-related but not made by Squad.

In other words, there is no problem with talking about Kerbals. However, if you have a youtube series titled "The Kerbal Universe" (I sure hope I managed to use a purely made up name here), you will have to disclaim the use of the word Kerbal because this title is a product description. It needs to be made clear (in legalese terms) that this particular product is not created by Squad and that they hold no responsibilities for anything contained in it.

You may think that that is superfluous, and it largely is, but Squad isn't doing this because they think there's a real danger of confusion here. No, they're doing this because KSP has grown to the point where it generates so much revenue that it becomes interesting in the eyes of scammers and con artists to try and construct a contrived reason for suing Squad for damages. It's something any larger company is forced to do to cover their rears, unfortunately.

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