Jump to content

A Closer Look at the New EVA Suit for Cinematics


SQUAD

Recommended Posts

<p><a href="http://i.imgur.com/dSKoxjs.jpg" target="_blank"><img src="https://31.media.tumblr.com/dfc266fd3b297a89fd9be261f357f8ac/tumblr_inline_n9jmpsNLlq1rr2wit.jpg"/></a></p>

<p><span>Notice anything different in our First Contract cinematic? It turns out new EVA suits are all the rage this season. Have a detailed look at the new Kerbal duds and be sure to watch for it in future cinematics!</span></p>

Edited by KasperVld
Click the image for a larger version now!
Link to comment
Share on other sites

Um... And why exactly this model can't make it into actual game? Adding a 10K polygons and high-res textures won't stress any videocard that satisfies minimum system specs.

True, but if you try to add a lot of hi-res mods on top then that could stress things.

There would also be a lot of work to get the new model in. Namely, they would have to recreate all the stock animations so the new model can do what the old one could (because you can't use the same animations on models with different rigging). Also, it may not be possible to run that model in Unity without a lot of work to get the format right.

Link to comment
Share on other sites

TBH, I'd rather have Squad design better suits for actual game than for cinematics. You watch a cinematic once (I didn't even feel like watching this one), you see an EVA suit multiple times. Advertising is important, but actual game content is even more so. This model would probably work in game, though. KSP isn't really graphics-intensive, it's CPU limited most of the time. Large textures might be a concern, but that's only due to Squad's bone-headed texture loader. Even big textures won't be an issue if the bloody thing is properly fixed.

Link to comment
Share on other sites

Could always put the Kerbals in the Squad folder so their models and textures could be (more easily) altered to end users content, much like any other KSP entity

Even if they had to be built on a certain rig matching the existing in-game one so that they would work with the existing face/body animation system

Considering you can partially pull this off with Texture Replacer already, maybe we'll see it with a future Kerbals overhaul?

Link to comment
Share on other sites

What do you mean there for cinematics??

It's for the prerendered movies that come with every release, as well as occasionally between releases, not for the game.

Any intention to get Dan on game content in the future?

Though I'm not asking for the cinematic suit (extra polys you wont notice aren't worth it ingame)

Maybe he could do IVA's or art passes.

He did mention he was moving to start working on game stuff in the last devnotes, I think...

Link to comment
Share on other sites

I honestly think the cinematics are a lot of work for just a little bit of gain. Just look at the view counts on the cinematics - none have more than a million views. I don't know if Squad does television or Internet advertising with their cinematics (that would make it worth it), but I think Dan's awesome animation skills would be better put to use for making in-game animations and cut-scenes.

I found the plot for the last cinematic a bit confusing (the first part, anyway). The VFX at the end made up for it. In summary, I like the cinematics, but I'd like to see more in-game animations rather than cinematics that (I think) aren't really seen by a lot of people.

EDIT: I'm happy to hear about the in-game stuff danRosas is now working on.

Edited by Andrew Hansen
Link to comment
Share on other sites

I second that.

DanRosas animations are great for promotional stuff but I would like to see more of his work on the Kerbals themselves in the game.

For example for a rework of the Science System for 0.25. Some EVA Animations and Stuff to do would be great.

Link to comment
Share on other sites

I second that.

DanRosas animations are great for promotional stuff but I would like to see more of his work on the Kerbals themselves in the game.

For example for a rework of the Science System for 0.25. Some EVA Animations and Stuff to do would be great.

Same here. DanRosas does fantastic with the animations and it would be great to see more of that work in-game.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...