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[1.9-1.10] Hangar


allista

[b]Do you use the [u]Desaturated Texture Pack?[/u][/b]  

326 members have voted

  1. 1. [b]Do you use the [u]Desaturated Texture Pack?[/u][/b]

    • Yes, the grey textures are more stock-like
      178
    • No, the green-orange textures are fine
      51


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  • 3 weeks later...
  • 2 months later...
On 3/14/2023 at 1:53 PM, BrobDingnag said:

Same problem again. The hangar demands to be this large when launching a relatively small ground vehicle, for absolutely no reason. There's a huge rectangular prism in the VAB that doesn't even remotely correspond to its shape or size.

screenshot2.png

screenshot3.png

I believe this issue has to do with some weird model issues some parts have. If you open the hanger space for the payload vehicle you can remove things here and there to figure out which part is the issue. I don't know how to fix it per se, but I've been able to get around it by simply not using that part. Some have been really bad, making a ship go from 2x2x4 to 30x30x4..

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  • 7 months later...

How does the inline hangar work, please? I load a spacecraft into it (using "Edit Content") in the VAB, but once in orbit, there's nothing at all when I open the doors. There's also no option to jettison it (like the Fairing Hangar)... I did notice the docking port inside the bay, but what's its purpose? If I use it, it doesn't reduce the number of parts in the vessel.

In short, I haven't understood the usefulness of this part :huh:

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Hangar puts a toolbar item up with which you can eject a stored craft from the hangar. I don't use the docking port, but AFAIK it's for convenience - you can use it to hold a ship unmoving inside the hangar.

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