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How to make a mod ON A MAC


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Make lots of good posts and make a good impression the mods, and they will consider adopting you into their family no matter what OS you are using.

It is a thankless job however and you will probably regret it. ;)

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no i mean what is a good mod maker on a MAC

You need to be more specific. Do you mean .cfg edits (like changing tanks to have two bajillion tons of fuel)? Or do you mean plugins (like engines that run on kitten tears)?

.cfg edits require a text editor.

Plugins require a C# compiler and a text editor.

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Blender is a free 3D modeling program that works with mac. I have downloaded it once, so I know for sure (with Snow Leopard, not Lion). http://www.blender.org/download/get-blender/ I also know for sure that it exports in the right formats from info I got on the KSP wiki: http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Part_Modelling_Guidelines There\'s also an SDK, but I have no clue what that does. :)

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