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Naval Battle Club


astecarmyman

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Them working with gearbox is the last I heard.

Also, no clue.

http://i.imgur.com/hCDrJC2.png

The mining group probably saw the crash.

Yeah, same here.

In any case, it's a ship he made way back when (and then had me upgrade slightly) based off the UNSC Heart of Midlothian.

The ship (called Sky Breaker MKII CA) actually survived the crash fairly well, as it uses a hull layout with lots of girders and spaced plates. (I'm debating reverse-engineering it. :P)

Also, I'll PM you about the story soon...

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What? I looked at it and thought "nah, not that one"

Anyone like to volunteer a destroyer for the new version of the pol negotiations screenshot?

Bu8SriG.png

Ds01ONn.png?1

I enjoy replicating screenshots with newer ships.

Edited by Spartwo
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i have two fighters that i like to use

1 of them is heavily armored

1 of them is small

but both are the same size... roughly.

also, i have a main battle cruiser..

http://i.imgur.com/R96K4yT.jpg

smaller fighter

http://i.imgur.com/4AY67ar.jpg

larger fighter attacks carrier

here is a video explaining my large attack vessel crusier.

I can resurrect my old Kraken Ships if you set up. Try not to group your ships at the same point in an orbit, it makes for bad lag.

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Dres... a world that now serves as a warship graveyard.

http://i.imgur.com/ajn7WJX.png

http://i.imgur.com/qVOaKSp.png

http://i.imgur.com/cpmHLsk.png

I'm thinking about starting a Fan Works series around a group of salvage guys working to recover ore and bits of wrecked warships. (Hardware: Shipbreakers much? :P)

Would any of you guys be interested in some ship development with me for it? (It's gonna be a text+pics story, not a video as I still haven't finished building my new PC yet.)

I also tested my SX-1.0 against the A#2:

http://i.imgur.com/Z4bHNQp.png

http://i.imgur.com/BSznBvU.png

http://i.imgur.com/Q85CCFT.png

The AKS ship takes a lot of punishment... though an excess of 1000 parts in one place made it... pleasant.

It even survived a ramming attempt (though I really just clipped it at 55 m/s):

http://i.imgur.com/Uhxvd2O.png

http://i.imgur.com/N3e15Mo.png

Also, my new ships I'll probably be releasing soon:

SX-1.0 Harvester-Class Cruiser

http://i.imgur.com/slUmFf5.png

XT-1 Solo (Armored Transport)

http://i.imgur.com/TzxvcBR.png

(I betcha with some heavy internal and front-end modification I could turn this into a small cannon ship...)

SX-14 Linebacker (Heavy Frigate)

http://i.imgur.com/n9lGfaE.png

P.S.: Sorry about the image spam (I was too lazy this time to make an imgur album), but I'm curious if anyone recognizes the wrecked ship in the canyon shots... :)

Ill be glad to join and help out both with ship building and other stuff.

And it looks like my puny little corvette isnt all that terrible armor wise. My new one has extra armor around that midsection as it is a inherent weakspot.

Also, too tell you the truth, i designed that ONLY to be resistant to ibeams, the fact that it is actually capable fo taking hits that well is well unintended. Btw, SK-CRV-IIIg3 labeled as A#2 is actually teh weakest of the 2, try the SK-CRV-IIIg2, aside from that same weakspot (which is why im moving teh root part now elsewhere to make your aim harder), it has better armor capable of taking a few popper-H rounds if you are lucky, and it has so much redundancy its not even funny.

Btw, i actually upgraded the armor by moving the RCS around, apparentl;y the little cluster of vernors near the probe core is a weakspot and increases teh chances of being wiped out clean.

Edited by panzer1b
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What? I looked at it and thought "nah, not that one"

Anyone like to volunteer a destroyer for the new version of the pol negotiations screenshot?

http://i.imgur.com/Bu8SriG.png

http://i.imgur.com/Ds01ONn.png?1

I enjoy replicating screenshots with newer ships.

I'll volunteer one! Which would you like:

1-SX-13 Lancer

1CH6iLt.png

2-SX-14 Linebacker

n9lGfaE.png

3-SX-1.0 Harvester (Warning: 670-or-so parts!)

Z4bHNQp.png

I really need a better pic of the Harvester

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Anyways, the entire SK-CRV-III line is open for use by you guys, its uploaded to my page at AKSTechnologies (click sig and go to craft repository link, mediafire folder).

Anything in there you are free to use.

Anyways, the SK-CRV-III class is special as it has some armor, looks so-so (well it isnt uber pretty but it aint half bad especially with those glowy lights), and has very low part count for a ship of its class. I try to keep every single ship of mine below 300 parts, the 3rd generation is ~280, less after a few modifications to the weapons, and the 2nd gen which focuses more on armor is ~350 parts, both SHOULD be useable even by players with potato comps although i am coming out with a new vessel, the SK-CRV-IV which will actually have even LESS parts at around 200 including weapons, and it will still have ibeam proof armor, although its more suceptible to phased rounds as of now.

ohh, and my new stripped down SK-CRV-IIIg4 is just finished, has less armor but not that much, and it has even less parts then the g3 had (since no wing armor is included, its the barebones variant, more suceptible to ibeams and terribly weak weapons, but not too big a difference).

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Advances in miniaturization: Complete.

http://i.imgur.com/0yT5us2.png

I did this with a single 0.28-ton, 5-part missile fired from ~150 meters...My fighter carries six.

Can i see this missile of yours? Quite interested how its so powerful (and light). Anyways, the ship i have here is designed to remain functional after taking some hits, its a corvette, by no means the standard in armor in any way. That said, alot of teh damage is a matter of luck, ive managed some pretty nasty damage with weapons that should have never been capable of it, but that is ofc a matter of luckshotting. i wonder what your results against it would be without any quicksaving, try firing a full salvo at it no quicksaving or quickloading at all and give me the results, ofc you can always get a single lucky hit (just like how, with some luck, my Tripedo-S, that was never designed for it, can 1 shot a drek).

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Armed and Dangerous. Ready to get its next prey that dares to go to Laythe.

http://i.imgur.com/gIAX61D.png

http://i.imgur.com/JRyzTdc.png

Is this some sort of missile? Or am i not seeing the weapons on it?

Looks cool though, but the lack of armor (and im not seeing them) weapons doesnt make me fear it too much (considering my SK-CRV-IIIg2 was rammed at 500m/s by a 500t missile, im not scared one bit of a ramming attack).

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http://i.imgur.com/13glKKd.png

here are my ships, in L.K.O, ready for battle

"Destroyer-Py-4" has 136.26t

"space-1-b" has 20.2t

"space-k Mk2-b" has 22.6t

here is persists

http://www./download/jjams7dy44elsc5/persistent.sfs

tell me if the persists doesn't work.

- - - Updated - - -

i'll be ready to respond tommarrow

Ok, since your mass is different then mine, howabout i deploy 2 SK-CRV-IIIg3s (75t each) and 1 8t fighter. That will be a total of ~160t to your total of ~180t, a fair fight in my opinion as you have a massive fighter advantage, with 2 pretty well armed fighters, and ill get a capital ship advantage with 2 vessels, that are weaker in both armor and armarment, but should be capable of putting up some fight.

Ok setup my fleet in LKO. You may go 1st if you wish as i think having 2 capitals gives me a minor advantage over 2 fighters/heavy fighters/bombers and 1 capital, although its can easily go either way, since your fighters have some extreme firepower, and they also get armor, not to mention they might actually be capable of wiping out one of my capitals with some luck.

Anyways onto the battle:

AKS strike group C arrives in kerbin orbit, and after exiting hyperspace they quickly detect a group of 3 ships all armed and with hostile intentions. AKS waited for the enemy to make the 1st move as their FTL drives needed to cool down and they could not power up their weapons until the drives powered down completely.

Stike group C is composed of 2 SK-CRV-IIIg3 corvette class capital ships, and one small HK-103 "Tri-Fighter I" fighter/interceptor. The initial scan of the enemy has determined their capital ship to have the best firepower of any vessel fielded by both sides, and consider it a priority target that must be eliminated as soon as possible.

Javascript is disabled. View full album

http://www./download/wll4msjj9kaxgv9/AKSvsOKNFleetDeployed.sfs

If you think my fleet vs your in unbalanced just say so, i can bring something different if you want. And may the best fleet win!

Edited by panzer1b
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Hey guys.

Some of y'all might remember me but I used to be an pretty active member in this club.

Anyways…ives started writing my own military fan fiction.

So….i ll just leave this here

http://forum.kerbalspaceprogram.com/threads/120814-Kerbal-Combat-The-Ideology-War-%28A-kerbal-military-fan-fiction%29

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Hey guys.

Some of y'all might remember me but I used to be an pretty active member in this club.

Anyways…ives started writing my own military fan fiction.

So….i ll just leave this here

http://forum.kerbalspaceprogram.com/threads/120814-Kerbal-Combat-The-Ideology-War-%28A-kerbal-military-fan-fiction%29

Nice, if you get it into space then i have plenty of ships, sadly the 1.0.2 atmo killed off most of my SSTOs, so tri-fighters are now being 100% redone for space only. Still, if you need more craft check the stuff at AKSTechnologies, just click my sig.

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In interesting news, I have developed chainguns! They are quite fun to use, and, though their damage output is minimal right now, I believe I can improve it further.

Also, by preliminary estimates, my fighter shall be 16-17 tons, primarily ion-powered, and armed with the following:

1 x Hyper I-Beam;

4 x Burst Rocket;

6 x Wheel Rocket; and

1 x Twin Chaingun

Fear it!

In related news: Help! I'm addicted to weapons testing! Must...stop...blowing things up!

Edited by Three1415
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Ok, since your mass is different then mine, howabout i deploy 2 SK-CRV-IIIg3s (75t each) and 1 8t fighter. That will be a total of ~160t to your total of ~180t, a fair fight in my opinion as you have a massive fighter advantage, with 2 pretty well armed fighters, and ill get a capital ship advantage with 2 vessels, that are weaker in both armor and armarment, but should be capable of putting up some fight.

Ok setup my fleet in LKO. You may go 1st if you wish as i think having 2 capitals gives me a minor advantage over 2 fighters/heavy fighters/bombers and 1 capital, although its can easily go either way, since your fighters have some extreme firepower, and they also get armor, not to mention they might actually be capable of wiping out one of my capitals with some luck.

Anyways onto the battle:

AKS strike group C arrives in kerbin orbit, and after exiting hyperspace they quickly detect a group of 3 ships all armed and with hostile intentions. AKS waited for the enemy to make the 1st move as their FTL drives needed to cool down and they could not power up their weapons until the drives powered down completely.

Stike group C is composed of 2 SK-CRV-IIIg3 corvette class capital ships, and one small HK-103 "Tri-Fighter I" fighter/interceptor. The initial scan of the enemy has determined their capital ship to have the best firepower of any vessel fielded by both sides, and consider it a priority target that must be eliminated as soon as possible.

http://imgur.com/a/BzapU

http://www./download/wll4msjj9kaxgv9/AKSvsOKNFleetDeployed.sfs

If you think my fleet vs your in unbalanced just say so, i can bring something different if you want. And may the best fleet win!

o.k

i'll make my first move after 14:40 today

- - - Updated - - -

Uh-Oh!

i tried to test out that save

but when i loaded it, it sayed

"that save is incompatible with this version of Kerbal Space Program"

why would that be?

- - - Updated - - -

i have 1.0

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o.k

i'll make my first move after 14:40 today

- - - Updated - - -

Uh-Oh!

i tried to test out that save

but when i loaded it, it sayed

"that save is incompatible with this version of Kerbal Space Program"

why would that be?

- - - Updated - - -

i have 1.0

I am running 1.0.2.0 update, this was a very small patch that fixed a few minor things, and broke some other things (you might want to make a backup of the 1.0's physics.cfg as the game is much more balanced/enjoyable/fun with it in my opinion). 1.0.2 has much more drag, and has non existent reentry heat unless you do something really really stupid or come in at interplanetary velocities and go too deep. Really the only way to fry yourself every time now is come in at like 30km/s, a speed you cannot under any normal circumstances achieve in the game anyways without cheats or a 10 hour long ion burn.

As for the game, it doesnt affect space at all, and it adds these cool warmart quality fins, dirt cheap but they fry easily and they have basically no lift, still useful to stabilize something such as a unguided atmospheric projectile. Also they added this overheat bar that shows up to warn you a part is about to fry itself. This causes a memory leak if too many parts are showing the overheat at one time, so there is a mod here: https://kerbalstuff.com/mod/775/Temperature%20Gauge%20Killer that should disable the temp guages automatically so you should not be affected by the new mem leaks, although even then, its not like the mem leak is an actual problem and it only comes into play if you have alot of mods installed that are bringing your ram useage above 3gig. Myself i did some tests and if you dont have mods installed, it will still mem leak, but it SHOULDNT crash you with any reliability unless you have had game active for too long.

In interesting news, I have developed chainguns! They are quite fun to use, and, though their damage output is minimal right now, I believe I can improve it further.

Also, by preliminary estimates, my fighter shall be 16-17 tons, primarily ion-powered, and armed with the following:

1 x Hyper I-Beam;

4 x Burst Rocket;

6 x Wheel Rocket; and

1 x Twin Chaingun

Fear it!

In related news: Help! I'm addicted to weapons testing! Must...stop...blowing things up!

May i ask what the heck even is a chaingun? Are you talking about the 30mm chaingun from BDArmory? Or is this some new stock weapon you created that rapid fires or something?

Also, almost 20t foir a FIGHTER? If i ever end up facing that its gonna be a bomber for my standards, especially with that amount of firepower.

Edited by panzer1b
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May i ask what the heck even is a chaingun? Are you talking about the 30mm chaingun from BDArmory? Or is this some new stock weapon you created that rapid fires or something?

It is full stock and fires durable (40 m/s impact tolerance) projectiles at 80 m/s with an effective fire rate of 100 rounds/minute; this obliterates wing armor, fuel tanks, engines, and any other exposed vulnerable components, though it cannot pierce plate armor.

Also, almost 20t foir a FIGHTER? If i ever end up facing that its gonna be a bomber for my standards, especially with that amount of firepower.

Well, I suppose it is more of a bomber than anything else, but whatever. :P

Edited by Three1415
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I am running 1.0.2.0 update, this was a very small patch that fixed a few minor things, and broke some other things (you might want to make a backup of the 1.0's physics.cfg as the game is much more balanced/enjoyable/fun with it in my opinion). 1.0.2 has much more drag, and has non existent reentry heat unless you do something really really stupid or come in at interplanetary velocities and go too deep. Really the only way to fry yourself every time now is come in at like 30km/s, a speed you cannot under any normal circumstances achieve in the game anyways without cheats or a 10 hour long ion burn.

As for the game, it doesnt affect space at all, and it adds these cool warmart quality fins, dirt cheap but they fry easily and they have basically no lift, still useful to stabilize something such as a unguided atmospheric projectile. Also they added this overheat bar that shows up to warn you a part is about to fry itself. This causes a memory leak if too many parts are showing the overheat at one time, so there is a mod here: https://kerbalstuff.com/mod/775/Temperature%20Gauge%20Killer that should disable the temp guages automatically so you should not be affected by the new mem leaks, although even then, its not like the mem leak is an actual problem and it only comes into play if you have alot of mods installed that are bringing your ram useage above 3gig. Myself i did some tests and if you dont have mods installed, it will still mem leak, but it SHOULDNT crash you with any reliability unless you have had game active for too long.

May i ask what the heck even is a chaingun? Are you talking about the 30mm chaingun from BDArmory? Or is this some new stock weapon you created that rapid fires or something?

Also, almost 20t foir a FIGHTER? If i ever end up facing that its gonna be a bomber for my standards, especially with that amount of firepower.

o.k i'll try and update...:(

- - - Updated - - -

It is full stock and fires durable (40 m/s impact tolerance) projectiles at 80 m/s with an effective fire rate of 100 rounds/minute; this obliterates wing armor, fuel tanks, engines, and any other exposed vulnerable components, though it cannot pierce plate armor.

Well, I suppose it is more of a bomber than anything else, but whatever. :P

also, if this is legit...

i want a pic!

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Move 1

13glKKd.png

Three space craft are patrolling LKO for the O.K.N.

when they detect unknown vessels entering the system!!!!!

an mandatory scan reviles the vessels are Weaponized

and that means that the three ships, by O.K.N. law, must attack!

first goes the Space-K because it is lightest:

boPfqgZ.pngi have decided to target the larger vessels

because they are more of a threat, all

i have to do is disable them, fighters can be destroyed...

LCUJPM1.png

planning corse

E8UyzSP.png

closing in on target!!!

tYGmogj.png

after engaging the target, the Space-K uses most of it's ammo to attempt to disable the craft.

SC3GxKW.png

rt066qf.png

5Hv44GR.png

1IbkniJ.png

BMUkhaG.png

1WWQioA.png

6QHhpY4.png

QYHVeCq.png

AcPeBnc.png

overall

i did not do much damadge other than superficial stuff.

the space-K still waits there by it with one remaining shot.

i don't expect it to survive. it did it's duty.

APNnAWK.png

sorry for the long post

i don't know how to post slides from imgur yet

bear with me.

save:

http://www./download/itraf10l73lgq8z/Move_1_over.sfs

Edited by 8bitgammers
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