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Devnote Tuesdays: The "Notice My Bug Report, Senpai" Edition


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Am I the only one who's exited that maxmaps said that they hope to send out the update "sooner than you expect?" I'm not giving my hopes up here, but I would agree that things in this update seem to be coming at a fast pace. Also, very very happy with cargo bays.

Also, they said before that mk 3 plane parts are getting a facelift too, right? I wonder if they plan to add some similar parts like their doing now with spaceplane plus... possibly bigger bomb ba- I mean, cargo bays?

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Talking about atlases, when you're trying to use an atlas across multiple parts via the MODEL{} call with texture arguments, is there any way to make it so you don't need to include a starting dummy texture for the MODEL{texture =} argument to work properly?

It's like if the .mu doesn't get loaded with a texture present (even a 1x1 or 4x4 dummy), the texture call doesn't work later?

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I think Rows' image is full of hidden meaning. Cargo bay doors, holding a bomb(?) heading for the KSC, with the shiny new admin building right in it's flight path.. What if something terrible happened. (secret feature) :wink:

*speculates wildly*

S22Kx0m.png

Also, is it just me, or is there something different about the side wing of the VAB?

Edited by Tw1
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<p><strong>Mike (Mu):</strong><span>also tinkering with some interesting new developments for 0.26. Stay tuned. </span></p>

<p><span><strong>sal_vager [Linux QA Team]:</strong> <em>I collaborated with the other QA members to confirm issues that had been found, as well as finding a few myself, the most notable being a regression issue with the recovery of Kerbals that was speedily fixed by the devs.</em></span></p>

<p><em>Also, I worked with TriggerAu (Windows QA Team) specifically on issue 2946 (title would give away the secret feature), it was a deep issue with many aspects that needed to be checked, between us we were able to test all the conditions set out by Felipe.</em></p>

<p><span><strong>Max (Maxmaps):</strong> </span><span>I’ve been working closely with the art team to get the giant 0.26 project done in time. Which has proven to have a bit of an extra challenge to it due to the fact that we need the art team for a couple more things in 0.25, related to the admin building and what have you.</span></p>

<p><span>We’ve pulled it off however, and hope you will have your fingers on this update sooner than you’d expect.</span></p>

You teasers! :D

Max, are you suggesting that the big pre-hyped feature of .25 might be delayed until .26 - or are you saying that you are preparing another big thing for .26?

I lost track of all the secrets!

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> Finished the Administration Building backdrop, to have it more than ready for the upcoming release. According to the position of the building in the Space Center, you should be able to see the VAB and the Astronaut Complex. Since I like going more into the properties of a telephoto lens, the objects in the image may appear closer than they are in real life. .Since it’s still a WIP feature, this could change in the close future. You can have a look of it <a href="http://i.imgur.com/61IYauk.jpg"><strong>HERE</strong></a>. </span><span></span></p>

Nice! :)

<p><span><strong>Anthony (Rowsdower):</strong> I’ve been busy doing the usual amount of monitoring around the community. I recently dumped a big manifesto on the KSP-TV crew for where I’d like to take the channel. All good things with time, of course. Where would you like to see it go? What things would you like to see on there? Other than some really obvious choices, of course :) I’m also coming up with ideas for a contest next month. The prizes are all set, but I’m still filling in the blanks on the action part of it haha. It’s Halloween time. Perhaps that can be of use. Any suggestions? max also let me have a look at <a href="http://i.imgur.com/xQQVl7s.png"><strong>SOME PIC</strong></a> before. It looked rad…oh wait. Crap, I wasn’t supposed to show that, was I? Oh well. 50 lashes to the community manager.<br/></span></p>

Now, what apart from the position of the Admin Building can we see here?

Are you playing with us again, showing us a bomb bay to fuel the destructable-terrain-.25-theory? :wink:

<p><strong>Rogelio (Roger):</strong><span> I’ve been fixing some of the models I’ve been doing during these past weeks. I’m trying to reduce the polycount without losing quality so the textures need to be fixed as well.</span></p>

My computer sends his regards! :D

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Keep in mind that this survey doesn't cover those players who, like me, received the game as a gift. ;)

Also doesn't cover players like me who never played the demo because the whole game was free when I started, then bought it when it went for sale.

Great dev notes again, you guys are sharing a lot more about the progress of this version than the last few. Keep it up!

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Am I the only one who's exited that maxmaps said that they hope to send out the update "sooner than you expect?" I'm not giving my hopes up here, but I would agree that things in this update seem to be coming at a fast pace. Also, very very happy with cargo bays.

It feels that way because 0.24 took so long. This is actually more the normal pace and 0.24 was the exception.

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Anthony (Rowsdower): I’ve been busy doing the usual amount of monitoring around the community. I recently dumped a big manifesto on the KSP-TV crew for where I’d like to take the channel. All good things with time, of course. Where would you like to see it go? What things would you like to see on there? Other than some really obvious choices, of course :) I’m also coming up with ideas for a contest next month. The prizes are all set, but I’m still filling in the blanks on the action part of it haha. It’s Halloween time. Perhaps that can be of use. Any suggestions? max also let me have a look at SOME PIC before. It looked rad…oh wait. Crap, I wasn’t supposed to show that, was I? Oh well. 50 lashes to the community manager.

Has anyone else noticed the ailerons on this plane? It's like they were placed without mirroring, or like the mirroring is broken.

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Wait a minute...

<p><img src="https://31.media.tumblr.com/0ff9377afa68dc3ad3fe6844aaf1bd38/tumblr_inline_nbnrj76Shf1rr2wit.jpg"/>

<p><span><strong>Max (Maxmaps):</strong> </span><span>I’ve been working closely with the art team to get the giant 0.26 project done in time.

This is pure speculation, but I think the keyword here is "giant." Could this possibly be a reference to... a gas giant? Possibly GP 2? It could just be me, but when I first read this sentence, I almost immediately thought of a gas giant.

Then again, it could mean nothing. But I'd prefer to think otherwise.

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