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'Stock' Remote tech


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I would like to give remote tech a go because I like the additional depth it gives to the game, but I am wondering whether it is possible to do this without the additional parts (IE just the 3 stock antennas). I am also wondering whether it's possible to remove remote tech and still continue playing with the same save file.

Thanks a bunch!

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Yes you can take out the RT added Antenna But you still need the CFG for the stock 1's and the RT setting CFG and the plugin and if you want to go back to stock delete the RT folder if you use the RT part then you have to make a CFG so they act like stock which is no big deal and if RT is to much for you try http://forum.kerbalspaceprogram.com/threads/56440-0-25-AntennaRange-1-4-2-Enforce-and-Encourage-Antenna-Diversity not as hard as RT.

EDIT- And you do know you need ModuleManager.*.*.* install for it to work

Edited by Mecripp2
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Hello, I don't know if any one have made it before me but I've made a little modulemanager config to have a stock RemoteTech. It disable all RT parts but if you want you can delete the "GameData/RemoteTech/Parts/" directory.

// https://github.com/malahx/StockRT
// Public domain

@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleSPU]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
MODULE
{
name = ModuleSPU
}
}
@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{

MODULE
{
name = ModuleRTAntennaPassive
OmniRange = 1000000

TRANSMITTER
{
PacketInterval = 0.3
PacketSize = 2
PacketResourceCost = 15.0
}
}
}
@PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@TechRequired = start
@OmniRange = 1000000
}
}
@PART[probeCoreSphere]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 100000
}
}
@PART[probeCoreOcto]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 500000
}
}
@PART[probeCoreOcto2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 250000
}
}
@PART[probeCoreHex]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 1000000
}
}
@PART[probeCoreCube]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 2000000
}
}
@PART[longAntenna]:HAS[@MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{

@MODULE[ModuleRTAntenna]
{
@Mode1OmniRange = 5000000
@MaxQ = 3000
@EnergyCost = 0.6
}

}

@PART[commDish]:HAS[@MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntenna]
{
@Mode1DishRange = 350000000000
@EnergyCost = 2.60
@DishAngle = 5.0

}
}

// Deletes parts
@PART[RTShortDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTShortDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTShortAntenna1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongAntenna2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongAntenna3]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTGigaDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTGigaDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}

And you can do all what you want with this ;) but if you want to install it, create a new file on the directory GameData/StockRT.cfg and put all what are above.

Edited by Malah
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Hello, I don't know if any one have made it before me but I've made a little modulemanager config to have a stock RemoteTech. It disable all RT parts but if you want you can delete the "GameData/RemoteTech/Parts/" directory.

// https://github.com/malahx/StockRT
// Unlicensed

@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleSPU]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
MODULE
{
name = ModuleSPU
}
}
@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{

MODULE
{
name = ModuleRTAntennaPassive
OmniRange = 1000000

TRANSMITTER
{
PacketInterval = 0.3
PacketSize = 2
PacketResourceCost = 15.0
}
}
}
@PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@TechRequired = start
@OmniRange = 1000000
}
}
@PART[probeCoreSphere]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 100000
}
}
@PART[probeCoreOcto]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 500000
}
}
@PART[probeCoreOcto2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 250000
}
}
@PART[probeCoreHex]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 1000000
}
}
@PART[probeCoreCube]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntennaPassive]
{
@OmniRange = 2000000
}
}
@PART[longAntenna]:HAS[@MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{

@MODULE[ModuleRTAntenna]
{
@Mode1OmniRange = 5000000
@MaxQ = 3000
@EnergyCost = 0.6
}

}

@PART[commDish]:HAS[@MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
@MODULE[ModuleRTAntenna]
{
@Mode1DishRange = 350000000000
@EnergyCost = 2.60
@DishAngle = 5.0

}
}

// Deletes parts
@PART[RTShortDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTShortDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTShortAntenna1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongAntenna2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTLongAntenna3]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTGigaDish1]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}
@PART[RTGigaDish2]:NEEDS[RemoteTech]:AFTER[RemoteTech]:Final
{
// @module = ""
@TechRequired = unassigned
@category = none
}

And you can do all what you want with this ;) but if you want to install it, create a new file on the directory GameData/StockRT.cfg and put all what are above.

LOL thats alittle crazy think you could have made it alot shorter if thats what you wanted to do and that makes them way over powered and take away from having the mod in the first place is my 2 cents

your just using the mod for the lines ?

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LOL thats alittle crazy think you could have made it alot shorter if thats what you wanted to do and that makes them way over powered and take away from having the mod in the first place is my 2 cents

Perhaps but it work as I want and it is a easy made modulemanager config that anyone can read/edit/use, I used this since many month for a private use and if that can help someone, I send it :P

your just using the mod for the lines ?

I don't understand what do you mean, but I use RemoteTech to have a good network and I don't want to have to many additional parts that I don't need, that's why I use this config :)

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If that how you like to play, All is good and you asked what do, I mean best can tell by looking at you cfg you can control craft with out connection or in short all so you don't have to have line of sight so the only thing that RT is doing for you is showing you line when in map view you have no down side of the mod at all you really aren't using the mod just the lines on map but if that for you hey , I happy for you , You can play how ever you want and as, I posted there is

a mod AntennaRange http://forum.kerbalspaceprogram.com/threads/56440-0-25-AntennaRange-1-5-Enforce-and-Encourage-Antenna-Diversity Maybe more to your liking but it don't have the pretty lines in map view but it does have a Icon on toolbar that changes colors on range.

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I think you haven't understood what done my cfg ;)

With this cfg you can't always communicate, you need to create a network such as without this cfg ...

All pods can communicate to 1 000 km, all probes have been tweak to communicate to 100 - 2 000 km (to remplace Reflectron DP-10),

Communotron 16 can communicate to 5 000 km (such as Communotron 32),

Comms DTS-M1 haven't been tweak as in RemoteTech it can communicate to 50 Gm,

Communotron 88-88 can communicate to 350 Gm (such as CommTech-1).

But if you don't like to have a pod/probe with as many distance as this, you can edit it to be equivalent to the Reflectron DP-10 (500 km).

That's what i call a stock Remote Tech.

For AntennaRange, I think that it need to be integrate in KSP by Squad, because the stock communication is useless ;) but I prefer to use a stock RemoteTech for the difficulty :P

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