K.Yeon

OPT Space Plane Thread

2790 posts in this topic

14 hours ago, K.Yeon said:

thx ill get those fixed! btw the fix for MFT is available download in OP, in extra download section.

I never seen this happen before, is all other stock and mod engines working? are you in ksp 1.2.2?
Also, use alt+f12, under console, debug, check the first two boxes, and reload the craft on runway see any orange text appear on top right, if it's just related to prefab fx or rasterprop monitor, ignore it, otherwise screenshot it maybe it will help to find out why..

hi, yes, im using 1.2.2 and other mods are working fine.

this is the screenshot of the orange text:0.0: :confused:

 

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Does there happen to be a place where I can grab some craft files for this mod? I love all the parts but I can't seem to make a spaceplane that works, so I'd like to download what other people have made so that I can sort of learn by seeing exactly what they did, where they put the things, and all that. Plus maybe not have to make my own spaceplane because I can just use something someone else built for similar purposes.

Placing the elevators is the part that is most difficult for me. I'm not sure I'm getting it right, either, because I keep having to go to the end of the runway and use the height in order to get off the ground. So having some other people's craft files might help me figure out proper placement. I mean, I know I should put them in the gaps in the wing and try to make them fit, but there might still be something I'm not getting quite right.

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3 hours ago, silvermistshadow said:

Does there happen to be a place where I can grab some craft files for this mod? I love all the parts but I can't seem to make a spaceplane that works, so I'd like to download what other people have made so that I can sort of learn by seeing exactly what they did, where they put the things, and all that. Plus maybe not have to make my own spaceplane because I can just use something someone else built for similar purposes.

Placing the elevators is the part that is most difficult for me. I'm not sure I'm getting it right, either, because I keep having to go to the end of the runway and use the height in order to get off the ground. So having some other people's craft files might help me figure out proper placement. I mean, I know I should put them in the gaps in the wing and try to make them fit, but there might still be something I'm not getting quite right.

KerbalX is the site where you can download craft files. I have a few planes on there.

 

Just use the ones that look like blueprints

 

https://kerbalx.com/stali79/craft

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On 5/2/2017 at 3:07 PM, silvermistshadow said:

Placing the elevators is the part that is most difficult for me. I'm not sure I'm getting it right, either, because I keep having to go to the end of the runway and use the height in order to get off the ground. So having some other people's craft files might help me figure out proper placement. I mean, I know I should put them in the gaps in the wing and try to make them fit, but there might still be something I'm not getting quite right.

There are two fundamental things to mind in your spaceplane design. Failing this, your craft cannot liftoff on its own power and is highly at risk of striking the ground like a missile or a wet paper plane.

  1. Your rear wheels must be aligned very near to or directly under your CoM. The aircraft needs this in order to pivot properly when trying to nose-up for liftoff. Be careful with this. The weight distribution of your parts can cause your plane to fall on its tail and explode before it starts moving.
  2. You need sufficient wing area and control surface ahead of the CoM without bringing the CoL ahead of the CoM. Your craft needs to be able to generate enough lift to nose-up as well as to tail-down.
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On 5/3/2017 at 9:16 PM, JadeOfMaar said:

There are two fundamental things to mind in your spaceplane design. Failing this, your craft cannot liftoff on its own power and is highly at risk of striking the ground like a missile or a wet paper plane

Or a wet rag....

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Posted (edited)

I'm ready for 1.9.9!

 

I'm gonna do a  whole new career with that new OPT, i'll try to do a ship only using H part :wink:

Edited by Vanguard-Warden

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Posted (edited)

OPT v1.9.9:

  • ASET and Raster Prop Monitor is no longer bundled! Please download their newest versions from their official download pages if you wish your IVA to have working instruments!! Links:
    Spoiler

    RasterPropMonitor, by Mihara, MOARdV

    ASET Prop pack, by alexustas

    ASET Avionics, by alexustas

     

  • Please delete original OPT folder, as some textures have changed to DDS format, leaving the original PNG format unused.
  • Support for Community Category Kit has been added! (allows OPT to have it's own tab in VAB/SPH)

    Download from here if you haven't got it already: (many mods such as planetary base should already includes it)

    https://github.com/BobPalmer/CommunityCategoryKit

----------------------------------------------------------

Added new KH and H parts, see here!

All cockpit's IVA has been added.

J Science, H crew IVA is still being worked on...

----------------------------------------------------------

Change Log:

Spoiler
  • Fixed ModularFuelTank config file, MFT is now properly supported. *MFT will break OPT stock crafts because it automatically replaces all the preconfigured fuel tanks.
  • Added line vesselType = Probe to J drone cores, added line vesselType = Plane to all cockpits
  • Fixed K cockpit's light not working
  • J-92 engine (schramjet) no longer uses fuel from other 'staged' or 'stage disabled' fueltanks. (thanks Flashblade!)
  • Added IVA for J Crew (should hold 10 kerbals but due to some issue it still only hold 8, if anyone find out why, please let me know :))
  • Added IVA for ISL, ISP and Phoenix Cockpit
  • Added support for CCK (allows OPT to have it's own tab in SPH/VAB)
  • Changed Name tag for engines to OPT-E, wing parts to OPT-W for better organization when inside OPT's own category (for CCK)
  • Cockpit's reaction wheel torque re balanced (mostly reduced yaw and pitch).
  • Dark Drive's atmospheric output increased from 30% to 50%
  • OPT wing control surface lift increased by 50% (because many report that they are not effective)
  • Added Kh cargo, hollow fuselage, cargo ramp (6 parts)
  • Added H fuselage parts
  • Removed fuel options from J boarding ramp
  • All tanks using real fuel volume increased by 400%
  • Added nodes to K&KH 6m parts for h fuselage attachment

Please report any bugs on this page~

 

EDIT:

1st bug fix for OPT 1.9.9:

Fuselage H fueltank have no fuel switch, replace the files with original in OPT folder:

https://www.dropbox.com/s/k5suu2n8pxsk45h/OPT h fuselage Fuel Fix.zip?dl=0

Edited by K.Yeon
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After installing OPT for the first time the other day, I gotta say I really love these parts! Here's my first OPT spaceplane, docked at my space casino!

WcWKtcL.png

tdenWUg.png

zlhW8BB.png

Not quite a SSTO, needing 2 SRBs to get it going, but a very fun and easy flight for 32 tourists up to 500km orbit.

Made with some help from tweakscale (the main wings are actually winglets lol) and mk2expansion for the RCS nosecones.

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@Rodger that's quite a design you have there. But I'm assuming some funky aero properties with it.

Also, release 1.9.9! Woo! :D I need to design something to celebrate with.

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Posted (edited)

I love the H part, i made a small shuttle/cargo transport with it. I love the design, thank you K.Yeon for your work :D

Spoiler

EY52TF2.pngYBPQAGl.pngrybmrMn.png

I still have to find where i should put a docking port, but now my kerbal can travel between, base in style 

Edited by Vanguard-Warden
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1 hour ago, Vanguard-Warden said:

I love the H part, i made a small shuttle/cargo transport with it. I love the design, thank you K.Yeon for your work :D

  Reveal hidden contents

EY52TF2.pngYBPQAGl.pngrybmrMn.png

I still have to find where i should put a docking port, but now my kerbal can travel between, base in style 

This is so freaking cool!

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Posted (edited)

I did not see anything about part been move to the legacy, I have 2 part on my ship not showing up J rear hatch engine mount and J inline boarding ramp.

 

Edited by BioRoots

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17 minutes ago, BioRoots said:

I did not see anything about part been move to the legacy, I have 2 part on my ship not showing up J rear hatch engine mount and J inline boarding ramp.

 

did you delete your existing install before installing the new version? Those parts haven't been moved to legacy.

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Posted (edited)

3 minutes ago, stali79 said:

did you delete your existing install before installing the new version? Those parts haven't been moved to legacy.

there missing info in the config

//category, technology and cost
    category=Utility
    subcategory=0.0
    TechRequired=supersonicFlight // missing supersonicFlight
    cost=2900 //cost missing
    entryCost=9000 // entry cost missing

j_3m_rearHatch

j_2m_inlineBoardingRamp

 

Edited by BioRoots

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5 minutes ago, BioRoots said:

there missing info in the config

//category, technology and cost
    category=Utility
    subcategory=0.0
    TechRequired=supersonicFlight // missing
    cost=2900 //cost missing
    entryCost=9000 // entry cost missing

 

They should still show up on your existing ships, just not show up in the editors.  

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Posted (edited)

yes they did but i was not able to launch the ship. i fix it by adding the 3 missing info in the config.

 

Edited by BioRoots

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1 minute ago, BioRoots said:

yes they did but i was not able to launch the ship. i fix it by adding the 3 missing info in the config.

 

you should still be able to launch.  its possible they @K.Yeon missed those entries when he updated to 1.9.9

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Just now, stali79 said:

you should still be able to launch.  its possible they @K.Yeon missed those entries when he updated to 1.9.9

No I was not able to launch at all.

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Just now, BioRoots said:

No I was not able to launch at all.

very weird

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Question: Is the H Fuselage FuelTank supposed to carry fuel? I'm seeing the fuel switch options for the H Mounted Fuel tank but no way to make a pure H plane at the moment.

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16 minutes ago, LukeTheYeti said:

Question: Is the H Fuselage FuelTank supposed to carry fuel? I'm seeing the fuel switch options for the H Mounted Fuel tank but no way to make a pure H plane at the moment.

K.Yeon has a fix for that in his last post above. That's an error alright.

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48 minutes ago, BioRoots said:

yes they did but i was not able to launch the ship. i fix it by adding the 3 missing info in the config.

 

it's a bug i missed it when making the config file, heres the patch if you wish to use: https://www.dropbox.com/s/gmhr0fmzf361hfj/missing tech%26cost fix.zip?dl=0

16 minutes ago, LukeTheYeti said:

Question: Is the H Fuselage FuelTank supposed to carry fuel? I'm seeing the fuel switch options for the H Mounted Fuel tank but no way to make a pure H plane at the moment.

yes is another bug >, but the fix was posted in OP, incase u didn't see it, here it is: https://www.dropbox.com/s/k5suu2n8pxsk45h/OPT h fuselage Fuel Fix.zip?dl=0

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Just now, JadeOfMaar said:

K.Yeon has a fix for that in his last post above. That's an error alright.

 

2 minutes ago, K.Yeon said:

it's a bug i missed it when making the config file, heres the patch if you wish to use: https://www.dropbox.com/s/gmhr0fmzf361hfj/missing tech%26cost fix.zip?dl=0

yes is another bug >, but the fix was posted in OP, incase u didn't see it, here it is: https://www.dropbox.com/s/k5suu2n8pxsk45h/OPT h fuselage Fuel Fix.zip?dl=0

 

Heh, thank you both for the quick response and sorry for not seeing it myself. I'm loving the update so far!

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1 minute ago, LukeTheYeti said:

Heh, thank you both for the quick response and sorry for not seeing it myself. I'm loving the update so far!

np!

keep an eye out for another patch this weekend, fixing various bugs and including the ivas for the science module and h_crew!

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@K.Yeon cool! :D please don't forget those J part errors.

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