NathanKell

Realism Overhaul Discussion Thread

1507 posts in this topic

Is there a way to make a tank cryogenic so fuel doesn't boil away over time? I know the procedural tanks have a cryo variant, but I designed a probe around a NearFuture structural tank and an Aerojet tank. Not long after exiting Earth's SOI I just noticed all my liquid hydrogen and oxygen was gone. So before I redesign the whole thing is there a simple way to edit these tanks for such a task?

I found a

MODULE

{

name = ModuleFuelTanks

volume = 8000

type = Cryogenic

in the ProceduralParts deprecated folder. If I paste that into the tanks cfg will it become cryogenic by chance?

Edited by Motokid600

Share this post


Link to post
Share on other sites

The method I've used for now is to attach radiator fins to the tank you want to keep cool. One or two have done a good job at keeping all but the largest tanks at 0 boiloff, even for hydrogen. They will use a log of electricity.

If you want to go forward with an existing mission, the thing that worked for me was spending most of the mission time not focused on the vehicle with cryogenic fuels, as boiloff doesn't happen when you're not flying that craft.

Share this post


Link to post
Share on other sites

The radiators from NearFuture? Ill give that a try, thanks Phredward.

Share this post


Link to post
Share on other sites

If you want to go forward with an existing mission, the thing that worked for me was spending most of the mission time not focused on the vehicle with cryogenic fuels, as boiloff doesn't happen when you're not flying that craft.

I know that may be the only way to do it right now but isn't that (not exactly I know) cheating? tongue in cheek don't take me serious. :)

Share this post


Link to post
Share on other sites
I know that may be the only way to do it right now but isn't that (not exactly I know) cheating? tongue in cheek don't take me serious. :)

Oh, totally. Before I found out about the radiators, but still wanted to use Hydrolox, I counted it as the only way.

Share this post


Link to post
Share on other sites

Strange, that sounds like a bug. It should occur for unloaded vessels too.

Share this post


Link to post
Share on other sites

Is there any way to fix the sensitivity/precision required for docking ports? I finally got a good dock and had to actively fight the magnetic pull between the ports via RCS to get the relative velocities to 0.0 before the ports would finally stick together. (Not sure if this is new with .25 or if it's just the FASA ports, but it was really super hard since the bounding from the magnetic pull keeps the ports from docking if you don't intervene manually.)

Share this post


Link to post
Share on other sites

Honestly I wish the magnetic pull could be done away with entirely and replaced with a locking-pressurizing sound. I don't find it necessary what so ever.. even in stock ksp.

Jrandom what do you mean when you say you have to fight the magnetic pull? Like when the two craft wobble back and forth trying to complete the dock? Or when it pulls you in initially? I always dock at the slowest speed possible. And once I suddenly start to see the magnets pull me in I brake to slow just before the ports make contact.

PS: So I tried the NearFuture and the external thermal fin radiators... No effect. I'm still loosing fuel at a crippling rate. What radiator is Phredward referring too exactly?

Edited by Motokid600

Share this post


Link to post
Share on other sites
Jrandom what do you mean when you say you have to fight the magnetic pull? Like when the two craft wobble back and forth trying to complete the dock? Or when it pulls you in initially? I always dock at the slowest speed possible. And once I suddenly start to see the magnets pull me in I brake to slow just before the ports make contact.

Share this post


Link to post
Share on other sites

Are there any plans for engines designed for the upscaled SP+ parts? I can use a procedural structural part to make adapters, but it still looks kinda funny. :)

Share this post


Link to post
Share on other sites

So even after I redesigned my probe with procedural cryo tanks.. im still getting excessive boil off. And what radiotors are there other then NearFuture and the thermal fin?

Share this post


Link to post
Share on other sites

The thermal fin is, IIRC, the only radiator part that works as a heat pump. But note that right now and in the past (AFAIK) *no* probes use even mildly cryogenic (like LOX) propellants. Certainly not LH2. There are lots of ideas for how to have massive refrigeration for cryogenic stages, but that's certainly not probe-sized stages anyway.

jrandom: engines like what?

Share this post


Link to post
Share on other sites
jrandom: engines like what?

If you put jet engines on the back of the upscaled SP+ bicoupler... well, they don't exactly fit as the engines are designed to match the size of the non-RO-scaled parts. I was just curious if there were plans in the works for engines with a matching scale.

Share this post


Link to post
Share on other sites

Hm.. thanks Nathan I suppose I'll have to change engines and fuel. I was getting great Dv with LH2/LOX.

Share this post


Link to post
Share on other sites

jrandom: the engines are designed to be their actual size. F100s and J58s just happen to very close to that diameter IIRC.

Share this post


Link to post
Share on other sites

Problem: The link in the first post to the overhaul thread, where you can get all the mods, links to a thread that is closed. RedAv8r closed it today?

This thread says go there for the d/l and that thread links back to here, where there are no d/l. Is this mod dead now? That would be a huge bummer.

I have become quite good at stock KSP and was going to d/l this suite of mods to try and up the challenge. Anyway, I will check back here to see if Realism Overhaul is dead or not.

Regards

Share this post


Link to post
Share on other sites

So this mod is no more? Wow. I'd first like to thank Red and Nathan for doing a fantastic job with this mod and I am very sad to see it go. You guys/gals are amazing and a huge part of what makes KSP so great! Best wishes and good luck!

Share this post


Link to post
Share on other sites

Looks like RealismOverhaul is still up on github. Hoping that doesn't get pulled, and I really don't understand all this tantrum throwing. It's ridiculous.

Edit: In case it does get pulled from GitHub, I've created a backup fork of it in its current state here as a contingency plan.

Share this post


Link to post
Share on other sites

I've got one as well, just in case, as does NathanKell I'm sure. Hopefully it doesn't come down to that.

Share this post


Link to post
Share on other sites

Well.. that's ashame. Did it really come down to just a few people to spoil the fun for everyone else? I'm going to hold onto my RSS install as long as I can in the meantime. This is how I want to play KSP. Nathan... I'd like to ask if its not too personal.. how overwhelmed are you? I've been on this forum long enough to see alot of mods drop to the floor only for you to pick them up. You are involved with nearly every major project this community has going on. I can only imagine how exhausting that may be.. And above all I'd hate to see it spoil the game for you. I'd offer my help. I would, but I do not have any coding expertise. So for what it counts if there is anything a user with mildly above average computer skills can do.. you let me know. Let ALL of us know. Because I feel that's what it's going to take to keep RO up and running.

Share this post


Link to post
Share on other sites

Realism Overhaul is alive. It's NKs. I imagine a new thread or old thread will be activated soon.

I'm simply removing myself from the community as a whole.

There is a reason why the title to the thread is "RealismOverhaul w/RedAV8R"

Share this post


Link to post
Share on other sites
Well.. that's ashame. Did it really come down to just a few people to spoil the fun for everyone else? I'm going to hold onto my RSS install as long as I can in the meantime. This is how I want to play KSP. Nathan... I'd like to ask if its not too personal.. how overwhelmed are you? I've been on this forum long enough to see alot of mods drop to the floor only for you to pick them up. You are involved with nearly every major project this community has going on. I can only imagine how exhausting that may be.. And above all I'd hate to see it spoil the game for you. I'd offer my help. I would, but I do not have any coding expertise. So for what it counts if there is anything a user with mildly above average computer skills can do.. you let me know. Let ALL of us know. Because I feel that's what it's going to take to keep RO up and running.

To be honest, everyone starts out with no programming skills. Hard to come out of the womb with 'em. There really is only one way to get programming skills, and that's to start doing it.

All that's beside the point, since Realism Overhaul is mostly not-programming. It's mostly creating and updating config files for parts so they're realistic. So if you're good at looking up spacecraft parts, and finding parts in mods that look like real life parts, or even if you'd like to try becoming good at looking up spacecraft parts, etc, you should help out!

It really isn't too hard, and there's a whole community of people who are more than willing to help you out with that stuff.

Share this post


Link to post
Share on other sites

I would like to help in anyway possible, I can't program but the way Felger makes it sound I don't really need to. If there is anyway I can help with looking things up or changing configs left me know. Also what is the future of getting help with bugs and such for this mod? I am aware for mods like RSS to go to that thread but what about here?

Share this post


Link to post
Share on other sites

Well it is good to hear that NK will be picking it up. I may actually update my RO install sometime this year.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now