nightingale

[1.2.x] Waypoint Manager [v2.6.2] [2017-01-25]

543 posts in this topic

Have you taken a new survey contract and then been frustrated when you had to keep flipping between map and flight mode to find your waypoints? Did you crash your vessel? NEVER AGAIN.

Waypoint Manager does the following:

  • Renders waypoints in flight mode.
  • Gives a GUI listing of all waypoints and allows you to activate navigation from that GUI.
  • Allows the creation of custom waypoints.

If you want to see it in action, check it out in maxhfx's KSP Easy Mods series:

Custom Waypoints

@Miles Teg has provided some custom waypoint files!  To use them, copy the to GameData/WaypointManager/CustomWaypoints.cfg (I'll have to add a proper file dialog in a future version) and hit the "Import Custom Waypoints" button.  Included are files for the various KSC biomes and for marking off the runway and helipads.

Download

Waypoint Manager can be downloaded from GitHub.

Source

The full source is available on GitHub.

Documentation

No documentation, just install and enjoy the waypoints.

Change Log

Spoiler

Waypoint Manager 2.6.2

  • Removed code for drawing waypoint markers when not in career mode - as of KSP 1.2 stock draws those markers (thanks Syntax).

Waypoint Manager 2.6.1

  • Remove hack for custom waypoint icons (no longer needed in KSP 1.2).
  • Move custom waypoints into PluginData directory.
  • Added back duplicate checking for custom waypoints (thanks Syntax).
  • Fixed custom waypoint icons not showing up (thanks Syntax).

Waypoint Manager 2.6.0

  • KSP 1.2 compatibility.

Waypoint Manager 2.5.3

  • KSP 1.1.3 compatibility.

Waypoint Manager 2.5.2

  • Remove waypoints from the waypoint list when they no longer active (thanks severedsolo).
  • Move config file to PluginData to prevent unneccessesary Module Manager cache rebuilds (thanks galenmacil).

Waypoint Manager 2.5.1

  • KSP 1.1.1 update (for CKAN).

Waypoint Manager 2.5.0

  • Recompile for KSP 1.1

Waypoint Manager 2.4.5

  • Add option to show waypoint location in decimal.
  • Fixed issue with contract info getting duplicated (thanks smjjames).
  • Fixed waypoint sort order.

Waypoint Manager 2.4.4

  • Show waypoint location in degrees/minutes/seconds in main window.
  • Add vessel marker to forbidden icons.

Waypoint Manager 2.4.3

  • Recompile for KSP 1.0.5

Waypoint Manager 2.4.2

  • Fixed issues with apply button in add mode (thanks Bizz Keryear).
  • Fixed issue with waypoint icon scaling when large icons used (thanks amorymeltzer).

Waypoint Manager 2.4.1

  • Correctly display name for "clustered" waypoints (Alpha, Beta, Gamma).
  • Fix for duplicated waypoints (thanks Dr. Jet).
  • Added Apply button to custom waypoint dialog (thanks 5thHorseman).

Waypoint Manager 2.4.0

  • Added glide slope angle to assist with landing planes.
  • Added option to change waypoint opacity.
  • Made waypoints fade when they get occluded instead of just instantly becoming invisible.
  • Corrected order of latitude/longitude boxes in custom waypoint editor.
  • Allow custom waypoints to be placed in the map view on bodies other than the one the active vessel is on.

Waypoint Manager 2.3.4

  • Stop fighting with CKAN and just release update to support KSP 1.0.4

Waypoint Manager 2.3.3

  • Hide waypoints when they are disabled.
  • Update version file to support KSP 1.0.3

Waypoint Manager 2.3.2

  • Re-release due to screwed up version file in last release.

Waypoint Manager 2.3.1

  • KSP 1.0.2 compatibility.
  • Fix problem with incorrect waypoint distances for mid-air/orbital waypoints.

Waypoint Manager 2.3.0

  • KSP 1.0 compatibility.
  • Support DDS textures for waypoint icons.

Waypoint Manager 2.2.1

  • Fix for NRE error in tracking station.
  • Fix issue where custom waypoint keep getting duplicated (thanks Luskhen).

Waypoint Manager 2.2.0

  • Now correctly supports sandbox/science modes.
  • Added import/export to file for custom waypoints (in settings menu).
  • Fix possible NullReferenceException on quit.

Waypoint Manager 2.1.6

  • Fix for NullReferenceException in some cases.
  • Fix for Module Manager reload (and possibly other scenarios) causing the add-on to get started multiple times (causes possible performance/rendering issues).
  • Don't occlude waypoints when really close (fixes issues with waypoints at the top of hills disappearing).

Waypoint Manager 2.1.4

  • Additional fixes for Jool/Sun waypoints.

Waypoint Manager 2.1.3

  • Fixes for possible NullReferenceException (thanks Spheniscine).

Waypoint Manager 2.1.2

  • License change - now licensed under the MIT license.
  • Use platform independent method for file paths (thanks dak180 & ultrasquid).

Waypoint Manager 2.1.1

  • Persist "Use stock toolbar" option across restarts (thanks dak180).
  • Now works in sandbox mode (for custom waypoints).

Waypoint Manager 2.1.0

  • Display waypoint marker while it is being created (in flight and map view).
  • Toggle to automatically set the waypoint to ground level when creating a waypoint.
  • Allow setting the waypoint location by clicking on a celestial body in the map view.
  • Minor bug fixes.

Waypoint Manager 2.0.3

  • Fixed Null Reference Exceptions in tracking station (thanks armegeddon).
  • Fixed width of main GUI window so that it can expand a little more.

Waypoint Manager 2.0.1

  • Fixed MAJOR bug that prevents waypoint markers from rendering correctly.

Waypoint Manager 2.0.0

  • New GUI for displaying waypoints.
  • New settings menu to allow customization of what information is displayed and how it's displayed.
  • Dim waypoints that are on the other side of the planet/moon (like stock does in the map view).
  • Support displaying heading information to waypoint.
  • Support creation of custom waypoints.

 

License

Waypoint Manager is licensed under the MIT license.

 

btn_donate_SM.gif Like what you see? Consider donating to the beer fund! It will not go directly to supporting this or other mods under my care, but it may keep my motivation up!

Edited by nightingale
52 people like this

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A-ha! That's super useful, and should've been stock in first place! Thank you for making this possible. :)

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Oh, and I should add - the vehicle (the Pack-Rat) is courtesy of one of RoverDude's many awesome mods - USI Exploration Pack. The perfect pack for exploring those waypoints.

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Sweet. Less than 12 hours before I'll be recording a video where I'll be doing survey contracts. Expect your mod to take center stage of that video :)

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Sweet. Less than 12 hours before I'll be recording a video where I'll be doing survey contracts. Expect your mod to take center stage of that video :)

Awesome, I can't wait to check it out! Make sure you grab the 1.0.3 release that I just uploaded - it fixes an annoying culling issue that causes waypoints that are supposed to be behind the camera to be drawn.

Oh and any feedback on the waypoint draw distance would be appreciated. It's currently based on speed - if you're going very fast (ie. in orbit), it will show faraway waypoints. If you're going slow (driving on the surface or stopped), it'll only show waypoints within 25km. Right now that's not tweakable, but I'll probably expose it via a config file at some point.

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I just installed the 1.0.3 version now :)

IMO, if you've targeted the waypoint it should show up at all times. If you (the player) don't want it on the screen, don't target it :D

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Very nice. Is it possible to display distance to waypoint?

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Why this is not stock! Thanks nightingale :)

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Of course you can activate navigation, in the map view, when you click on the waypoint but it'll only show up on the navball.

This is tons better, specially if you're using a hopper instead of a rover.

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I just installed the 1.0.3 version now :)

IMO, if you've targeted the waypoint it should show up at all times. If you (the player) don't want it on the screen, don't target it :D

Great suggestion, was going to throw that in since I thought it should be super easy.... but I can't seem to find a way to get which waypoint is active!! That might be a private method. I'll have to do some more digging.

Very nice. Is it possible to display distance to waypoint?

Another good suggestion, let me look at that as well for the next version.

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3 comments:

(1) yes

(2) Yes

(3) Kcuf YES!

This is obviously awesome; great job!

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Gosh yes, thank you so much for this mod! No more wasting fuel hovering and wondering which way to go! Nice and easy to see when you can drop down in the radius of multiple markers, too :)

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Nightingale you are gentleman and a scholar! This should be stock.

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In-Flight Waypoints 1.1.0 is out! Download it now!

Changes:

- Always show waypoint if it is activated for navigation.

- Display distance information for the active waypoint.

t8fgt6z.png

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Haha I'm going to show off both 1.0.3 and 1.1.0 in the same video :)

Downloading now for my 2nd survey mission.

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Niiice! Thank you for the quick update, nightingale! Great gift! Happy holidays!

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Nightingale you are gentleman and a scholar! This should be stock.

I agree Thanks a lot for this mod:D

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Haha I'm going to show off both 1.0.3 and 1.1.0 in the same video :)

Downloading now for my 2nd survey mission.

Sweet, glad the update made it into the video!

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Holy crap! This is amazing! That is the one feature that was frigging driving me absolutely nuts! This is on the level of Chatterer or KAS! Damn fine work!

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I approve. Have some rep :D

Yay, RoverDude likes my mod! I knew there was a reason I used that Pack-Rat (aside from the fact that it's AWESOME). :cool:

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This is very helpful! Was able to use the latest version on my last mission and it really made it a lot better. Great job! :)

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