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[1.1] TextureReplacer 2.4.13 (4.4.2016)

1836 posts in this topic

On 13/06/2017 at 6:50 PM, Ger_space said:

I've updated the download link with a new version, that should also have reflections when you use MacOS or Linux.

 

Hmm, this new version doesn't seem to be working with Pood's Skyboxes. I've placed the required files in the Default/EnvMap folders, but they don't seem to be loading in the game. Is there an additional step I need to do with this new version of TextureReplacer for KSP 1.3? I'm using Win64.

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Posted (edited)

Hello there!

I used TR in KSP for a while to replace IVA and EVA suits with custom made ones. TR is working untill I try to make an EVA.

Did something change? Do I need another suits or need they another "name"? I usually have PNG or is this incorrect now?  

Greetings & thank you very much

P.S. 

Using TextureReplacer Replaced solved the problem for the moment. I made some ACES / MACES look alike Suits, but I don't know where I found the PNGs. I could post some pictures if you would like to see them. 

https://www.nasaspaceflight.com/2014/12/nasa-evaluting-shuttle-aces-asteroid-eva/

https://www.quora.com/What-is-the-difference-between-the-MACES-space-suit-and-ACES-space-suit

 

Edited by Tranquil

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18 hours ago, trias702 said:

Hmm, this new version doesn't seem to be working with Pood's Skyboxes. I've placed the required files in the Default/EnvMap folders, but they don't seem to be loading in the game. Is there an additional step I need to do with this new version of TextureReplacer for KSP 1.3? I'm using Win64.

 

17 hours ago, Tranquil said:

Hello there!

I used TR in KSP for a while to replace IVA and EVA suits with custom made ones. TR is working untill I try to make an EVA.

Did something change? Do I need another suits or need they another "name"? I usually have PNG or is this incorrect now?  

Greetings & thank you very much

P.S. 

Using TextureReplacer Replaced solved the problem for the moment. I made some ACES / MACES look alike Suits, but I don't know where I found the PNGs. I could post some pictures if you would like to see them. 

https://www.nasaspaceflight.com/2014/12/nasa-evaluting-shuttle-aces-asteroid-eva/

https://www.quora.com/What-is-the-difference-between-the-MACES-space-suit-and-ACES-space-suit

 

Guys come try the new version of TextureReplacerReplaced :)

This should solve your problems, and if not, well discuss about it there, because you won't find updates for TR any more :)

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@HaArLiNsH

*TV commercial show co-host voice*
"But HaArLiNsH, does it work like my old mod and use all my files without me doing anything?!"

2 people like this

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Posted (edited)

1 hour ago, KerbMav said:

@HaArLiNsH

*TV commercial show co-host voice*
"But HaArLiNsH, does it work like my old mod and use all my files without me doing anything?!"

*A big screen behind the protagonists lights up and show colourful images*

28243115-85ee9c00-69bf-11e7-9a12-32a4f42

"This is a good question and I'm glad your asked. you can use your old texture mod just like you have done in the past with TR, with one notable difference, you NEED to put your males and females heads in subfolders in the Heads folder. Respectively called Males and Females and it will pick automatically the right gender for your kerbal ! :) no more .cfg to make where you need to tell male&female heads.

BUT, and this is a major feature, you can also use your own MyTextureMod folder and put all your texture outside TRR's folder ! You just have to make a MyTextureMod.cfg where you tell the different paths of your folders. This way, when you update TRR, you don't risk to loose your precious textures ! And you can publish and update them more easily.

You can find more informations about that in the release notes :)

The navball texture replacement is still disabled, You can use Navball Texture Changer to change your navball.

Oh and a last thing, if your texture used a .cfg file, don't use it any more, TRR has another .cfg namespace and your old .cfg won't work. Off course you can still make a .cfg for your mod, just use the new @default.cfg from TRR as a base instead of the old one from TR. "

 

 

Edited by HaArLiNsH
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1 hour ago, HaArLiNsH said:

 

Guys come try the new version of TextureReplacerReplaced :)

This should solve your problems, and if not, well discuss about it there, because you won't find updates for TR any more :)

Nice one! I actually solved the problem in the end. The Skybox was coming into the game normally, just as it did with past versions of KSP, it's just that in 1.3, it doesn't display on the main menu when you first load up the game (for some odd reason), but subsequently it does show up. Just a minor oddity.

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1 hour ago, trias702 said:

Nice one! I actually solved the problem in the end. The Skybox was coming into the game normally, just as it did with past versions of KSP, it's just that in 1.3, it doesn't display on the main menu when you first load up the game (for some odd reason), but subsequently it does show up. Just a minor oddity.

Well... in TRR the skybox is loaded in the main menu as you can see on the colored image :)

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2 hours ago, HaArLiNsH said:

Well... in TRR the skybox is loaded in the main menu as you can see on the colored image :)

I'm sold, will try TRR instead :)

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Posted (edited)

@Poodmund I've been using Pood's skyboxes, but I've noticed some strangeness with them being rather pixelated. I'm using a 4k monitor, but some of the stars show up as nice pinpoints, while others are large pixel squares. This was mostly on Pood's Calm Nebula. Pood's Deep Star Map seemed to work great resolution wise, but the map wasn't to my taste.

Any idea why stars would be different resolutions in the Calm Nebula? And any higher resolution versions out there? The Milkway SKybox looks nice, but not high enough resolution for 4k monitors, at least. It's fairly uniform in resolution, though. Calm Nebula seems to be the odd one with various different resolution stars.

Edited by AmpCat

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a super-HD calm nebula skybox would be totally rad

2 people like this

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11 hours ago, AmpCat said:

@Poodmund I've been using Pood's skyboxes, but I've noticed some strangeness with them being rather pixelated. I'm using a 4k monitor, but some of the stars show up as nice pinpoints, while others are large pixel squares. This was mostly on Pood's Calm Nebula. Pood's Deep Star Map seemed to work great resolution wise, but the map wasn't to my taste.

Any idea why stars would be different resolutions in the Calm Nebula? And any higher resolution versions out there? The Milkway SKybox looks nice, but not high enough resolution for 4k monitors, at least. It's fairly uniform in resolution, though. Calm Nebula seems to be the odd one with various different resolution stars.

 

9 hours ago, Drew Kerman said:

a super-HD calm nebula skybox would be totally rad

Somebody will have to make a new HD skybox (well in fact, all the textures need a HD upgrade)

That's why I made the TRR_Guide :)

We also need need a hd suit pack, that's what I originally started before taking on TR... When the TRR's transition is done, I will have the time to finish it :)

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