allista

[1.2.2] Throttle Controlled Avionics

1536 posts in this topic

MJ docking, rendezvous, etc are nearly perfect. The only thing, in my experience, the MJ is rather unhelpful is spaceplane landings, landings in atmosphere and landing of odd contraptions with multiple engines.

Since I can't fly too well and KSP joystick implementation is awful, spaceplanes have been out of my reach in KSP. I just came across this mod today as I was desperately trying to land something with wings and I realized that VTOL would be the only thing that would work for me. Horizontal landings result in crash every single time. Its odd, because I can land planes in X-plane with only moderate difficulties but in KSP plane handling is awful.

I can power-descent a rocket and bring it to a hover-like state relatively easy. What I need is a way to control a large, horizontally laid-out vessel (vertical rocket is not optimal), with multiple engines and hover it to enable precision-landing next to land bases.

So, I'm off to install this mod and start messing with it.

My goal is to build a ship, not necessarily and airplane with lift surfaces, but think along the lines of Serenity (Firefly), with a large cargo bay in it's "belly"  that can land and take off vertically, hover if needed and convert to normal spacecraft. I already hacked together some engines and fuel systems for this. I have the thrust and the fuel I need, now I need a way to control such a beast!

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Phew.... very frustrating few hours. I feel, this mod is too complex for controlling a VTOL. Too many features, too many things that can wrong if you forget something. Why does it change gimbal % on main rear firing engines if they're disabled? Why does it always set thrust limiter to nearly zero on all RCS thrusters? It makes transition between flight modes a frustrating a nerve wrecking experience. A simple VTOL stabilizer without all the extra features would be awesome.

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I have a question relating to Modules and docking to a space station.

When I dock a ship to my station, I seem to lose most of my installed modules.  This makes my shiny new vtol science lander virtually useless - no more vtol assist, no more landing assist, no more nothing but basic engine balancing.

Any ideas what can be causing this?  Am I doing something wrong?  Does docking perhaps set my ship's installed modules list to that of the station, which has very little installed?  And is there any way to re-install modules on a ship?  Whew...that's a lot of questions.

Any help appreciated!

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i second Phillip Ian problem

i edited my save to add all mudols to as mach ships as i had the pasiance to do

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Is anyone else having the issue where TCA reverts back to the launcher from Blizzy's toolbar every time the game starts? I can switch it back, but I don't know why the setting doesn't persist. Log and save game available.

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2 hours ago, eightiesboi said:

Is anyone else having the issue where TCA reverts back to the launcher from Blizzy's toolbar every time the game starts? I can switch it back, but I don't know why the setting doesn't persist. Log and save game available.

Yes. It doesn't save that setting.

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Posted (edited)

Deleted - Misread the previous comment

Edited by eightiesboi

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Slowly, very slowly, wrapping my head around this mod. Taking off, switching modes and letting MechJeb take over the ascent vertically is easy. Stabilizing the craft and switching modes on landing is harder. I can't do this manually so I'm digging into the landing autopilot and it looks good so far. Steep learning curve.

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Allista, it seems there is an unexpected issue with Thud engines.

 

When a Thud is mounted non-radially TAC does not allow controlling the engine manually, the limit is  always reset to zero. I cannot move a slider in Manual Control mode, it's locked at 0%.

 

Used the same approach with rear mounted engines, but Thud rotated 90 degrees does not work this way. Are the radial engines handled differently? Or there is another problem? 

 

 

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On 14.4.2017 at 11:56 PM, Kerbital said:

Phew.... very frustrating few hours. I feel, this mod is too complex for controlling a VTOL. Too many features, too many things that can wrong if you forget something. Why does it change gimbal % on main rear firing engines if they're disabled? Why does it always set thrust limiter to nearly zero on all RCS thrusters? It makes transition between flight modes a frustrating a nerve wrecking experience. A simple VTOL stabilizer without all the extra features would be awesome.

Agree. I used the first versions of this mod and it was pretty simple and straight forward and worked. Now the new version is an overly complicated "clusterf*ck" of buttons and panels and doesn't even seem to work anymore.

Like I want to HOVER a quadcopter. I set "Enabled", click on "Hover" and nothing happens. I click on "AutoThrottle" and it goes to full throttle. Now I can set "Alt. (m)". I set it to 1000.0 click on "Set" nothing happens. I click on "Hover" again, nothing happens. But now I got a trackbar to set "V.Spd." I put it to 0.0m/s and it goes full throttle again all the way up to 8km. Rince and repeat.

Just frustrating.

Edited by nuclearping

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17 hours ago, nuclearping said:

Agree. I used the first versions of this mod and it was pretty simple and straight forward and worked. Now the new version is an overly complicated "clusterf*ck" of buttons and panels and doesn't even seem to work anymore.

Like I want to HOVER a quadcopter. I set "Enabled", click on "Hover" and nothing happens. I click on "AutoThrottle" and it goes to full throttle. Now I can set "Alt. (m)". I set it to 1000.0 click on "Set" nothing happens. I click on "Hover" again, nothing happens. But now I got a trackbar to set "V.Spd." I put it to 0.0m/s and it goes full throttle again all the way up to 8km. Rince and repeat.

Just frustrating.

Agreed. All I really want is VTOL balancing, and in a couple hours of effort I haven't been able to figure out how to make that work. Way too much going on at once and way too little documentation.

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