C7 Aerospace is proud to announce the release of our experimental, second generation systems. This is only the beginning of our complete update to the C7 Aerospace line of aircraft products.
This thread will contain all news and experimental releases during the development period. Please be advised that these parts are very much in testing. As such, please let me know of any errors, omissions or general 'OMFG this part is HAX' sort of concerns. Also, keep in mind these engines are tuned for atmospheric use. If you use them in space, they will be overpowered... So keep them under 30k if you want to be 'realistic'
Part 3 Includes these new parts
.5 Meter Engines, Engine bodies and Intakes. (Half Size)
Small Pylon for Nacelles.
Forward swept Canards
Cockpit Nose Cone body
Aerodynamic nose cone.
Avionics nose cone (ASAS)
Mk1 Fuselages - Structural (Empty) Jet Fuel (Kerosene) Rocket Fuel (Hydrazine)
Fixed issues with the node collider of the 1 meter cockpit. It will no longer explode for no reason.
Part 2 Includes these new parts.
C7 Strut Connector
C7 Fuel Lines
Inline MK1 Cockpit
Second Generation MK1 Cockpit
Standard TurboFan intake
Ram Air Intake
Cowled - Radiator Engine Body
Air Scoop Engine Body
Toroidal Aerospike Engine
Fighter Jet Vectored Engine
Standard Vectored Jet Engine
Standard Jet Engine
Wing Pylons, and Hull Pylons
Structural Tail section - This is Winter Owl\'s part, as thanks for the tutorial series. Turned out to be one of my favorites.
Examples of new parts. I\'ll have more pictures later when I have time to properly \'shop them up.
Click Spoiler for example shots
Third Experimental Release - Requires KSP .13 or Higher
Third Experimental Release - Alternative download Requires KSP .13 or Higher
Standard Flight Pack Download (Until this pack is completed, download and use the parts below in addition to the experimental builds)
Moved to the bottom of this post
Flight Pack Community add-ons and enhancements - Updated 1-27-2012
Please contact me if your add-on is missing. Thanks!
The Matty Prince Aircraft Carrier / Parts
JellyCubes Advanced Weapons R&D - Weapons and Other Miscellanea
TiberDyne Aerospace R&D Division
Gaby\'s Quick And Dirty Miscellania
HSTW Landing Beacons, Amphibious Gear, Drone
Inaugural Kerbal Air Race Championship
-- Massive Disclaimer -- BETA Gear Plugin module
This isn\'t done. I still have a lot of work to do with it. But I think if squashed most of the (die horribly when landing) bugs.
I am well aware of these issues.
- The icon for the gear is missing
- The wing versions are not done yet.
- There are no textures or uv\'s for the model I slapped together for testing
- The source code is a mess, but will be posted soon. So if you don\'t trust the dll. Don\'t use it.
That said. Download this at your own risk, I can\'t guarantee anything as I\'m still in the process of testing things out thoroughly....
Hit B for brakes, gear extend and retract using the standard gear key. 'G'.
Models, Textures and Design by - C7
UV Mapping - Killerhurtz
Part.cfg assistance and consultation (vectored engines) - NovaSilisko
Original Flight Pack in the Spoiler Below
This Pack will no longer be updated. See C7 Aerospace for development of the replacement pack and to download experimental releases.
Update: C7 Flight Pack is now available at the KSP Yard.
Also: Good news, there is now a tutorial thread for all those who are curious about spaceplane building techniques!
Now with video!
->Kerbal Space Program: C7 spaceplane tutorial, part 1, building the first airplane
Very Special thanks to the Winter Owl for working on this.
Version 2.16 Release !Requires KSP version .12 or higher!
Fixed issues with the engine thrust being backwards after the upgrade to .13 of KSP. I\'ve also removed the gimballing of the engine, as it was not intended. You can re-enable it if you like by setting thrustVectoringCapable = true in the part.cfg.
I\'ve also made the mod compatible with the JGSM Generic Mod enabler. If you don\'t wish to use the mod enabler, just extract the contents of the C7FlightPack folder to the parts folder of your KSP installation. If you have any questions, let me know.
Reduced overheating issues with the engines.
Version 2.1 Release !Requires KSP version .11-x3 or higher!
Major release, lots of new textures and models. Along with improvements on resilience of parts. Landing should be possible, but its still difficult. Added a complete modular RCS system and fuel tanks in this release. Also added Mk3 style hulls and parts. (Similar to the space shuttle or Buran energia). I also cleaned out the release logs on the first page. Old releases will be available for under the spoiler at the bottom of the page. I\'m going to start removing them, so grab them if you want them for some reason.
Parts for Mk2 Hulls
Half Size Fuselage
RCS Fuel Tank
Forward and reverse adapters to 1m hulls
Advanced SAS module
Inline Hull Decoupler
Parts for Mk3 Hulls
Half Size Fuselage
RCS Fuel Tank
Fuselage Adapters, forward and reverse to spaceplane Mk2 hulls
Advanced SAS module
Inline Hull Decoupler
Full size Cockpit
Wing Landing Gear R/L
Centered Landing Gear
Standard Lifting Canards
3 Angles of standard control surfaces (ailerons, elevators, etc)
3 Angles of Heavy control surfaces (ailerons, elevators, etc)
Mini controls surfaces, Mini Heavy control surfaces
Structural Wing - Rectangle
Structural Wing - Delta
Jet TurboRocket Engine
Wing fuel tank
Cone for Standard pod
5 Directions of angled RCS port thrusters.
Landing heavy RCS Port thrusters
Shock Plates, and L/R wing versions
2 Variants of swept wings
Large and small standard wings.
XR-style wing, Small, Large and with engine mounts.
Hard Points - In progress, Optional
A variety of bolts that attach to hulls and wings. These allow you to attach parts to places you would otherwise not be able to.
This can be used to make t-tail planes and to angle wings as you want.
ScreenShots of Parts
Example 1 - Shows New Cockpit, Canards, Fuselage, XR-Wing with Engine, Wing Tanks and Turborocket Engine.
Example 2 - Shows Shock plates
Example 3 - Shows a Successful Landing
Example 4 - Shows Large XR-Wing and TailFins
Example 5 - Shows Massive Wings for 2-3m hulls
Example 6 - Basic Wings
Example 7- Landing with Heavy RCS system
Example 8- Mk3 Hulls
Example 9- Updated textures and models on older parts.
Notes and usage Guide:
The wings work best if used at the center of gravity for your rockets. Try not to turn too quickly and use the precise control method for best results.
Important Control surface notes- Control surfaces that are placed using symmetry will act as Ailerons. Ones that are placed without symmetry will work as elevators or rudders. This applies to all control surfaces, including Canards. You can manage oversteer by using the mini control surfaces as ailerons and all other parts as elevators.
Special thanks to Foamyesque for this information.
A further note on attachments. If a control surface is linked by symmetry, they will generate rotation at their common center. Below is a diagram of how this works.
C7 Flight Pack Version 2.16 !Requires KSP .12 or higher!
Hard points Add on - Current Version 0.5
C7 SpacePlane Exchange, Get some sample craft here!
By Herra Tohtori
By WinterOwl (A complete 'let\'s play' of KSP and the flight pack) Good as a tutorial of sorts.
First Video in the Series
Playlist of all videos
Let\'s Fly Kerbal Space Program, part 1
Please let me know if you experience any issues with the pack. Let me know what parts you want added in the next update!