well i will try my best to describe the problem. here it goes:
pixeled cause i dont want to spoil the surprise 8)
i buit a new parachute, but the problem is that is rotated 90 deg in the x axis, i dont know why.
im exporting in obj format an everything else seems to be right.
facts: (correct me if im wrong please):
1)parachute deployment is a mater of scaling in all axises: first y(up) an then XZ when inflates.
2)the scale of the object when im exporting it is 0.01 cause i work in centimeters; but i think thats not the problem cause in game looks right
3)im using max, and my mesh names are node_collider(collision mesh), base, cap, canopy(the parachute), just as the stock one from game
4)this objects are at 0.0.0 coordinates each, and i flip z-y when exporting.
5)the parachute as it is, behaves itself as it where off center, plus to the rotated thing. (apears to be a thing of 'how the program gets the mesh')
6) the most weird thing is that the base,cap,and node_collider, all are well positioned (see the first caption); the only one rotated is the canopy(the parachute mesh).
maybe its a problem of the obj format, cause every time i try to export it as a .DAE(collada) the part doesnt work in the parts lab, and the game of course hangs at loading screen.
Soo please any ideas?
is better to export as .DAE?
Thanks in advance.