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Thread: [PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread

  1. #1
    Junior Rocket Scientist r4m0n's Avatar
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    [PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread

    Last edited by r4m0n; 4th June 2015 at 13:40. Reason: Closing thread
    Quick links: MechJeb

  2. #2

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Damn, bad ninja pirate mod. Sorry for starting the thread with a bug report re-toast, and congrats on 1000 posts!

    Okay yet another weirdness report! I was in the middle of orbital maneuvers to go for my first rendezvous (I was really close, too!) when my ship exploded in space while I was in the map view, just the same second as I clicked the button for Retrograde on the SMASS. The flight log said that the command pod exploded due to overheating... what? I had nothing firing at the time, apart from RCS. I\'m pretty sure RCS doesn\'t emit heat. Does it?

    It\'s worth noting that upon inspection, it appears the debris is totally intact minus the pod 2.0 I had been using for control. Except that it was chopped into three perfectly separate pieces with very minutely different orbits, probably because of the explosion... this is looking suspiciously like Apollo 13.
    You gotta live with your dreams, don't make them so hard.

  3. #3

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    [size=8pt]Quote from: BamBam on June 07, 2012, 10:31:33 PM
    I have been trying to build a lander with enough fuel and ZO2 capable to fly out to minimus, land there, move to the mun, land there, then make a powered landing at KSC.


    carrying ZO2 tank, 2 panels, and the 2 drills. plus fuel and a couple parachutes to slow down in atmosphere at the end of mission makes for a complex vehicle.
    i find myself using 8 landing legs to have enough strength to absorb the landing under 1G at KSC. i have begun to leave out RCS alltogether in an attempt to lighten the ship and just use one extra SAS part for a bit more rotational torque.


    My problem mainly so far is that mechjeb seems not to kill all the horizontal velocity during the landing manuever. (it used too) on kerbin, the higher gravity actually helps, and a lander built strong enough can simple wobble a bit and be ok, but on minimus that same lander will drift off to the side and catch a foot on the ground and flip.
    this kinda ruins the mission! =(

    even the 'keep vert' function with the kill horizontal velocity option clicked does not come to a halt relative to the surface.

    Help?!
    [/size]

    Is there any way you could post your craft file?


    ok, here is the ship.
    parts from sarkun, cardboardbox, c7, and others......
    Attached Images Attached Images
    Attached Files Attached Files
    42!

    Quote Originally Posted by Spatzimaus: "Minecraft is a Lego set. KSP is an erector set."

  4. #4

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Congrats on the 1000th post.

    If you need help in objective playtesting On any aspect then im happy to help.


  5. #5

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Any chance we could get a spaceplane mechjeb module? Inconspicuous and aerodynamic, non-folding.

  6. #6

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Quote Originally Posted by Elven_sword View Post
    Any chance we could get a spaceplane mechjeb module? Inconspicuous and aerodynamic, non-folding.
    They\'re working on it!

  7. #7

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    He\'s asking about a model, not functionality. A MechJeb for Mk2 and Mk3 fuselages, as well as for NCS could come in handy.

  8. #8
    Spacecraft Engineer
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    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    I cannot wait to just click a button and have my space planes finally auto land, please make that incorporated too

  9. #9

    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Quote Originally Posted by Dragon01 View Post
    He\'s asking about a model, not functionality. A MechJeb for Mk2 and Mk3 fuselages, as well as for NCS could come in handy.
    Oops. Sorry. Still, if they\'re working on functionality they\'d be pretty silly not to work on a few models.

  10. #10
    Renegade Modder Taverius's Avatar
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    Re: [PLUGIN, PART, 0.15] Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4

    Quote Originally Posted by Dragon01 View Post
    He\'s asking about a model, not functionality. A MechJeb for Mk2 and Mk3 fuselages, as well as for NCS could come in handy.
    Just use one of the surface-attach ones.

    Look behind the Mk.2 Cockpit here:

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