Miss your old TI calculator? Tired of guessing at rendezvous angles?
Well good news - Jeb taped his old calculator on the side of his ship with those nosy scientists on the ground being none the wiser!
Click on "?" on the in-game menu for a manual describing how to use this mod.
Or here's a video by Charlie Garcia:
CLEAN OUT ALL PROTRACTOR FILES BEFORE UPGRADING!
NEW INSTALLATION INSTRUCTIONS:
Unzip the Protractor folder to your GameData\ folder in the main game directory. The resulting path should be ...\GameData\Protractor\...
Changes in 2.4.3 (10/16/13)
*updated for KSP 0.22 and added to tech tree for campaign mode
Changes in 2.4.2 (7/25/13)
* updated for KSP 0.21
Changes in 2.4.1
* updated for KSP 0.20
Changes in 2.4.0
* new! when body is focused and intercept is detected, your predicted inclination is displayed below closest approach
* new! click theta symbol to toggle between estimated time and angle to next launch window in days, hours minutes format
* new! click phi symbol to toggle between estimated time and angle to next launch window in days, hours minutes format
* fixed text alignment for tracked dv
All code released under GNU GPL license 3. Source is here.
Models courtesy of Shanakin over at the SA forums, released under MIT license
Thanks to Eryxias over at the SA forums for the minimize icons.
Thanks to r4m0n and The_Duck for code for thrust/mass and delta-v spent
Thanks to adammada for line rendering code
Thanks to three03 from SA for the color scheme
Special thanks to the goons in #KSPOfficial and the KSP thread at SA for all their testing, suggestions and patience.