Miss your old TI calculator? Tired of guessing at rendezvous angles?
Well good news - Jeb taped his old calculator on the side of his ship with those nosy scientists on the ground being none the wiser!
Click on "?" on the in-game menu for a manual describing how to use this mod.
Or here's a video by Charlie Garcia:
CLEAN OUT ALL PROTRACTOR FILES BEFORE UPGRADING!
NEW INSTALLATION INSTRUCTIONS:
Unzip the Protractor folder to your GameData\ folder in the main game directory. The resulting path should be ...\GameData\Protractor\...
Changes in 2.4.5 (2/11/14)
*added support for ModuleEnginesFx (used by mods like Atomic Engines) (I hope!)
Changes in 2.4.4 (12/28/13)
*updated for KSP 0.23
Changes in 2.4.3 (10/16/13)
*updated for KSP 0.22 and added to tech tree for campaign mode
All code released under GNU GPL license 3. Source is here.
Models courtesy of Shanakin over at the SA forums, released under MIT license
Thanks to Eryxias over at the SA forums for the minimize icons.
Thanks to r4m0n and The_Duck for code for thrust/mass and delta-v spent
Thanks to adammada for line rendering code
Thanks to three03 from SA for the color scheme
Special thanks to the goons in #KSPOfficial and the KSP thread at SA for all their testing, suggestions and patience.