0.7 is basically done. The map works, scans save, et cetera. (Have I mentioned it works in the tracking station, too?) There was a show-stopping performance issue with the algorithm for finding the closest cell below the vessel, but I spent some time with it today and improved its runtime by a factor of about a hundred.
There's still a pesky cosmetic issue with scene changes, and then there's another little something I want to sneak in. Release will be tonight or tomorrow depending on how much progress I make there.