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Thread: A tip! (PHYSICAL WARP IN SPACE)

  1. #1
    Capsule Communicator The Destroyer's Avatar
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    A tip! (PHYSICAL WARP IN SPACE)

    Heres a great tip: You can use physical warp in space using alt+,/.! That way for long manuves it will take less time.
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  2. #2
    Sr. Spacecraft Engineer Martonaut's Avatar
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    took me some time find that .. was making my nerva burns on x1 .. o so painfull

  3. #3
    lol I just posted this in the 'flipping rockets' thread in how-to section like half an hour ago.

    alt+wasd also adjusts your trim in planes (never tried in rockets but is probably the same)

    alt+ left click in the editor, either VAB or SPH duplicates the part you click on, (and any parts connected that are lower on the 'tree')

    Everything but the physical warp keys are in the wiki.. the physical warp just came with this patch so the wiki hasn't caught up yet.

    Another 'tip' that isn't documented is, if your in space, and want to kill your ships rotation instantly, you can switch to 5x non-physical time warp then right back to 1x.
    Last edited by Qumefox; 15th October 2012 at 23:55.

  4. #4
    Crater Creator 1of6Billion's Avatar
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    I mapped ALL moons and planets with a single ION-engined ship without knowing this
    I want 3 weeks of my life back
    Proudly scattering Kerbals all over the Kerbol system since september 2012

  5. #5
    Quote Originally Posted by 1of6Billion View Post
    I mapped ALL moons and planets with a single ION-engined ship without knowing this
    I want 3 weeks of my life back
    You can map at 50x you know.. Much better than the 4x physical warp.

  6. #6
    Crater Creator 1of6Billion's Avatar
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    Quote Originally Posted by nux View Post
    You can map at 50x you know.. Much better than the 4x physical warp.
    Yeah, i knew the mapping @50x thing. But changing to polar orbit and back with an ion engine @1x takes forever
    Proudly scattering Kerbals all over the Kerbol system since september 2012

  7. #7
    Quote Originally Posted by 1of6Billion View Post
    Yeah, i knew the mapping @50x thing. But changing to polar orbit and back with an ion engine @1x takes forever
    Don't do that. It's generally more economical to make a transfer burn to do a flyby past another body (usually a moon) and let its gravity pull you around into a path that returns to the starting body, allowing you to establish a polar orbit on arrival.

    And when approaching a new body to map, always aim for the poles rather than the equator... this will give you a polar orbit essentially for free.

  8. #8
    Crater Creator 1of6Billion's Avatar
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    Quote Originally Posted by RoboRay View Post
    Don't do that. It's generally more economical to make a transfer burn to do a flyby past another body (usually a moon) and let its gravity pull you around into a path that returns to the starting body, allowing you to establish a polar orbit on arrival.

    And when approaching a new body to map, always aim for the poles rather than the equator... this will give you a polar orbit essentially for free.
    Erm, I rely heavily on Mechjeb... How?
    Proudly scattering Kerbals all over the Kerbol system since september 2012

  9. #9
    Capsule Communicator The Destroyer's Avatar
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    Then stop relying on it and use....
    http://www.kerbal.net/mod.php?id=36
    PROTRACTOR MOD!
    Awesome gif by TheFighterC4:

    Dragons. Working dragons.http://forum.kerbalspaceprogram.com/...40#post1224340
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  10. #10
    Kraken Worshipper JTG's Avatar
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    Oh my god...

    I MUST TELL EVERYONE.

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