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Thread: [WIP] KerbX - A SpaceX analogue for KSP

  1. #1

    [WIP] KerbX - A SpaceX analogue for KSP



    Kerbin Exploration Technologies Corporation, or KerbX, is a Kerbal space transport company headquartered near the Kerbin Space Center. It was founded just recently by former KerbPal entrepeneur Elon Kerman. It is developing the Falcon series launch vehicles and Dragon series spacecraft, among others. During an interview with KNN, Elon Kerman said that he "would like to die on Duna, just not at the point of impact".

    What is this mod?
    It is a parts only mod comprised of SpaceX rocket and spacecraft analogues for KSP. The Stinger and I will post work in progress renders and screenshots in this thread as we develop the mod.

    The team:
    Project Lead and 3D artist: Borklund
    2D artist: The Stinger
    Testers: rejooh, B787_300, XNerd_Bomber, actieveling, thefeeblespark, CrossyCriss, demonofspark, SyncV2, Kerbolman, jb2512, Zaran

    Special thanks to DYJ, Rich, Tiberion, Odin, C7Studios, Mu, bac9, BobCat, r4m0n and others on the forums and IRC for your support and helpfulness. Extra credit goes to feeblespark for his invaluable help with part balancing.
    Last edited by Borklund; 25th May 2013 at 03:57.

  2. #2
    Destructive Field Tester MaverickSawyer's Avatar
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    There's the old CardBoardBoxProcessor Failcan pack.
    Quote Originally Posted by Red Iron Crown View Post
    No animals were harmed in the making of KSP aside from all the bugs Squad has squashed.
    Never argue with idiots, internet trolls, drunks, or conspiracy nuts. They'll just drag you down to their level, then beat you with experience.

  3. #3
    Quote Originally Posted by MaverickSawyer View Post
    There's the old CardBoardBoxProcessor Failcan pack.
    Sure, and while it is still available for download it has been abandoned. I'm not just going to pick up where he left off, I am trying to create own thing and flesh it out more than CardBoardBoxProcessor did with his Failcan pack (not intended as a knock on him or his work).
    Last edited by Borklund; 16th October 2012 at 03:13.

  4. #4
    I'd just make the whole Falcon-series. Falcon 1, 9, Heavy, X, X Heavy, and XX. Also the Dragon capsule, both with and without the Super-draco engines. That's about the only suggestion I could think of

    Also looking forward to it.

  5. #5
    Quote Originally Posted by SargeRho View Post
    I'd just make the whole Falcon-series. Falcon 1, 9, Heavy, X, X Heavy, and XX. Also the Dragon capsule, both with and without the Super-draco engines. That's about the only suggestion I could think of

    Also looking forward to it.
    Yes - Originally my thinking was to skip Falcon 1 and the current Falcon 9 block 1 design but I decided against it because it'd be much simpler to start with the Falcon 1 and work my way up, and also because there aren't a whole lot of great references for the Falcon 9 v1.1 and Falcon Heavy designs, the new Merlin 1D and 2 engines or potential Falcon X, X Heavy and XX designs.

    The first thing I've taken to modelling is the Merlin 1C booster engine. I wanted to freshen up my modelling skills and so the first thing I'm something a little more complicated than a fuel tank. Here's a very early snapshot of my progress on the Merlin 1C, which should hopefully give some indication of the level of detail (and polycount) that I'm ultimately aiming for:

    [Spoiler: Merlin 1C (WIP)]
    Last edited by Borklund; 18th October 2012 at 14:12.

  6. #6
    Will you be creating Falcon-like rocket dubs as well?

  7. #7
    Quote Originally Posted by Nolam View Post
    Will you be creating Falcon-like rocket dubs as well?
    Dubs? You've lost me.

  8. #8
    Also maybe make the Merlin engines small? and make a 9 part coupler so you could make a falocn 9. Without sticking the 8 engines on the side of the rocket.

  9. #9
    Sr. Spacecraft Engineer
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    Quote Originally Posted by NannerManCan View Post
    Also maybe make the Merlin engines small? and make a 9 part coupler so you could make a falocn 9. Without sticking the 8 engines on the side of the rocket.
    Actually, I would suggest making the 9-pack a single part, not 10. Makes things much simpler and is how FailCan was done with excellent results for both poly count and for performance both in game and lifting capacity.

  10. #10
    Quote Originally Posted by NannerManCan View Post
    Also maybe make the Merlin engines small? and make a 9 part coupler so you could make a falocn 9. Without sticking the 8 engines on the side of the rocket.
    Absolutely! The Merlin 1C will be 1m in-game at the attachment point at the top (the engine nozzle at the bottom is smaller in diameter). The Falcon 9 configuration will be 2m in-game, and so the engine will be scaled to fit both. I will either make the engine configuration for the Falcon 9 one piece, or a shroud with 9 attachment nodes - I don't know which is better yet.

    Here's another update on the Merlin 1C:
    [Spoiler: Merlin 1C (WIP)]
    Last edited by Borklund; 18th October 2012 at 14:23.

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