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Thread: [WIP] LLL - Lack Luster Labs [LLL-12.2-10MAY2014] [SXT-16.5 - 28JUN2014][KSC++v2]

  1. #1
    Junior Rocket Scientist Lack's Avatar
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    [WIP] LLL - Lack Luster Labs [LLL-12.2-10MAY2014] [SXT-16.5 - 28JUN2014][KSC++v2]



    Current mods. LLL-Full, LLL-Lite, SXT, KSC++

    Scroll down for download links


    Release thread here

    ________________________________________________

    SXT - Stock eXTension

    [Spoiler: Click to expand and for download link]

    ________________________________________________

    LLL - Lack Luster Labs Pack

    [Spoiler: Click to expand and for download link]

    ________________________________________________

    KSC++


    [Spoiler: Click to expand and for download link]


    ______

    Github for bug-reporting:

    https://github.com/Signatum/LLL/issues

    ______

    FAQ:

    Install instructions:

    The 'LLL' folder (containing 'Parts', 'Ships' & 'Spaces') must placed in GameData.

    Code:
    KSP_win\GameData\LLL\
    if you do not do this majority of the parts will not load. This is because the majority of the parts use the MODEL{} function, which requires the pathway be exact. e.g.

    Code:
    MODEL
    {
    	model = LLL/Parts/FuelTank/LLL2x1/model
    	texture = model001_NRM , LLL/Parts/Structural/LLL2x1Hull/HullNorm
    }
    KSP starts crashing when I install LLL.

    Things to try:

    > Go to the game's options: Turn texture resolution to 'Half Res', for some reason this reduces the memory usage (especially between screen changes).

    > Use this: 'Active Texture Managemen'

    > Start deleting parts. Best be careful with the LLL ones, a lot of parts reference other part's models and textures. Try just deleting the textures and .cfg for parts and leave the .mu file, at first.


    Can I have the cargo bays open and close in the editor?

    Yes, but you'll need to download the Firespitter plugin and do it the same way B9 Aerospace does. Here's a link explaining how to do it. Hopefully Squad will finish the tweakables in 0.24 and I can add it in.

    ________________________

    Modding info
    ___________

    1x1+2x1sizes.skp

    That's a sketchup with the sizes for the 1x1 and 2x1 parts. That's then scaled up by 1.25 when they're put in game.

    .blender files with UV maps available for individual parts on request.

    Feel free to make your own modifications, adaptors, etc. for your own mods. You don't require my permission to make and post a part (to this or your own mod-thread), but I would ask that you attribute what you used (see CC agreement) and post a link to it in this thread.



    ________________________

    Optional
    ___________

    Legacy Parts [No longer needed, but some old parts were phased out]

    LLL 0.09.9 (I removed a few components in 0.10 to save on RAM usage, so if you want them back they're in here.

    ________________________

    Images - Click below

    [Spoiler: Images - Click here]
    Last edited by Lack; 2nd July 2014 at 17:19. Reason: Tea and scones

  2. #2





    Hooray! FPS destroying lights! When used in the hundreds.

  3. #3
    Test Pilot for Hire UltraVires's Avatar
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    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  4. #4
    Junior Rocket Scientist OrbitusII's Avatar
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    Lack Luster Labs– now with its own equivalent of the Bobcat DEMV mk4 rat!
    I seriously don't know why I haven't used these yet! C'mon, self! Downloading for use this weekend!
    Quote Originally Posted by Spartwo View Post
    Be free my pointy children,be free.
    Tweakable Wheels! Conics Configurator!
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  5. #5
    Test Pilot for Hire UltraVires's Avatar
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    Should have said earlier... You've made some awesome parts Lack! Are you planning on making any matching engines and/or other equipment (solar panels, ladders etc) for the pack?

    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  6. #6
    You know what would be very cool indeed? If there was parts that could be used instead of everything that stock includes, but in LLL style.

    A big job I know but damn that would be pretty awesome.

  7. #7
    Test Pilot for Hire UltraVires's Avatar
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    Quote Originally Posted by hoojiwana View Post
    You know what would be very cool indeed? If there was parts that could be used instead of everything that stock includes, but in LLL style.

    A big job I know but damn that would be pretty awesome.
    I think I would be tempted to delete my stock parts...

    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  8. #8
    might want to decrease the forward drag on the platypus...

  9. #9
    Good job so far!
    I use spoons! Not hands!
    Thus i use Meters! Not Feet!

  10. #10
    First try at re-creating the Mako from Mass Effect using your parts.



    The engines I had on there weren't strong enough to lift it off, unfortunately.

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