Page 1 of 258 1231151101 ... LastLast
Results 1 to 10 of 2573

Thread: [WIP] LLL - Lack Luster Labs [LLL-12.2-10MAY2014] [SXT-PATCH-09OCT2014][KSC++v3]

  1. #1
    Junior Rocket Scientist Lack's Avatar
    Join Date
    Sep 2012
    Location
    Ol' Blighty
    Posts
    591

    [WIP] LLL - Lack Luster Labs [LLL-12.2-10MAY2014] [SXT-PATCH-09OCT2014][KSC++v3]



    Current mods. LLL-Full, LLL-Lite, SXT, KSC++

    Scroll down for download links


    Release thread here

    ________________________________________________

    SXT - Stock eXTension

    [Spoiler: Click to expand and for download link]
    ________________________________________________

    LLL - Lack Luster Labs Pack

    [Spoiler: Click to expand and for download link]

    ________________________________________________

    KSC++


    [Spoiler: Click to expand and for download link]


    ______

    Github for bug-reporting:

    https://github.com/Signatum/LLL/issues

    ______

    FAQ:

    Install instructions:

    The 'LLL' folder (containing 'Parts', 'Ships' & 'Spaces') must placed in GameData.

    Code:
    KSP_win\GameData\LLL\
    if you do not do this majority of the parts will not load. This is because the majority of the parts use the MODEL{} function, which requires the pathway be exact. e.g.

    Code:
    MODEL
    {
    	model = LLL/Parts/FuelTank/LLL2x1/model
    	texture = model001_NRM , LLL/Parts/Structural/LLL2x1Hull/HullNorm
    }
    KSP starts crashing when I install LLL.

    Things to try:

    > Go to the game's options: Turn texture resolution to 'Half Res', for some reason this reduces the memory usage (especially between screen changes).

    > Use this: 'Active Texture Managemen'

    > Start deleting parts. Best be careful with the LLL ones, a lot of parts reference other part's models and textures. Try just deleting the textures and .cfg for parts and leave the .mu file, at first.


    Can I have the cargo bays open and close in the editor?

    Yes, but you'll need to download the Firespitter plugin and do it the same way B9 Aerospace does. Here's a link explaining how to do it. Hopefully Squad will finish the tweakables in 0.24 and I can add it in.

    ________________________

    Modding info
    ___________

    .blender files with UV maps available for individual parts on request.

    ________________________

    Licence info
    ___________

    Last edited by Lack; 8th October 2014 at 18:41. Reason: Tea and scones

  2. #2





    Hooray! FPS destroying lights! When used in the hundreds.

  3. #3
    Test Pilot for Hire UltraVires's Avatar
    Join Date
    Apr 2013
    Location
    Kentucky, USA, Planet Earth, Sol System, Inner Orion Arm, Milky Way Galaxy, The Universe.
    Posts
    123



    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  4. #4
    Busy Mod Not-Mod OrbitusII's Avatar
    Join Date
    Apr 2013
    Location
    On Top of a Mountain
    Posts
    1,093
    Blog Entries
    10
    Lack Luster Labs– now with its own equivalent of the Bobcat DEMV mk4 rat!
    I seriously don't know why I haven't used these yet! C'mon, self! Downloading for use this weekend!
    Quote Originally Posted by Jatwaa View Post
    A little bit o' ram does a whole lotta action!
    Addons: Tweakable Wheels | Conics Configurator | One-Eye Industries: Stylish Cargo Transports!
    Media: Twitter | Twitch.tv | Blog Thing

  5. #5
    Test Pilot for Hire UltraVires's Avatar
    Join Date
    Apr 2013
    Location
    Kentucky, USA, Planet Earth, Sol System, Inner Orion Arm, Milky Way Galaxy, The Universe.
    Posts
    123
    Should have said earlier... You've made some awesome parts Lack! Are you planning on making any matching engines and/or other equipment (solar panels, ladders etc) for the pack?

    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  6. #6
    You know what would be very cool indeed? If there was parts that could be used instead of everything that stock includes, but in LLL style.

    A big job I know but damn that would be pretty awesome.

  7. #7
    Test Pilot for Hire UltraVires's Avatar
    Join Date
    Apr 2013
    Location
    Kentucky, USA, Planet Earth, Sol System, Inner Orion Arm, Milky Way Galaxy, The Universe.
    Posts
    123
    Quote Originally Posted by hoojiwana View Post
    You know what would be very cool indeed? If there was parts that could be used instead of everything that stock includes, but in LLL style.

    A big job I know but damn that would be pretty awesome.
    I think I would be tempted to delete my stock parts...

    "Once the Rockets are up, who cares where they come down? That's not my Department..." says Kerman VonBraun.

  8. #8
    might want to decrease the forward drag on the platypus...

  9. #9
    Good job so far!
    I use spoons! Not hands!
    Thus i use Meters! Not Feet!

  10. #10
    First try at re-creating the Mako from Mass Effect using your parts.



    The engines I had on there weren't strong enough to lift it off, unfortunately.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •