Page 1 of 35 12311 ... LastLast
Results 1 to 10 of 349

Thread: [WIP] FLEXrack - Portable Payload Racks

  1. #1
    Rocket Scientist nothke's Avatar
    Join Date
    Sep 2012
    Location
    Belgrade, Serbia
    Posts
    758
    Blog Entries
    1

    [WIP] FLEXrack - Portable Payload Racks

    Update: This project is DEAD! Go here for explanation.


    Inspired by the real ISS ISPR, ESP and Space Shuttle Middeck Locker systems, Kerbal Interplanetary Standards Organisation (KISO) presents:

    FLEXrack

    FLEXrack (flexible rack) is a portable Kerbal sized rack for use in carrying experiment equipment, generators, computer systems and what not.. It has been designed to be attached to practically anything by any Kerbal taking an EVA (that is, if he took enough screws). We must note that it fits particulary well around girders. The rack is an open-source standardized system, meaning it's completely customizable and could be used for just about anything that you can make fit inside. The racks are specially designed to fit into 1.25, 2.5 and 3.75 cargo bays without much space loss and where they could be easility accessed for performing experiments.

    Construction: The rack is basically a perforated steel frame to which the predesigned shielding panels can be attached. While the entire front face can instead be used for example for experiment interfaces or payload access hatches, which are again, screwed to the frame. Smartly enough, the perforations also allow the signature attach-to-anything phylosophy of FLEXracks, as you can use the same screws for attachment to other surfaces or even other FLEXracks. The shielding panels provide holes with intuitive "SCREW HERE" signs to provide exactly this capability without the need to detach the panels.


    MIX drawer

    the MIcro eXperiment drawers are designed in such a way that exactly 6 of them can fit inside a single FLEXrack. They provide the standardized customizability like FLEXracks, while smaller, lighter and (optionally) with a steel case that is especially suited for hazardous or volatile payload or substances that need to stay in a controlled atmospheric enviroment. However, unlike FLEXracks or SuperStrapTM baglets, they cannot be attached to everything, to ensure handling safety and reduce complexity. They are also specifically capable of being used inside science FLEXracks for directly doing research in harsh conditions like space is.



    SuperStrapTM packages

    These light packages are used for containing small amounts of not that hazardous resources, perfect for everyday picnics. They come in various shapes, like utiility bags, metal containers or gas bottles, but all have the benefit of ingeniously positioned SuperStrapsTM that allow the packages to be attached to absolutely anything! The straps on the bags also tighten them up helping contain the snacks from spilling in case of all-too-common zipper malfunction. They can also used as "backpacks", to provide a longer run EVA with an extended fuel (0.23), water or snacks.






    Design notes:

    I decided to take ISPR as an inspiration, and not a boxy ESP cause it just isn't that appealing, cool or challenging enough to just design a box that fits everywhere... Also, boxes would leave lots of empty space in rounded hulls.
    It is designed to fit in a 1.25m, 2.5m and 3.75m hulls within specialized frames, that come in open or cargo door variants (to blend seamlessly with standard hull). One fits in 1m, 4 in 2.5 and 10 racks in 3.75

    After seeing the EVA grab system in a wonderful Kerbal Attachment System by KospY, I had to try it out with the racks, and it works! Now they are also portable and moveable, just like the real ISPR ones
    Last edited by nothke; 21st April 2014 at 22:48.

  2. #2
    Rocket Scientist nothke's Avatar
    Join Date
    Sep 2012
    Location
    Belgrade, Serbia
    Posts
    758
    Blog Entries
    1
    woops, Wrong section, it should be in addon development, please move it mods

  3. #3
    I think this has a lot of potential. It would make a great match for kethane, orbital construction, or any of the life support mods. I also like the idea of sleeping quarters and labs and stuff.
    Cogito ergo BOOM!

  4. #4
    Looks really good. I also think this will have a lot of potential, especially when the inventory system for Kerbals will be added. Or to make supply flights for your spacestation more than just fuel Transfer. The Quality of the animations+textures is already very good, im really looking forward for the "final" ones.

  5. #5
    Quote Originally Posted by Kerbher von Braun View Post
    Looks really good. I also think this will have a lot of potential, especially when the inventory system for Kerbals will be added. Or to make supply flights for your spacestation more than just fuel Transfer. The Quality of the animations+textures is already very good, im really looking forward for the "final" ones.
    I was thinking that too. I imagine a plugin that measures laundry used, and you could dump it out into the atmosphere for burning up.

  6. #6
    A well tought mod and animations looks great! Can you try them with a simple small rover ?=) I saw a documentary about the moon launding and the work behind and there was two gentlemen who designed what would hold the rover when it was folded. Great work

  7. #7
    Epic Bacon OrbitusII's Avatar
    Join Date
    Apr 2013
    Location
    Mountains
    Posts
    612
    Blog Entries
    9
    Hm... it looks like the up vector for the parts (once you attach them again) is defaulting to the global up vector... Might be worth talking to KospY about for a KAS update. It's a pretty easy fix so he should be able to do it fairly quick. Looks good so far, can't wait to see it in action with resources or Kethane
    Quote Originally Posted by Spartwo View Post
    Be free my pointy children,be free.
    Been here since December, and then April happened.
    Twitter, Twitch.tv, Blog Thing (All sorts of stuff, not just KSP!)

  8. #8
    Spacecraft Engineer KospY's Avatar
    Join Date
    Jul 2012
    Location
    France
    Posts
    122
    This is looking really nice !!!
    What you did it here is very similar to what I thinked about a cargo system in KSP. Did you get inspired by the DeltaGlider payload of DanSteph from Orbiter too ?

    What do you think of some kind of collaboration between KAS and KASPAR ? I can adapt some module of KAS to make your frame and cargo working better.

    For exemple, the 1.25m frame cargo hold can be improved by using the KASModulePartBay, so you can fit the cargo back to his position in the frame easly. (like the hook bay of KAS)
    However, I need to find a way to align the rotation correctly in the bay. As hooks are round and I'm uncomfortable with Unity rotation things (quaternion), I didn't align them but for cargo that will be definitly needed.

    About the 2m frame, there is 4 storage location and the module didn't support this for now, but I can improve it.
    As we can't set a context menu on a specific collider/model of a part, I see two solutions :
    - Add multiple context menu so you can choose the destination position (but that can be weird because Kerbal will be able to place a cargo on the other side)
    - Detect the nearest location and store the part on it. (maybe the best way ?)
    Last edited by KospY; 7th May 2013 at 08:13.

  9. #9
    Rocket Scientist nothke's Avatar
    Join Date
    Sep 2012
    Location
    Belgrade, Serbia
    Posts
    758
    Blog Entries
    1
    Quote Originally Posted by KospY View Post
    This is looking really nice !!!
    What you did it here is very similar to what I thinked about a cargo system in KSP. Did you get inspired by the DeltaGlider payload of DanSteph from Orbiter too ?
    Thank you! Your mod is amazing! Thank you so much! I flew Delta glider looong time ago, and hmm.. I don't remember that there was cargo system My inspiration came from ISPR on the ISS. Later I found out about the external pallets, so this is like a blend between the two.

    Quote Originally Posted by KospY View Post
    What do you think of some kind of collaboration between KAS and KASPAR ? I can adapt some module of KAS to make your frame and cargo working better.
    Absolutely! I really need someone who knows to write plugins, cause I can't speak C#, but I do speak in polys xD. So I am much more into modelling. Oh, I just realized KASPAR begins with KAS xD I didn't see this before.. I should change the name to prevent confusion. I also realized I tend to say KASPAR rack, so, that's a "rack rack".. I have to say it is quite hard to create a name that would be usable, witty and still mean something. Much harder than the modelling itself xD

    Quote Originally Posted by KospY View Post
    For example, the 1.25m frame cargo hold can be improved by using the KASModulePartBay, so you can fit the cargo back to his position in the frame easly. (like the hook bay of KAS)
    However, I need to find a way to align the rotation correctly in the bay. As hooks are round and I'm uncomfortable with Unity rotation things (quaternion), I didn't align them but for cargo that will be definitly needed.
    Yes, I realized rotation was unimportant cause of the small size and roundness of KAS connector. There is also another problem, there should be a configurable attachment point (of the rack) and an "up" orientation, currently the rack attaches on its pivot, so I had to move the pivot to the end, and that messes up the CoG and the "cursor point" in VAB.

    Is it also possible to change the green ball of the attach preview into a green full size part preview (like in VAB)? So you can see what orientation and position would exactly be. It would be amazing if you could rotate it around the up axis during the preview (using the mouse scroll maybe? taking into account you could freeze camera zoom during it). Or in the other way to make it align with the ship rotation, but if it is more complicated than scroll rotate would be better IMO. I mean I know everything is possible, it's just the matter how hard is it?

    Quote Originally Posted by KospY View Post
    About the 2m frame, there is 4 storage location and the module didn't support this for now, but I can improve it.
    As we can't set a context menu on a specific collider/model of a part, I see two solutions :
    - Add multiple context menu so you can choose the destination position (but that can be weird because Kerbal will be able to place a cargo on the other side)
    - Detect the nearest location and store the part on it. (maybe the best way ?)
    Haha, I thought of the same thing that it is simple to make it like with labels on the front of each bay that says: port side, starboard, aft, and then in the menu you would click "place in port side bay", but then it would be possible to put it in the starboard bay as well, on the other side. That is why I just went with the surface attachment and not with attach points. Detect nearest would be much better, except there might be a chance that there is confusion if another bay is near, for example it would be probably very very hard to place the racks in those middle places in the 3m frame. I could make it possible to fly in, though.

  10. #10
    Sr. Spacecraft Engineer
    Join Date
    Apr 2013
    Location
    Concord, California
    Posts
    413
    THIS will be interesting to watch.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •