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Thread: Impossible Innovations

  1. #21
    Also, in regards to your plan to harvest the fuel, get with the Kethane guys about that, they can work with you to get a functioning system running. Course they might see you as a competitor but I think as it stands eventually down the road Kethane, Fusion fuel and the Anti matter engine mods will all get merged anyway. So better to start working on it now.
    Professor Farnsworth's Doomsday Devices

    "I suppose I could part with one and still be feared."

  2. #22
    Anyone here kind enough to tell us how if we will get an update for ver0.20? Can't use this old version w/ the game.

  3. #23
    Rocketry Enthusiast
    Join Date
    May 2013
    Location
    Virginia, United States
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    98
    Ok thanks! I'm good with the configs, but I tried and failed a 3D modeling. So I guess we could work well together. Just Email me anything you make, and we could talk with Skype if you have it.

  4. #24
    Rocketry Enthusiast
    Join Date
    May 2013
    Location
    Virginia, United States
    Posts
    98
    I will be working on that as soon as Summer break comes along. School is really getting in the way.

  5. #25
    This image shows the borked parts since v2, I havn't had time to look into sorting them.


  6. #26
    I know whats wrong with them Badger, it's because those parts use .DAE files, there is a way in which to correct them and convert them to .mu files using the unity modeler, I just haven't had time to do it. I will make time probably tomorrow and sit down and fix them. @jandcando I have modelling experiance and am a game designer by training, but it's been a while, but I would love to help you out anyway that I can.
    Professor Farnsworth's Doomsday Devices

    "I suppose I could part with one and still be feared."

  7. #27
    Is there a simple cfg fix so I can use the parts for .20?

  8. #28
    Quote Originally Posted by dabagnale View Post
    Is there a simple cfg fix so I can use the parts for .20?
    no, its not simple, the borked parts are missing a particular part to make them into .mu files, I have been desperately trying to find time to work on them, but life is really getting in the way. I am gonna try to get rid of all distraction and work on them tomorrow, I know I said I was going to do that earlier but this time I mean it.

    Also, I am creating empty version of the fuel tanks because I got them working with the kethane mod, I got the kethane converter to spit out deuterium, so this is opening up a whole WORLD of possibilities. stay turned for more.

    Professor Farnsworth's Doomsday Devices

    "I suppose I could part with one and still be feared."

  9. #29
    Quote Originally Posted by agentexeider View Post
    no, its not simple, the borked parts are missing a particular part to make them into .mu files

    yeah I just tried to convert them to .20, just to to meet with failure. figure it would not just be as easy as adding brackets to the cfg

  10. #30
    Hey guys I singed up to help you hout. IF you have both .DAE AND .mu files DELTE the .DAE file that's ALL. I got mine up and running. It's just a conflict of files.
    Happy Racketeering

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