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Thread: TT's Mod Releases - Development suspended till further notice

  1. #1

    TT's Mod Releases - Development suspended till further notice

    NEW

    MK3 Cockpit Internals RasterPropMonitor Edition v0.3

    http://kerbalspaceport.com/mk3-cockpit-internals/

    Two versions included, a new RasterPropMonitor and ModuleManager driven glass cockpit in its own folder using the PART{} system, and the classic version which overwrites Squad files with an analogue cockpit. (but is also on PART{} now)

    This mod also slightly modifies the Navball in RasterPropMonitor to add a Throttle Gauge. the set up file for that is free for anyone to use for anything. Otherwise the license which applies for the mod is on the spaceport page and in the readme files of either install.

    Pitch Vector Engine 3!



    http://kerbalspaceport.com/pitch-vector-engine/

    Includes:

    JOYSTICK SUPPORT, and NORMAL STYLE CONTROLS ASSIGNABLE TO ACTION GROUP KEYS! Allows for extremely dynamic control via either method, and both are mixed ingame also! Full of options, such as 3 memory slots programmable either in VAB/SPH, inflight via action groups or even via tweakables, for specific angles when necessary; max/min/reset actions settable to action groups also, and maximum and minimum limits of rotation can be set to your preferences via tweakables! The options are limitless with this thing, its whole new kind of fun with VTOL. Includes four engines, 3 Jet engines in very different configurations (F-35, YAK-141 and HARRIER style) plus a rocket engine on a large gimbal. Its pretty simple pluginwise, so I'll get an API out for this if people are interested so it can be applied on other engines.

    IMPORTANT : DELETE OLD PITCH VECTOR ENGINE 2 FIRST. I am using a new folder structure now to prepare for when my other mods go to GameData. Pitch Vector Engine 2 was installed to GameData, but I have changed the folders in GameData it goes to. It should make things more organised my mods easier to manage. At time of posting, Only Pitch Vector Engine 2 and I think the rover autopilot were in GameData, so you can most likely simply delete your TouhouTorpedo folder in GameData before installing Pitch Vector Engine 3.

    Spaceport:
    http://kerbalspaceport.com/pitch-vector-engine/
    (note if you are offline on spaceport the wrong image displays, but its still the new version)

    Fuselage Embedding!


    MK3 Embedded Fuselages



    this is the first version of the pack partly to test the waters on the idea. MK3 Embedded Fuselages adds MK3 type fuselages with dents in them. "but couldn't I do that with a hammer?" Create finely curved 1.25m wide fuselage length dents with adapters to normal fuselages?! I don't think so! Use these to fit rockets, smaller planes, anything on top of another MK3 based aircraft. In the future, I may add other fuselage types, or embedding in different places. (say under, sides, something like that) For now the finely crafted dent sits on top. There are three parts in the mod- MK3 overhead embedded fuselage, MK3 to MK3 embedded fuselage adapter, and a MK2 to MK3 embedded fuselage adapter.

    Download here! (ignore missing picture, its missing because spaceport is being terrible as usual)
    http://kerbalspaceport.com/ttembeddedfuselage/

    MULTIWHEELS 0.6



    adding new rover/car size wheels, and a selection of engine types. 0.6 changes the way the mod behaves, and now wheels must be powered by an engine. You don't need to physically connect wheels to an engine, but you will need to get fuel to the engine in the case of a LiquidFuel engine. You can use RCS, or even electricity in some cases. Landing Gear wheels come with an electric motor that consumes power, but they can have supplimental power from other engines. Heavy vehicles will now act like heavy vehicles. Multiwheels on lower gravity planets will grip better!

    IMPORTANT NOTES

    - YOU MUST DELETE THE PLUGIN FILES FROM MULTIWHEELS 0.5 TO INSTALL THIS.
    FILES INCLUDE TTMODULARWHEEL, TTOMNIWHEEL, TTGRAPHICFLIPMODULE, TTLIFTRAMMODULE
    - IF RUNNING AN OLDER MECHJEB (PRE 2.0) DELETE DRBALLBEARING AND TTDRHINGEMOD FOLDERS WHEN INSTALLED
    - IF NOT, USE THE LINK IN THE THREAD BELOW TO MAKE HINGES WORK IN 0.20:
    http://forum.kerbalspaceprogram.com/...l=1#post428734
    - UNZIP THE MOD INTO THE MAIN KSP DIRECTORY AND MERGE FOLDERS. DO NOT MANUALLY PLACE FOLDERS.


    If you've read the above, you're ready to download!
    http://kerbalspaceport.com/modular-m...0-20-and-0-19/



    Rover ASAS



    Plugin powered Rover ASAS module. Designed to be compatible with both TT wheels and stock, though currently only runs with TT modular multiwheels 0.5 (next patch im hoping to fix that!) hold your rover course and speed when engaged!
    http://kerbalspaceport.com/tt-rover-asas-v1-0/
    Mediafire mirror download:
    http://www.mediafire.com/download/fc...TRoverASAS.zip

    Modular Multiwheels 0.5



    Powered by a plugin developed specifically for this mod. Has new wheel types including omniwheels to allow a vehicle to move in any direction, facing any direction, useful for construction purposes. Also has new types of truck wheel and aircraft wheel. There are a few bugs, but this is still being developed and supported.
    http://kerbalspaceport.com/modular-m...nd-omniwheels/
    Note : Do not run this with the old mumech.dll anymore! mumech.dll will cause parts not to load. Infernal Robotics plugin is said to be a good replacement allowing the use of the damned robotics parts.

    Modular Multiwheels 0.4 [LEGACY, NO LONGER SUPPORTED (but still runs as of 0.19)]



    Cleverbobcat powered version. Has a few annoying quirks like deployable wheels always starting retracted. No further development will occur on this version.
    http://kerbalspaceport.com/modular-m...ition-v0-3-18/

    MK3 Expansion pack



    Adds a cargo bay, bomb bay, a torque and power producing "Mission support module", a MK3 stock appearance/compatible extendable docking port, and a MK3 layout rocket fuel tank.
    http://kerbalspaceport.com/mk3-fuselage-expansion-pack/

    MK3 Crew Cabin



    Carry 6 kerbals!
    http://kerbalspaceport.com/mk3-crew-...le-for-0-18-2/

    MK4 Fuselage system



    A much larger hollow fuselage system, with a fuselage section, MK3 to MK4 adapter, MK4 rear door, and a large turbofan engine for carrying your heavy craft made with this. Latest version now has a huge opening front door, too!
    http://kerbalspaceport.com/mk4-fuselage-system/

    MK4 Fuselage Developers Kit

    If you like the MK4 Fuselage system but don't have that part that lets you do -exactly- what you want, and if you're reasonably ept at modding, heres the MK4 Fuselage developers kit. It contains the MK4 standard fuselage in several formats with a texture file you can use and tweak.

    http://www.mediafire.com/download/9d...ersRelease.zip

    So ask any questions here, exchange your thoughts on the mods, give suggestions, have a bit of fun. I plan to get back into developing multiwheels 0.5, and I'm considering some other mods to work on soon (and have discussed those ideas on the IRC recently) but for now I'm somewhat on a modding hiatus, occasionally dabbing at the codes I've nailed together.
    Last edited by TouhouTorpedo; 31st May 2014 at 09:51.

  2. #2
    youre the author of TT automatic part rescaler?You plan adapting it to 0.18+?

  3. #3
    Quote Originally Posted by dimovski View Post
    youre the author of TT automatic part rescaler?You plan adapting it to 0.18+?
    Theres no plan to do that. The CFG's changed quite a bit, and are likely about to undergo changes again for 0.20.

    Though, I haven't tested it with 0.19. It might actually still work if the config file is edited accordingly, but it'll be a little hit and miss.

  4. #4
    Finally you have it back. Atleast spaceport didn't crash, so I could get it there...
    Quote Originally Posted by allmappedout View Post
    Nobody can or should tell me, or anyone else, how to play a single player game. There's no legitimate way to use MJ, there's only yes or no. Nothing else matters. Do what you want, how you want. Don't use the internet to try and justify how good a pilot you are because you do or don't use MJ. It doesn't matter a jot to anybody else, and it does not give you the right to preach at others about how their achievements are not as significant as yours because they do something differently.

  5. #5
    Are you planning on making an internal for the inline jet cockpit too? That would be great.

  6. #6
    Quote Originally Posted by Nutbag Deluxe View Post
    Are you planning on making an internal for the inline jet cockpit too? That would be great.
    No, as I've got my doubts there is enough room for a kerbal in it anyway. But I'd be willing to offer advice to anyone who does.

  7. #7
    Destroyologist viperwolf's Avatar
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    Im sorry for asking this, im very new at the game and i have searched about two hours for a tutorial or anything explaining how to use this mod. Its great for the trailer and trucks im making if i can figure out to make everything work right. is there a how to somewhere i have not found. Like how to make the rods work and things. when i right click and activate them nothing happens, and i know its something i missed. BTW thank you for the work on this. it greatly appreciated!

    Which button do you use to gear up and down on the wheels and ram? They raise and lower in increments correct?
    Last edited by viperwolf; 18th May 2013 at 19:46.

  8. #8
    I love the mkIII expansion.

  9. #9
    So yeah Touhou could you do MK4 Like parts for the MK3 Pack? because il love the mk4s cargo hold but hate the size of the aircrafts i must make (and the lag that follows)

  10. #10
    Quote Originally Posted by calantlar View Post
    So yeah Touhou could you do MK4 Like parts for the MK3 Pack? because il love the mk4s cargo hold but hate the size of the aircrafts i must make (and the lag that follows)
    There's already a cargo bay in the MK3 expansion pack (IIRC), and no entry gate thingie, because not much, that can drive, would fit to get through that
    Quote Originally Posted by allmappedout View Post
    Nobody can or should tell me, or anyone else, how to play a single player game. There's no legitimate way to use MJ, there's only yes or no. Nothing else matters. Do what you want, how you want. Don't use the internet to try and justify how good a pilot you are because you do or don't use MJ. It doesn't matter a jot to anybody else, and it does not give you the right to preach at others about how their achievements are not as significant as yours because they do something differently.

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