What exactly IS NovaPunch?
It was originally the merger of two of the biggest and best rocket packs for KSP; SIDR by NovaSilisko and Wobbly Rockets by SundayPunch. For their own reasons, those projects were discontinued, which was a big loss for the KSP community.
I picked them up and decided to keep them up to date as KSP evolved, and now its become one of the largest packs of parts we have. We have just added parts from a third 'abandoned' pack; The Assorted Hardware pack by CaptainSlug, and they're a great addition to the Nova(Slug)Punch family.
The parts are modeled to resemble 'real life' rocketry parts, though they are not intended to replicate any one specific rocket, merely their functions in this make-believe world of Kerbin. It's not balanced to be a strict simulator; its 'realistic but fun' and a great place to start if you are new to KSP Mods.
PLEASE DELETE OLDER VERSIONS BEFORE INSTALLING NovaPunch 2.03
The contents of this mod are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 3.0 License. You can read the full terms of the license on the Creative Commons webpage by clicking the button below:
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
DOWNLOAD from Spaceport
NovaPunch 2 on Spaceport Or try the Mediafire Mirror
(Note: if you are experiencing memory crashes, you can try this third party texture reduction pack by attosecond: http://forum.kerbalspaceprogram.com/threads/55114)
(You will lose some texture quality)
Changelog for 2.03:
Includes fixes from the 2.02 mini-patch (drymass tweaks + bug fixes)
Beefed up attachment strengths for some landing legs and radial decouplers
Adjusted parachute drag and deplot values to break less
Made fairings and nosecones FAR-compliant
Fixed rotation on flange pieces and AA-BB strut.
Odin and Thor parts have vacated Science tab and now reside in the Control tab.
Slight boost to large reaction wheel torque and power usage.
Added two new compact NERVA Nuclear engines (by frizzank)
And the two major changes:
Combined some parts using model nodes to reduce the number of folders, models and textures Roughly 20 part folders were removed. This will affect any craft or save files, so you'll have to remove affected parts and start over.
Added all parts to the tech tree nodes for Career mode, allowing you to unlock parts as you perforce science experiments and turn them in for credit. The layout is based on the stock trees, though some techs are available lower due to the number of parts in the pack.
Changelog for 2.02:
Updated engine models for several of the NP engines. Some texture tweaks for those not swapped yet. (You will need to load up old craft files and re-attach the engines properly before launching)
Added SAS computer modules and reaction wheels as appropriate to all Command Pods and Unmanned control units.
Added a new winglet to fit the Bearcat 5x engine as Saturn style stabilizers. Use incremental rotations to align it properly. It will also work on any other attachable surface)
Converted previous SAS modules into a combo SAS Computer/Reaction Wheel module - available for all diameter sizes. (Note you can disable the reaction wheel if you do not want added torque)
Tweaked some SRB balance numbers (thanks to Qerbal for the input)
Removed the old "ASAS" parts from the folder - If you used them on a craft file you'll need to remove them and resave before deleting the NP_ASAS* folders inside of GameData/NovaPunch2/Parts/SAS/
Updated Decoupler mass values.
Changelog for 2.01:
-New models for the size-changing adapter tank parts-
-New models for the 2.5 Orbital Bertha engine-
-Updated animations to fix the leg in the new deployable legs. It should no longer cause the game to grind to a halt.
-New clone of the Thor2 legs in probe size.
-New models for the ASAS/SAS modules (temporary until 0.21 where they will serve as the reaction wheels model)
-Bugfix: Radial stack coupler attachment fixed
-Bugfix: 2.5m x 3m Fuel tank now actually loads into the game. Oops.
-Fixed the improper weight/fuel load in the 1.25m RCS tank.
New in 2.0:
-All files converted to the GameDatabase loading system from 0.20.0; all models converted to .MU format
-Some textures converted to TGA format to combat loading issues.
-New fuel tanks, decouplers, and RCS tanks by frizzank. This is the first round of all new models for the Novapunch parts. Future versions will have new engines and capsules among other things.
-Engines in current versions are re0used from 1.0 and are temporary - they've been re-sized and rebalanced to work with the new tanks.
-New Fairing Base Plates in the 2.5, 3.75 and 5m sizes - artwork by Frizzank to match the new fairing models.
-Lots of small tweaks during the conversion process. Report any issues you find.
NOTES ABOUT THE 2.0 Release:
This is the initial release of Novapunch 2.0 and the new file formats. I am specifically looking for feedback on load times with the pack installed, and whether the "out of memory" crash is happening more frequently.
There could also be a lot of small issues caused by the conversion process that I didn't find, so give things a good look if you have the time, and report what you find.
Also let me know how the engines are working, or if any of them need to be more powerful for common usage (or to be tuned down)
Frizzank's Updated Parts in 2.0+
- SundayPunch - Original parts
- NovaSilisko - Original parts
- Captain Slug - Original parts
- Omnivore (modeling, math & balancing research)
- Straight Chillen (modeling and configuration)
- Andras (playtesting and engine balance)
- TIberion (some stuff)
- frizzank (NovaPunch resident artist)
- bac9 (new textures for adapter plates)
(If I forgot you, yell at me)
This isn't just *MY* project; the work I have done is based on the good work of the original authors. If you feel you have things to contribute to this pack, feel free to contact me or post them for all to see.