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Thread: [0.23.5 ARM] NovaPunch 2.03. - April 7th, 2014 - New Freyja 3.75m Pod + ARM Tweaks

  1. #1
    Tiberdyne Aerospace Tiberion's Avatar
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    Sep 2011

    [0.23.5 ARM] NovaPunch 2.03. - April 7th, 2014 - New Freyja 3.75m Pod + ARM Tweaks

    What exactly IS NovaPunch?

    It was originally the merger of two of the biggest and best rocket packs for KSP; SIDR by NovaSilisko and Wobbly Rockets by SundayPunch. For their own reasons, those projects were discontinued, which was a big loss for the KSP community.

    I picked them up and decided to keep them up to date as KSP evolved, and now its become one of the largest packs of parts we have. We have just added parts from a third 'abandoned' pack; The Assorted Hardware pack by CaptainSlug, and they're a great addition to the Nova(Slug)Punch family.

    The parts are modeled to resemble 'real life' rocketry parts, though they are not intended to replicate any one specific rocket, merely their functions in this make-believe world of Kerbin. It's not balanced to be a strict simulator; its 'realistic but fun' and a great place to start if you are new to KSP Mods.


    The contents of this mod are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 3.0 License. You can read the full terms of the license on the Creative Commons webpage by clicking the button below:

    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

    DOWNLOAD from MediaFire
    NovaPunch 2 on MediaFire Or try the Dropbox Mirror
    (please use Dropbox as a last resort, it has very limited free bandwidth)

    (Note: if you are experiencing memory crashes, you should try the Active Texture Management mod: Click here
    it actively reduces the memory usage of all textures in KSP without having to install alternate files. (You will lose some texture quality)

    Changelog for 2.03.5:

    This is an incremental release for compatibility with KSP's ARM patch (KSP version 0.23.5)
    Disabled tweakables on engine alternator settings to stop random NaN errors
    Fixed collision detection on several fuel tanks
    Adjusted stack node sizes to be properly scaled, so they benefit from the new reinforced joints. 2.5m parts should all be size2 and 3.75 and 5m parts are size3.

    Tweaked some 3.75 and 5m engine stats. Engines still will not meet the new "stock" 3.75m part efficiency settings because they're simply overpowered at this point, but the NP engines should be usable alongside them now. The tanks are and have been scaled against the stock tanks and are completely interchangeable.

    Added the VAB "icon" scaling fix from the previous hotfix download.

    Added Freyja Crew Servie Vehicle. 3.75m Pod (crew of 6) with trunk/service module and docking port/RCS parts. No Custom IVA
    Rebalanced SAS modules (thanks biohazard15!) - increase mass, torque and power consumption across the board, tweaked attach nodes to reduce wobble.
    Slightly tweaked little mother and orbital bertha TWR ratio after some feedback from stupid_chris

    Changelog for 2.03:

    Includes fixes from the 2.02 mini-patch (drymass tweaks + bug fixes)
    Beefed up attachment strengths for some landing legs and radial decouplers
    Adjusted parachute drag and deplot values to break less
    Made fairings and nosecones FAR-compliant
    Fixed rotation on flange pieces and AA-BB strut.
    Odin and Thor parts have vacated Science tab and now reside in the Control tab.
    Slight boost to large reaction wheel torque and power usage.
    Added two new compact NERVA Nuclear engines (by frizzank)
    And the two major changes:

    Combined some parts using model nodes to reduce the number of folders, models and textures Roughly 20 part folders were removed. This will affect any craft or save files, so you'll have to remove affected parts and start over.

    Added all parts to the tech tree nodes for Career mode, allowing you to unlock parts as you perforce science experiments and turn them in for credit. The layout is based on the stock trees, though some techs are available lower due to the number of parts in the pack.

    Changelog for 2.02:

    Updated engine models for several of the NP engines. Some texture tweaks for those not swapped yet. (You will need to load up old craft files and re-attach the engines properly before launching)
    Added SAS computer modules and reaction wheels as appropriate to all Command Pods and Unmanned control units.
    Added a new winglet to fit the Bearcat 5x engine as Saturn style stabilizers. Use incremental rotations to align it properly. It will also work on any other attachable surface)
    Converted previous SAS modules into a combo SAS Computer/Reaction Wheel module - available for all diameter sizes. (Note you can disable the reaction wheel if you do not want added torque)
    Tweaked some SRB balance numbers (thanks to Qerbal for the input)
    Removed the old "ASAS" parts from the folder - If you used them on a craft file you'll need to remove them and resave before deleting the NP_ASAS* folders inside of GameData/NovaPunch2/Parts/SAS/
    Updated Decoupler mass values.

    Changelog for 2.01:

    -New models for the size-changing adapter tank parts-
    -New models for the 2.5 Orbital Bertha engine-
    -Updated animations to fix the leg in the new deployable legs. It should no longer cause the game to grind to a halt.
    -New clone of the Thor2 legs in probe size.
    -New models for the ASAS/SAS modules (temporary until 0.21 where they will serve as the reaction wheels model)
    -Bugfix: Radial stack coupler attachment fixed
    -Bugfix: 2.5m x 3m Fuel tank now actually loads into the game. Oops.
    -Fixed the improper weight/fuel load in the 1.25m RCS tank.

    New in 2.0:

    -All files converted to the GameDatabase loading system from 0.20.0; all models converted to .MU format
    -Some textures converted to TGA format to combat loading issues.
    -New fuel tanks, decouplers, and RCS tanks by frizzank. This is the first round of all new models for the Novapunch parts. Future versions will have new engines and capsules among other things.
    -Engines in current versions are re0used from 1.0 and are temporary - they've been re-sized and rebalanced to work with the new tanks.
    -New Fairing Base Plates in the 2.5, 3.75 and 5m sizes - artwork by Frizzank to match the new fairing models.
    -Lots of small tweaks during the conversion process. Report any issues you find.

    NOTES ABOUT THE 2.0 Release:

    This is the initial release of Novapunch 2.0 and the new file formats. I am specifically looking for feedback on load times with the pack installed, and whether the "out of memory" crash is happening more frequently.
    There could also be a lot of small issues caused by the conversion process that I didn't find, so give things a good look if you have the time, and report what you find.
    Also let me know how the engines are working, or if any of them need to be more powerful for common usage (or to be tuned down)
    Frizzank's Updated Parts in 2.0+

    • SundayPunch - Original parts
    • NovaSilisko - Original parts
    • Captain Slug - Original parts
    • Omnivore (modeling, math & balancing research)
    • Straight Chillen (modeling and configuration)
    • Andras (playtesting and engine balance)
    • TIberion (some stuff)
    • frizzank (NovaPunch resident artist)
    • bac9 (new textures for adapter plates)

    (If I forgot you, yell at me)

    This isn't just *MY* project; the work I have done is based on the good work of the original authors. If you feel you have things to contribute to this pack, feel free to contact me or post them for all to see.
    Last edited by Tiberion; 7th April 2014 at 19:21.

  2. #2

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Might give it a go. They were nice parts, but seems to be lots of bugs in them. So I\'ll check out the latest...

    PS, best to take out any punctuation from file types. Make it '1_0' or '01' etc.
    New Twitch Channel:
    PM for video idea requests. Cannot promise any results though.

  3. #3
    Tiberdyne Aerospace Tiberion's Avatar
    Join Date
    Sep 2011

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Removed old changelogs and info. Old changelogs are in the readme in the download. Old versions and the other miscellania from this post can be inquired about via PM with me.

    Quote Originally Posted by SRV Ron View Post
    The newly updated Nova Punch mods have been upgraded with several new engine types including some compact Nuclear powered ones. The mods will also integrate in a logical manner into career Mode.

    Now, for those already into Career Mode, no problem. The parts will not be available for use until you do the science research on them. For new careers, they will be imminently available on the parts tree in a logical order. If you don't want to use them, as they will give you quite an advantage right away, you can always make them unavailable by moving the mod folder out of the KSP game folder.

    Here are some screen shots of what is possible.
    Nova Punch One in the first flight of Career Mode

    Nova Punch Two in the first unlocked tier of Career Mode. Note, this can achieve low 70K orbit but may leave Jeb stranded if you are not careful.

    Some new designs, a SSTO launch vehicle with the new mini four engine. It was SSTO;

    And, a NERVA powered interplanetary design with a near SSTO first stage. (Brace well.)

    A very small burn from the NERVA completed the 100k orbit.

    Note, if you update with the 0.22 release of Nova Punch, expect some older designs to not load or work properly.
    Last edited by Tiberion; 2nd November 2013 at 15:06.

  4. #4

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    • [li]updated the part config files (engines and tanks for now) according to the ratios from the IKAO thread[/li]
    Why would you do that? Make new parts / .cfg\'s with the values according to the IKAO, but don\'t 'overwrite'. At the very least release a version with the original cfg\'s so that old rockets continue working.

    * Discussion about 1.75 vs. 2m parts - do we like having both, or would edited models upsizing the 1.75m parts be better?
    We want both. There\'ll only be more diameters as the game and mod packs progress. The more options the merrier.

    * What additional parts do we need for Mun missions, etc?
    Legs, basically.

    * Other things.
    Gimballing on the engines. Rework some SAS modules to RCS, notably Yawmaster.
    Fairing decouplers ( most used parts of these packs I think ) should be a bit less wobbly, possibly have more attachment points?

    Name change all the parts so that they don\'t overwrite stuff ( ie are named internally ?) in the rocket builder.

  5. #5

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    ah, and as an additional note - I am a bit interested in how the original parts reflect in the IKAO - I assume they where overpowered, as in too light?
    I hope you haven\'t touched the engines yet, because those are way too heavy in stock KSP.

    Do you have a changelist for what tank you changed from what to what?

  6. #6
    Tiberdyne Aerospace Tiberion's Avatar
    Join Date
    Sep 2011

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Well, it is a Remix of the two, so its not intended to be installed beside the old version. I suppose I could add a prefix to every internal name so you could have the old one and new one installed together, but you really aren\'t gaining much.

    Also: the numbers didn\'t change that much, aside from a few parts which had some weird numbers.

    A 'cleaned up' version of the default packs separately too; with the red-texture fix and some folder pre-fixes.

    Edit: I added the spreadsheet with the Before and After numbers to the Original post.

    Edit2: I did enable gimballing on a lot of the engines, they were in the configs already, I just uncommented them and set the angles. Probably need smaller angles on the big engines for the next version. Once we get some feedback on how the new numbers work I\'ll do some tweaking.

  7. #7

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    It\'s not terribly hard to find these packs in their last version(s), separately. While I appreciate the thought/effort to combine them, breaking functionality with existing rockets that use these parts makes this a non-starter, IMO.

  8. #8
    Tiberdyne Aerospace Tiberion's Avatar
    Join Date
    Sep 2011

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    That is true, renaming the parts would break old ships - as it stands it just updates the stats on the parts, so everything should work fine, at worst you might need to adjust some builds due to weight/power changes.

    Right now I don\'t see any parts that need outright removed (aside from breaking off the K1 rocket) so nothing should get broken - just some added/edited parts.

  9. #9

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Is this significantly different from the test version I got?

    Worked great, btw.
    [quote author=VincentMcConnell link=topic=7238.msg216215#msg216215 date=1339521997]
    I know a LOT about space walks and rocket launches and have a near encyclopedic knowledge of the Apollo program.

    Watch out, we got a badass over here.

  10. #10
    Tiberdyne Aerospace Tiberion's Avatar
    Join Date
    Sep 2011

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Same version, just got permission from Nova finally.

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