What exactly IS NovaPunch?
It was originally the merger of two of the biggest and best rocket packs for KSP; SIDR by NovaSilisko and Wobbly Rockets by SundayPunch. For their own reasons, those projects were discontinued, which was a big loss for the KSP community.
I picked them up and decided to keep them up to date as KSP evolved, and now its become one of the largest packs of parts we have. We have just added parts from a third 'abandoned' pack; The Assorted Hardware pack by CaptainSlug, and they're a great addition to the Nova(Slug)Punch family.
The parts are modeled to resemble 'real life' rocketry parts, though they are not intended to replicate any one specific rocket, merely their functions in this make-believe world of Kerbin. It's not balanced to be a strict simulator; its 'realistic but fun' and a great place to start if you are new to KSP Mods.
PLEASE DELETE OLDER VERSIONS BEFORE INSTALLING NovaPunch 2.09
The contents of this mod are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 4.0 International License. You can read the full terms of the license on the Creative Commons webpage by clicking the button below:
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
DOWNLOAD from KerbalStuff
NovaPunch 2 on KerbalStuff Or try the Dropbox Mirror
(please use Dropbox as a last resort, it has very limited free bandwidth)
(Note: if you are experiencing memory crashes, you should try the Active Texture Management mod: Click here
it actively reduces the memory usage of all textures in KSP without having to install alternate files. (You will lose some texture quality)
Changelog for 2.09
This release coincides with the release of KSP version 1.0 and deals with many of the changes within the main game. Since many basic systems in the game saw changes, the performance of Novapunch parts will also be different and may require further fine tuning. Below is an overview of the changes:
The old panel fairings are removed as there is currently no way to make them functional with the new aero system. The baseplates and whole nosecones remain for other uses.
Added some clones of the new stock procedural fairings including a bigger 5m variant. They differ from the stock implementation in that that are only 2 half-cylinder pieces, though the vertical sections will still separate. These are a work in progress but should function well enough.
All engines now produce "trench smoke" which is a new feature of KSP 1.0
Almost all engines with gimbals have had their gimbal ranges increased to help deal with aero forces, so long rockets shouldn't flip nearly as easily. The response time of the gimbal inputs is also dampened to reduce SAS-induced wobble. So steering response will seem slower, but is now more capable and hopefully stable. Please report problems.
3.75m Bearcat Triple-Nozzle engines: Thrust increased from 2400 to 2500
2.5m Bearcat single-nozzle engine: thrust reduced from 1400 to 900 to make it a better 2nd stage or radial booster engine.
Advanced Liquid Fuel Booster (2.5m): Thrust reduced from 4000 to 2500, mass and Isp adjusted. It was quite overpowered.
Conical Liquid Booster (Soyuz-type_: Thrust lowered to 800 and other stats adjusted
All parachutes updated to new drag-cube models - performance may be different so test them out before you rely on them
All parts has heat capacity tweaked (lower) - all engines had heat generation rebalanced.
Freyja pod has some built in ablator heashield material, shouldn't need separate part. Odin's heatshield/landing engine part also has ablator but its non-functional (See known issues below)
Lots of config tweaks to fix minor 1.0-caused bugs (attachment points
Engine flameout sounds for some older engines do not work (Stock bug)
Freyja pod floats very low in the water now. (Unknown cause, use pod-torque and SAS to roll onto side to expose door)
Freyja pod may flip to wrong orientation when re-entering atmosphere from space; engaged SAS can overcome this.
Odin Heatshield is too resistance to heat due to fuel load for landing engines. This is a stock issue. For now the Odin Heatshield is just extra effective.
[Spoiler: Older Changelogs]
Frizzank's Updated Parts in 2.0+
- SundayPunch - Original parts
- NovaSilisko - Original parts
- Captain Slug - Original parts
- Omnivore (modeling, math & balancing research)
- Straight Chillen (modeling and configuration)
- Andras (playtesting and engine balance)
- TIberion (some stuff)
- frizzank (NovaPunch resident artist)
- bac9 (new textures for adapter plates)
- sumghai (Agency logos
- Cpt Kipard (Agency Logos)
- therealcrow999 (Agency Logos)
- Many people in the forum thread contribute to bugtesting. Special shoutout to biohazard15.
(If I forgot you, yell at me)
This isn't just *MY* project; the work I have done is based on the good work of the original authors. If you feel you have things to contribute to this pack, feel free to contact me or post them for all to see.[*]