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Thread: [1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update

  1. #1
    Tiberdyne Aerospace Tiberion's Avatar
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    [1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update

    What exactly IS NovaPunch?

    It was originally the merger of two of the biggest and best rocket packs for KSP; SIDR by NovaSilisko and Wobbly Rockets by SundayPunch. For their own reasons, those projects were discontinued, which was a big loss for the KSP community.

    I picked them up and decided to keep them up to date as KSP evolved, and now its become one of the largest packs of parts we have. We have just added parts from a third 'abandoned' pack; The Assorted Hardware pack by CaptainSlug, and they're a great addition to the Nova(Slug)Punch family.

    The parts are modeled to resemble 'real life' rocketry parts, though they are not intended to replicate any one specific rocket, merely their functions in this make-believe world of Kerbin. It's not balanced to be a strict simulator; its 'realistic but fun' and a great place to start if you are new to KSP Mods.

    PLEASE DELETE OLDER VERSIONS BEFORE INSTALLING NovaPunch 2.09


    ----====LICENSE====----
    The contents of this mod are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 4.0 International License. You can read the full terms of the license on the Creative Commons webpage by clicking the button below:


    This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

    DOWNLOAD from KerbalStuff
    NovaPunch 2 on KerbalStuff Or try the Dropbox Mirror
    (please use Dropbox as a last resort, it has very limited free bandwidth)

    (Note: if you are experiencing memory crashes, you should try the Active Texture Management mod: Click here
    it actively reduces the memory usage of all textures in KSP without having to install alternate files. (You will lose some texture quality)

    Changelog for 2.09
    -----------------------------
    This release coincides with the release of KSP version 1.0 and deals with many of the changes within the main game. Since many basic systems in the game saw changes, the performance of Novapunch parts will also be different and may require further fine tuning. Below is an overview of the changes:

    Changes:
    The old panel fairings are removed as there is currently no way to make them functional with the new aero system. The baseplates and whole nosecones remain for other uses.
    Added some clones of the new stock procedural fairings including a bigger 5m variant. They differ from the stock implementation in that that are only 2 half-cylinder pieces, though the vertical sections will still separate. These are a work in progress but should function well enough.
    All engines now produce "trench smoke" which is a new feature of KSP 1.0
    Almost all engines with gimbals have had their gimbal ranges increased to help deal with aero forces, so long rockets shouldn't flip nearly as easily. The response time of the gimbal inputs is also dampened to reduce SAS-induced wobble. So steering response will seem slower, but is now more capable and hopefully stable. Please report problems.
    3.75m Bearcat Triple-Nozzle engines: Thrust increased from 2400 to 2500
    2.5m Bearcat single-nozzle engine: thrust reduced from 1400 to 900 to make it a better 2nd stage or radial booster engine.
    Advanced Liquid Fuel Booster (2.5m): Thrust reduced from 4000 to 2500, mass and Isp adjusted. It was quite overpowered.
    Conical Liquid Booster (Soyuz-type_: Thrust lowered to 800 and other stats adjusted
    All parachutes updated to new drag-cube models - performance may be different so test them out before you rely on them
    All parts has heat capacity tweaked (lower) - all engines had heat generation rebalanced.
    Freyja pod has some built in ablator heashield material, shouldn't need separate part. Odin's heatshield/landing engine part also has ablator but its non-functional (See known issues below)
    Lots of config tweaks to fix minor 1.0-caused bugs (attachment points

    Known issues:
    Engine flameout sounds for some older engines do not work (Stock bug)
    Freyja pod floats very low in the water now. (Unknown cause, use pod-torque and SAS to roll onto side to expose door)
    Freyja pod may flip to wrong orientation when re-entering atmosphere from space; engaged SAS can overcome this.
    Odin Heatshield is too resistance to heat due to fuel load for landing engines. This is a stock issue. For now the Odin Heatshield is just extra effective.


    [Spoiler: Older Changelogs]


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    Frizzank's Updated Parts in 2.0+
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    Contributors:
    • SundayPunch - Original parts
    • NovaSilisko - Original parts
    • Captain Slug - Original parts
    • Omnivore (modeling, math & balancing research)
    • Straight Chillen (modeling and configuration)
    • Andras (playtesting and engine balance)
    • TIberion (some stuff)
    • frizzank (NovaPunch resident artist)
    • bac9 (new textures for adapter plates)
    • sumghai (Agency logos
    • Cpt Kipard (Agency Logos)
    • therealcrow999 (Agency Logos)
    • Many people in the forum thread contribute to bugtesting. Special shoutout to biohazard15.

    (If I forgot you, yell at me)

    This isn't just *MY* project; the work I have done is based on the good work of the original authors. If you feel you have things to contribute to this pack, feel free to contact me or post them for all to see.[*]
    Last edited by Tiberion; 6th May 2015 at 20:22.

    Shuttle Booster System |FASA| NovaPunch Remix
    New NP Update 2.09 - May 6th - NP Dev Album

  2. #2

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Might give it a go. They were nice parts, but seems to be lots of bugs in them. So I\'ll check out the latest...

    PS, best to take out any punctuation from file types. Make it '1_0' or '01' etc.

  3. #3
    Tiberdyne Aerospace Tiberion's Avatar
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    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Removed old changelogs and info. Old changelogs are in the readme in the download. Old versions and the other miscellania from this post can be inquired about via PM with me.

    Quote Originally Posted by SRV Ron View Post
    The newly updated Nova Punch mods have been upgraded with several new engine types including some compact Nuclear powered ones. The mods will also integrate in a logical manner into career Mode.

    Now, for those already into Career Mode, no problem. The parts will not be available for use until you do the science research on them. For new careers, they will be imminently available on the parts tree in a logical order. If you don't want to use them, as they will give you quite an advantage right away, you can always make them unavailable by moving the mod folder out of the KSP game folder.

    Here are some screen shots of what is possible.
    Nova Punch One in the first flight of Career Mode


    Nova Punch Two in the first unlocked tier of Career Mode. Note, this can achieve low 70K orbit but may leave Jeb stranded if you are not careful.


    Some new designs, a SSTO launch vehicle with the new mini four engine. It was SSTO;


    And, a NERVA powered interplanetary design with a near SSTO first stage. (Brace well.)


    A very small burn from the NERVA completed the 100k orbit.


    Note, if you update with the 0.22 release of Nova Punch, expect some older designs to not load or work properly.
    Last edited by Tiberion; 2nd November 2013 at 15:06.

  4. #4

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    • [li]updated the part config files (engines and tanks for now) according to the ratios from the IKAO thread[/li]
    Why would you do that? Make new parts / .cfg\'s with the values according to the IKAO, but don\'t 'overwrite'. At the very least release a version with the original cfg\'s so that old rockets continue working.

    * Discussion about 1.75 vs. 2m parts - do we like having both, or would edited models upsizing the 1.75m parts be better?
    We want both. There\'ll only be more diameters as the game and mod packs progress. The more options the merrier.

    * What additional parts do we need for Mun missions, etc?
    Legs, basically.

    * Other things.
    Gimballing on the engines. Rework some SAS modules to RCS, notably Yawmaster.
    Fairing decouplers ( most used parts of these packs I think ) should be a bit less wobbly, possibly have more attachment points?

    Name change all the parts so that they don\'t overwrite stuff ( ie are named internally ?) in the rocket builder.

  5. #5

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    ah, and as an additional note - I am a bit interested in how the original parts reflect in the IKAO - I assume they where overpowered, as in too light?
    I hope you haven\'t touched the engines yet, because those are way too heavy in stock KSP.

    Do you have a changelist for what tank you changed from what to what?
    =P

  6. #6
    Tiberdyne Aerospace Tiberion's Avatar
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    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Well, it is a Remix of the two, so its not intended to be installed beside the old version. I suppose I could add a prefix to every internal name so you could have the old one and new one installed together, but you really aren\'t gaining much.

    Also: the numbers didn\'t change that much, aside from a few parts which had some weird numbers.

    A 'cleaned up' version of the default packs separately too; with the red-texture fix and some folder pre-fixes.


    Edit: I added the spreadsheet with the Before and After numbers to the Original post.

    Edit2: I did enable gimballing on a lot of the engines, they were in the configs already, I just uncommented them and set the angles. Probably need smaller angles on the big engines for the next version. Once we get some feedback on how the new numbers work I\'ll do some tweaking.

    Shuttle Booster System |FASA| NovaPunch Remix
    New NP Update 2.09 - May 6th - NP Dev Album

  7. #7

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    It\'s not terribly hard to find these packs in their last version(s), separately. While I appreciate the thought/effort to combine them, breaking functionality with existing rockets that use these parts makes this a non-starter, IMO.

  8. #8
    Tiberdyne Aerospace Tiberion's Avatar
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    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    That is true, renaming the parts would break old ships - as it stands it just updates the stats on the parts, so everything should work fine, at worst you might need to adjust some builds due to weight/power changes.

    Right now I don\'t see any parts that need outright removed (aside from breaking off the K1 rocket) so nothing should get broken - just some added/edited parts.

    Shuttle Booster System |FASA| NovaPunch Remix
    New NP Update 2.09 - May 6th - NP Dev Album

  9. #9

    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Is this significantly different from the test version I got?

    Worked great, btw.
    [quote author=VincentMcConnell link=topic=7238.msg216215#msg216215 date=1339521997]
    I know a LOT about space walks and rocket launches and have a near encyclopedic knowledge of the Apollo program.
    [/quote]

    Watch out, we got a badass over here.

  10. #10
    Tiberdyne Aerospace Tiberion's Avatar
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    Re: NovaPunch (SIDR+Wobbly) Remix Pack (WIP) 0.1alpha

    Same version, just got permission from Nova finally.

    Shuttle Booster System |FASA| NovaPunch Remix
    New NP Update 2.09 - May 6th - NP Dev Album

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