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Thread: [1.0.2] Editor Extensions v2.8 - 21 May

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    [1.0.2] Editor Extensions v2.8 - 21 May

    Editor Extensions v2.8 For KSP v1.0.2
    21 May 2015

    Changes in v2.8
    • New strut and fuel line alignment logic
    • U snaps strut/fuel line directly between parts, with each end at nearest top, bottom, middle or one-quarter position.
    • Alt/Mod-U aligns strut at current height straight between parts, does not snap height on either end.
    • Vertical/Horizontal alignment takes no action if part is currently attached to a node (green ball)
    • Numpad . (period) centers camera around part under cursor. Incomplete feature - while refocused part dragging is offset. Hitting period with no part under cursor resets back to normal.


    Version History

    Download v2.8

    Or download from KerbalStuff

    Features
    • Allows custom levels of radial symmetry beyond the stock limitations.
    • Horizontally and vertically center parts.
    • Adds radial/angle snapping at 1,5,15,22.5,30,45,60, and 90 degrees. Angles are customizable.
    • Toggle part clipping (From the cheat options)
    • Re-Align placed struts and fuel lines between parts
    • Toggle radial and node attachment of parts
    • Reset hangar camera view
    • Customize hotkeys
    • KSP-AVC versioning support


    Vertical/Horizontal snap:
    • Place the part, then once the part is placed, hover over the part with your mouse and press the Vertical or Horizontal snap hotkey.
    • For vertical snap, part will center itself on the part lengthwise in the SPH


    Strut & Fuel line alignment
    • Place the strut, then hover over the base/start of the strut (the first end placed) with the mouse, and press the hotkey.
    • Strut/FL start and end with be snapped to the closest of either the middle, quarter, or end of the part, aligned directly between the two parts.
    • Mod/Alt-U will reposition the strut/FL directly between the parts, but only level out the strut from the start/parent part.


    Default Keybindings
    • V- Vertically center a part. Place the part, hover over it with the mouse, and press the hotkey.
    • H- Horizontally center the part. Place the part, hover over it with the mouse, and press the hotkey.
    • U- Place the strut, then hover over the base/start of the strut (the first end placed) with the mouse, and press the hotkey.
    • X, Shift+X- Increase/Decrease symmetry level (Based on KSP's key map)
    • Alt+X- Reset symmetry level (Based on KSP's key map)
    • C, Shift+C- Increase/Decrease angle snap (Based on KSP's key map)
    • Alt+C- Reset angle snap (Based on KSP's key map)
    • T- Attachment mode: Toggle between surface and node attachment modes for all parts, and when a part is selected, will toggle surface attachment even when that part's config usually does not allow it.
    • Alt+Z- Toggle part clipping (CAUTION: This is a cheat option)
    • Space- When no part is selected, resets camera pitch and heading (straight ahead and level)


    Demonstration of strut alignment:


    Installation

    In your KSP GameData folder, delete any existing EditorExtensions folder.Download the zip file to your KSP GameData folder and unzip.

    Released under MIT license.
    Source available at GitHub: https://github.com/MachXXV/EditorExtensions
    Last edited by MachXXV; 21st May 2015 at 19:28.

  2. #2
    Future Aerospace Engineer astropapi1's Avatar
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    I love you so much.



    Here, have some rep.

  3. #3
    Where is the source code as per plugin posting rules?

    Thanks for making this replacement. I hope you take it above and beyond what the author of its predecessor had done.

  4. #4
    Capsule Communicator KhaosCorp's Avatar
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    Does this increase the VAB/SHP work area?

  5. #5
    Kerbal Wannabe Simplicity's Avatar
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    Many thanks for this, I use edtools a lot
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    Quote Originally Posted by Majiir View Post
    Where is the source code as per plugin posting rules?
    Forgot to include it - download is updated with the source. It'll be cleaned up/commented better as I go along.

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    Quote Originally Posted by KhaosCorp View Post
    Does this increase the VAB/SHP work area?
    It will, I didn't include that in this version, I'll probably add it in tomorrow.

  8. #8
    Kerbal Wannabe Simplicity's Avatar
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    Quote Originally Posted by MachXXV View Post
    It will, I didn't include that in this version, I'll probably add it in tomorrow.
    Will be good, the size of things I build I really need the extra space - will hold off installing until tomorrow....
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  9. #9
    Capsule Communicator KhaosCorp's Avatar
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    Quote Originally Posted by MachXXV View Post
    It will, I didn't include that in this version, I'll probably add it in tomorrow.
    YAY! That part is really important to me, i like to make stupidly huge things =P
    Thanks for bringing this back for us.

    Just a thought, if at all possible can the roof of SPH go up...always thought it was kinda odd the old one only expanded the walls.

  10. #10
    Chriserator stupid_chris's Avatar
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    Quote Originally Posted by MachXXV View Post
    It will, I didn't include that in this version, I'll probably add it in tomorrow.
    Actually if I was you I'd wait before doing this. The 0.21 patch is just about to be released and the VAB and SPH are being completely remade, so whatever work you do on 0.20 is likely to not work with 0.21. Of course you can still do it, but it's likely that you would have to mostly start over when 0.21 will be released :l
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