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Thread: [0.23.5] Enhanced Navball 1.2

  1. #1

    [0.23.5] Enhanced Navball 1.2



    Tested against KSP v0.21.1, v0.22, v0.23 & v0.23.5
    Current Version 1.2

    What is it
    Enhanced Navball is a navball addon that as of version 1.2 adds the following markers on to the navball:

    - Radial +/-
    - Normal +/-
    - Anti-Maneuver node
    - Ghosting on Prograde/Retrograde in Surface and Orbital mode
    - Ghosting on the Maneuver node

    Maneuver node ghosting and Anti node


    Orbital prograde and retrograde ghosting


    Surface prograde and retrograde ghosting


    PD’s October 1st KSP weekly feature on the mod:
    Youtube

    The 1.1 version features has been confirmed by Harvester as a feature that was planned within 0.18 but was cut due to time constraints

    Quote Originally Posted by KSP_HarvesteR
    This has been a feature on our backlog for a good while now. Originally it was meant to have been added on 0.18, but time restrictions forced it to be pushed back.
    The planned feature was very much the same as what the mod adds. The same icons you see on a maneuver node would be seen in the navball also, to help with situating yourself.
    We'll get around to doing that eventually. In the meantime, glad to see there's a way to get it already.
    Source

    I do intend to further develop this mod with added features that seem to be much requested on the forums, however this is likely not going to be in line with Harvesters original intention, I imagine I will need to adjust the features as and when the official version of this is implemented.

    Future features
    - Customisation of displayed vectors
    - High contrast navball option

    Version history
    - 1.0, Radial +/-, Normal +/- nodes added
    - 1.1, Limiting orbital nodes to orbital view
    - 1.2, Ghosing on Prograde/Retrograde/Maneuver node, and anti-maneuver node added.
    (Redundant part has also been removed)

    Where to get it
    kerbalspaceport
    github source

    Credits
    Mechjeb - For the SmartASS calculations for the Radial +/-, Normal +/- nodes
    Navyfish/blizzy - For assistance in removing redundant part

    License
    This software is released under the GNU GPL version 3, 29 July 2007. License
    Last edited by kitoban; 2nd April 2014 at 13:12. Reason: Testing against 0.23.5
    Kitoban
    Enhanced NavBall Developer

  2. #2
    I do believe this is posted in the wrong section

    Sending Kerbals to the beyond since June 2012.....
    "WE NEEED MORRRE POOWWWEERRRRRRR!!!!!!!!!"
    NEWS REPORT:
    10 Kerbals have been killed. This is a very very serious matter.

  3. #3
    Capsule Communicator The Destroyer's Avatar
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    And why, exactly? This enhances the navball with all good things? And it is a addon released.
    Awesome gif by TheFighterC4:


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  4. #4
    Thread moved to the appropriate section. Also, please mention the license that this mod is released under in the opening post to comply with forum rules.
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  5. #5
    Sr. Colonization Engineer
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    Oh yay, you do have a dev thread now! I downloaded this soon as I saw it on Reddit. It now replaces MechJeb's Smart A.S.S. for me.
    Why am I so inactive now? Read this blog entry.
    Miscellaneous stuff of mine:
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  6. #6
    Good to see this made it here. It's been excellent so far.

  7. #7
    Very good indeed. Jeb said thanks!

  8. #8
    Another mod that should be stock. Those indicators are great.

  9. #9
    Will there be docking indicators as well when in target mode? especially when user has picked a docking port as the target.
    Plus it would be good to provide a public interface which accept a vector (and maybe other information needed like referenced transform, icon name, icon size, in what modes will it show, etc.) and then display that on the nav-ball.

  10. #10
    Sr. Colonization Engineer
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    Quote Originally Posted by HoneyFox View Post
    Will there be docking indicators as well when in target mode? especially when user has picked a docking port as the target.
    Plus it would be good to provide a public interface which accept a vector (and maybe other information needed like referenced transform, icon name, icon size, in what modes will it show, etc.) and then display that on the nav-ball.
    I'll certainly second the idea of a parallel+ and - icon on there to help line up. That would be even better and would eliminate my need for Navyfish's docking indicator AND MechJeb Smart A.S.S.
    I also think, in response to HoneyFox, that a GUI to change icon layouts and other stuff is listed in the planned features section of the OP.
    Why am I so inactive now? Read this blog entry.
    Miscellaneous stuff of mine:
    Creator of and Kolonizationist in the K3 collab project.
    Guppy orbiters by SSI <= Dated; being rebuilt.
    Starpoint Shipyard, my active project
    Wanna know how my sig looks like this? PM me to find out.

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