Page 1 of 24 12311 ... LastLast
Results 1 to 10 of 237

Thread: [0.90] Enhanced Navball 1.3

  1. #1

    [0.90] Enhanced Navball 1.3



    Tested against KSP v0.90
    Current Version 1.3.5

    What is it
    Enhanced Navball is a navball addon that as of version 1.3 adds the following markers on to the navball:

    - Radial +/- (now stock)
    - Normal +/- (now stock)
    - Anti-Maneuver node
    - Ghosting on Prograde/Retrograde in Surface and Orbital mode
    - Ghosting on the Maneuver node (optional override of stock with ghosted vector)
    - Sliding/scaling of navball
    - Integration with toolbar

    Maneuver node ghosting and Anti node


    Orbital prograde and retrograde ghosting


    Surface prograde and retrograde ghosting


    Scaling/sliding showcase:


    PD’s October 1st KSP weekly feature on the mod:


    The 1.1 version features has been confirmed by Harvester as a feature that was planned within 0.18 but was cut due to time constraints

    Quote Originally Posted by KSP_HarvesteR
    This has been a feature on our backlog for a good while now. Originally it was meant to have been added on 0.18, but time restrictions forced it to be pushed back.
    The planned feature was very much the same as what the mod adds. The same icons you see on a maneuver node would be seen in the navball also, to help with situating yourself.
    We'll get around to doing that eventually. In the meantime, glad to see there's a way to get it already.
    Source

    I do intend to further develop this mod with added features that seem to be much requested on the forums, however this is likely not going to be in line with Harvesters original intention, I imagine I will need to adjust the features as and when the official version of this is implemented.

    Future features
    - Customisation of displayed vectors
    - High contrast navball option

    Version history
    - 1.0, Radial +/-, Normal +/- nodes added
    - 1.1, Limiting orbital nodes to orbital view
    - 1.2, Ghosing on Prograde/Retrograde/Maneuver node, and anti-maneuver node added.
    (Redundant part has also been removed)
    - 1.3, Scaling/sliding implemented

    Where to get it
    Kerbal Curse
    github source

    Credits
    Mechjeb - For the SmartASS calculations for the Radial +/-, Normal +/- nodes
    Navyfish/blizzy - For assistance in removing redundant part
    xEvilReeperx - Sliding navball code
    SeniorSlaphead - for beta testing on his stream SeniorSlaphead Twitch forum post

    License
    This software is released under the GNU GPL version 3, 29 July 2007. License
    Last edited by kitoban; 17th December 2014 at 16:26. Reason: bugfix for 0.90
    Kitoban
    Enhanced NavBall Developer

  2. #2
    I do believe this is posted in the wrong section

    Sending Kerbals to the beyond since June 2012.....
    "WE NEEED MORRRE POOWWWEERRRRRRR!!!!!!!!!"
    NEWS REPORT:
    10 Kerbals have been killed. This is a very very serious matter.

  3. #3
    Flight Director The Destroyer's Avatar
    Join Date
    Aug 2012
    Location
    USS Voyager
    Posts
    3,099
    Blog Entries
    2
    And why, exactly? This enhances the navball with all good things? And it is a addon released.
    Awesome gif by TheFighterC4:

    Kerbal Zombies V2. -NEW- http://youtu.be/wRXNQbomQNE
    Dangers of Hyperedit: Kraken comes to dinner. http://www.youtube.com/watch?v=IK5NWFfIEIE
    Special Delivery! http://youtu.be/IimAcIxPrUY

  4. #4
    Consultant KasperVld's Avatar
    Join Date
    Aug 2012
    Location
    The Netherlands
    Twitter
    @KasperVld
    Posts
    4,567
    Blog Entries
    2
    Thread moved to the appropriate section. Also, please mention the license that this mod is released under in the opening post to comply with forum rules.
    “It is hard enough to remember my opinions, without also remembering my reasons for them.”
    - Friedrich Nietzsche

  5. #5
    Sr. Colonization Engineer
    Join Date
    Jul 2013
    Location
    On Laythe . . . stranded
    Posts
    3,152
    Blog Entries
    7
    Oh yay, you do have a dev thread now! I downloaded this soon as I saw it on Reddit. It now replaces MechJeb's Smart A.S.S. for me.
    Kerbal 365 ribbons
    Kerbal 365
    Twitch channel: streaming Friday afternoon Kerbal 365 missions
    Mission website/blog: updated near daily with mission blogs and reports
    I got 99 problems and KSP Win_64 ain't one.
    "This is America! It is my God-given right to be loudly opinionated about something I am completely ignorant about." -Kyle Kinane

  6. #6
    Good to see this made it here. It's been excellent so far.

  7. #7
    Very good indeed. Jeb said thanks!

  8. #8
    Another mod that should be stock. Those indicators are great.

  9. #9
    Will there be docking indicators as well when in target mode? especially when user has picked a docking port as the target.
    Plus it would be good to provide a public interface which accept a vector (and maybe other information needed like referenced transform, icon name, icon size, in what modes will it show, etc.) and then display that on the nav-ball.

  10. #10
    Sr. Colonization Engineer
    Join Date
    Jul 2013
    Location
    On Laythe . . . stranded
    Posts
    3,152
    Blog Entries
    7
    Quote Originally Posted by HoneyFox View Post
    Will there be docking indicators as well when in target mode? especially when user has picked a docking port as the target.
    Plus it would be good to provide a public interface which accept a vector (and maybe other information needed like referenced transform, icon name, icon size, in what modes will it show, etc.) and then display that on the nav-ball.
    I'll certainly second the idea of a parallel+ and - icon on there to help line up. That would be even better and would eliminate my need for Navyfish's docking indicator AND MechJeb Smart A.S.S.
    I also think, in response to HoneyFox, that a GUI to change icon layouts and other stuff is listed in the planned features section of the OP.
    Kerbal 365 ribbons
    Kerbal 365
    Twitch channel: streaming Friday afternoon Kerbal 365 missions
    Mission website/blog: updated near daily with mission blogs and reports
    I got 99 problems and KSP Win_64 ain't one.
    "This is America! It is my God-given right to be loudly opinionated about something I am completely ignorant about." -Kyle Kinane

Page 1 of 24 12311 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •