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Thread: [0.23] Squad Texture Reduction Pack - B9 and KW Packs also

  1. #1

    [0.23] Squad Texture Reduction Pack - B9 and KW Packs also

    Squad Texture Reduction Pack - UPDATED



    Update -
    Still works with 0.23, newer objects don't have the reduced textures, but that doesn't make the mod any less efficient.

    Internal Spaces are done. Total savings is 400mb almost exactly. RAM usage savings is ~340mb for me, your mileage may vary.

    Please uninstall all previous versions per instructions before downloading - though it should work just to run the new Debloat.bat and Copy over again.

    ------------------------------------------------
    All Stock 1mb and 4mb textures have been “debloated” by between 25 and 90%, leading to a 400mb reduction in size for your “Parts” and "Spaces" folder.

    Later improvements will take another 50-100mb off that number, and 100-150 from the “Spaces” folder. I'll make a pass at the internal spaces as well as the 3mb textures probably in a day or two.

    So far I haven’t noticed any loss in quality, but I have seen a slightly smoother gameplay with a little less VAB and SPH lag. My RAM usage dropped by about 140mb or so, your mileage may vary.

    If other mods are pushing the 3.5GB limit, and causing crashes, this is definitely for you.

    ———————————————— -
    To install this mod:

    - Place the Debloat.bat in your /GameData folder
    - Double-click Debloat.bat to run it.
    - Overwrite your Squad folder with the one from the .zip
    - Profit.

    To remove (sounds complicated, very easy):

    - Run Debloat.bat again.
    - Delete Debloat.bat
    - In Steam, Right-click “Kerbal Space Program”, select Properties at the bottom.
    - Select “Local Files” and then click “Verify Integrity of Local Game Cache”
    - No more profit.

    --------------------------------

    I did the install this way to save space on the download and just give you the de-bloated textures, and also not to re-distribute Squad’s unaltered original files.

    MIT license – means I don’t care what you do with this, don’t even ask, do what you want...just don't hold me liable.

    Original Textures are/were subject to Squad's EULA, where it is implied modification and redistribution of items in the "Parts" folder is fully allowed for use in KSP.

    Download Here

    Questions/Comments/Concerns can be posted below.
    ================================================== =============

    B9 Aerospace Texture Pack now available.

    Reduces RAM footprint by around 200mb, reduces B9 lag in VAB/SPH.

    Distributed under GPL3 license in the original B9 Pack, see Spaceport link for details.

    ================================================== =============
    KW Rocketry Texture Pack

    Reduces RAM footprint by around 200mb for KW Rocketry, about 65% off the original load.

    Distributed under GPL3 license in the original KW Rocketry Pack, see Spaceport link for details.

    ================================================== =============
    Mac and Unix Users, take a gander below:

    ------------
    Quote Originally Posted by amo28 View Post
    This is the latest version of the UNIX script: Debloat script. It was updated when PolecatEZ updated the debloat script for removing stock IVA textures.
    It SHOULD work on Mac with the same instructions for Linux.
    Instructions:
    Paste the contents of the pastebin link into a file in your /Gamedata folder. Call it debloat.sh.
    In a terminal, cd into the /Gamedata folder, and run: chmod 700 [file]
    Now execute the file with: sudo [filename]
    Now follow the rest of PolecatEZ's directions.

    I'm sure there are other ways of doing this, but I don't use a Mac so I'm giving the most straightforward directions to running a script on both Mac & Linux.
    -------------

    I will happily provide the full size .tga textures that are in this pack to other modders upon request, provided their licensing is GPL-3 or MIT for their works.
    Last edited by PolecatEZ; 27th December 2013 at 16:55. Reason: Update

  2. #2
    KRASH Agency Director HeadHunter67's Avatar
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    Trying this now! The Squad folder has been the longtime cuprit in limiting how many other mods could be used - glad to see someone tackling the problem directly at the source.

    Looking forward to your IVA optimization, as that's the biggest chunk of bloated space in the folder.

    "Any landing you can walk away from... was not a KRASH landing!" - Jubal Kershaw, Director of the Kerbal Rocketry And Science Headquarters.

  3. #3
    Rocket Scientist Sapphire's Avatar
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    Dropped from 770MB to 500MB. Wow! Can't wait to put this into my heavily-modded copy at home! Thank you!

    Addons making your game crash? Try this!

  4. #4
    KRASH Agency Director HeadHunter67's Avatar
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    Load times are faster, too.

    "Any landing you can walk away from... was not a KRASH landing!" - Jubal Kershaw, Director of the Kerbal Rocketry And Science Headquarters.

  5. #5
    ~200mb isn't much, but it is a start to putting a serious dent in the Squad folder. For 200mb savings though, you could now add NovaPunch for "free", for example.

  6. #6
    Rocket Scientist Sapphire's Avatar
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    Quote Originally Posted by PolecatEZ View Post
    ~200mb isn't much, but it is a start to putting a serious dent in the Squad folder. For 200mb savings though, you could now add NovaPunch for "free", for example.
    I'm definitely really happy with it. That 270MB saved could install B9 three times over. It's especially helpful because I'm at the point on my heavily-modded install that it crashes often and new mods around 20-30MB in size make it crash period. This is gonna save it lots of space! Here, take five stars!

    Addons making your game crash? Try this!

  7. #7
    Looking at the batch file (because you should never run a batch file with looking at it), why delete the model files? Why not just overwrite them with the what's in the zip file?

    Also rather than redownload the orginal squad files, you could just copy the squad folder out for safe keeping. I have a tempmod folder just for this sort of thing

    Edit: Nevermind, I think i figured it out. The new models aren't the same format (.mu) These are .tga

    What's the difference? Can't .mu files be debloated? Just curious.
    Last edited by rosenkranz; 2nd October 2013 at 12:41.
    To boldly go where no Kerbal has gone before!

    Because I can

  8. #8
    @PolecatEZ: This mod is fantastic. Thank you.

    Took a crack at updating the batch file for Linux.
    Just paste it to a file in the /Gamedata folder, make it executable [chmod +x (file)], and run it. It should prompt you for the root password and delete the necessary files.
    Pastebin link



    EDIT: Tested it. Works fine. If you chown root:root [filename] there should be no password prompt.
    Last edited by amo28; 2nd October 2013 at 20:43. Reason: Tested.

  9. #9
    Capsule Communicator Scotius's Avatar
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    Hmm, i found possible bug. After loading ship in orbit, and then returning to Space Center i can't click on buildings in scenery view. Only thing i can click on is 'Quit' button :/ And when i'm in the Main Menu screen i can't click on anything either. To leave the game i have to use alt+F4.
    "Thou shalt not take Murphy's Laws in vain."
    "Duct tape is like the Force. It has light side, dark side, and is keeping the Universe together."
    "No one gets left behind."

  10. #10
    Rocketry Enthusiast Ratata's Avatar
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    works like a charm - my modding heart thanks you!

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