View Poll Results: Comparing 0.8 IVA,to the v0.7, it feels that the responsiveness of my game

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  • Did not change from the previous version.

    73 46.20%
  • Feels a little lower.

    43 27.22%
  • Feels significantly lower, but still quite playable.

    18 11.39%
  • Is too low to be playable.

    11 6.96%
  • Is somewhat impacted by having more complex crafts on screen.

    8 5.06%
  • Is significantly impacted by having more complex crafts on screen.

    9 5.70%
  • Is somewhat impacted by turning on IVA internal lights.

    5 3.16%
  • Is significantly impacted by turning on IVA internal lights.

    7 4.43%
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Thread: [WIP]ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET (UPD 30/06/2014)

  1. #1
    Sr. Spacecraft Engineer alexustas's Avatar
    Join Date
    Aug 2013
    Orenburg, Russia

    Lightbulb [WIP]ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET (UPD 30/06/2014)

    The stock 2-kerbal lander can has problems. It isn't particularly good looking, it isn't balanced well with the other stock pods in terms of mass, it has an unusual collider which impedes attaching other items to it's sides, and in general, everywhere you would want to use it, you're better off using two single-kerbal landing cans instead, regardless of whether you're going for aesthetics or engineering.

    In the interest of creating a useful alternative, A.S.E.T. Industries presents a work in progress,

    the ALCOR capsule, "Advanced Landing Capsule for Orbital Rendezvous". (v. 0.9)

    It is loosely inspired by the Apollo landing module, and uses a lightweight frame-based design with very thin walls. It is meant to be used for both single-stage and two-stage vacuum landers that fit in 2.5m+ fairings as part of an 1.25m stack. Made from the finest cardboard composite materials, no effort has been spared in making an attractive, sensible and very flimsy container for your victims pilots, packed tightly between computing and scientific hardware.

    TOTAL MASS - 1680 kg!

    Warranty void if subjected to atmospheric reentry, hit particularly hard or sneezed at. IVA is not complete as of this moment, but a fully IVA-landing-capable capsule is planned, a work in progress IVA is included.

    Extra Part:
    External Camera (Radial-mounted, vertical)

    [Spoiler: MORE INFO]

    You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type ‘AG<number>=<text>’ where ‘number’ is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won’t fit on the label.)

    Review by Dreadp1r4te (ALCOR v0.7)

    ALCOR - Mun Dark side landing. Only I.V.A. Only by instruments! (v 0.7.5)

    ALCOR - Docking (v 0.8)

    Some new buttons (v 0.8)

    Emergency Power Generator (v 0.9)


    You NEED to delete the old version before installing this one, or you’ll get a mess you aren’t likely to sort out.

    In this version, only the ALCOR capsule itself is included, while the IVA and the props library are distributed as a separate addon and a ModuleManager patch.
    This way, if you don’t like IVA, you can save some memory.


    Basic Part:
    ASET ALCOR_Capsule_0.9
    Advanced IVA:
    ASET ALCOR_IVA_Patch_0.9+External Camera
    ASET Props Pack v1.0.2


    ASET ALCOR_Capsule_0.9
    Advanced IVA:
    ASET ALCOR_IVA_Patch_0.9+External Camera
    ASET Props Pack v1.0.2



    - Install the contents of ‘ALCOR_LanderCapsule’ into “Gamedata/ASET/

    Extra parts:
    - If you wish to use the built-in Navigation, Dock port and Airlock lights, but do not wish to use the IVA features, you need to install the VNG plugin.

    IVA patch:

    - Packages ‘ASET_Props’, ‘ALCOR IVA patch’ and 'ExtCamRadialVert' need to be installed into Gamedata/ASET/

    - RasterPropMonitor plugin 0.18 or higher is required! (Without it, the pod won’t function at all)..

    - To display maps, SCANsat plugin version 6.0 is required.

    - To control autopilot functions, MechJeb 2.3.0 (or higher) version is required.

    - To see ship layout on the screens, VesselView 0.5 (RPM version) (or higher) is required.

    - Also, KerbQuake, which adds camera shake for various events while in IVA mode.

    -Module Manager 2.2.0

    - VNG plugin is not required, as in this case, you can control the lighting from IVA.

    If you are having problems with Kethane and RasterPropMonitor, make sure to update Kethane to version 0.8.4.

    Made with Mihara's research and support.

    "ALCOR" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.



    30/06/2014 - v 0.9
    0.9 update
    Collider has been corrected so it no longer falls through planetary surfaces.
    New in ALCOR IVA:
    - All props updated to work with RPM 0.17.
    - All external lighting (NavLights, Docking port spotlight, Airlock lights) will now consume Electric Charge.
    - Emergency power generator added. It consumes 0.1 units of Monopropellant to produce 1.5 units of ElectricCharge.
    - Small improvements to the interior and certain props.
    - New notifications for GPWS added, but the problem with volume levels remains.
    - FLIGHT/LNDG page can now select between onboard ALCOR cameras and exterior camera number 1 (ExtCam1)
    - 'Standby' page now displays the current version of RPM.
    Third party mod support:
    Active Texture Management, Connected Living Spaces and Timmers’ KeepFit are now natively supported.
    19/04/2014 - v 0.8
    0.8 update
    Capsule exterior:
    • Diffuse and NormalMap textures has been improved.
    • New Nav lights setup
    • MFD interface has been improved.
    • Many MechJeb functions are now callable directly by clicking buttons.
    • Vessel View 0.4 plugin is supported.
    • Stage lock switch now actually manipulates the global UI stage lock.
    • Engines of the current stage can be turned off with a button.
    • Reserved resources (i.e. the ones with flow toggles in the rightclick UI) can now be unblocked.
    • 'Clear Nod'e and 'Clear Target' buttons.
    • Internal cameras are now switchable between horizontal and vertical orientation.
    • For use of the capsule in a rover, there is now a ‘brake’ switch.
    • Voice notifications of current radar altitude for 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2500 meters.
    • Capsule interior has been redesigned and is now (partially) textured.
    • Numerous new props.
    • New internal lights setup.
    11/02/2014 - v 0.7.5 0.7.5 update Capsule exterior:
    • A completely new collider that precisely follows the visible shape of the capsule.
    • ReactionWheels power reduced to 7
    • Exterior model now has more detail.
    • Builtin exterior lights: Docking Spotlight Airlock Floodlight Strobe signal lights (currently won’t actually strobe, but hopefully will with the next RPM version)
    • A new texture for the exterior model.
    • MFD models and page configurations have been updated.
    • More autopilot functionality (requires MechJeb to work)
    • Improvements to the central panel.
    • New gauge -- Propellant monitor, which shows the current propellant resources for the current stage and in general, the propellant expended per second, and dV (only reliable if MechJeb is installed)
    • A new Terrain profile monitor page (on the right monitor with the keyboard) displays changes in terrain relief underneath the lander.
    • Internal lighting improved.
    • Interior model improved.
    10/01/2014 - v0.7 A huge update! The most important change is that from now on there is only one pilot seat. The pilot sits in the middle of the cockpit, to improve the view of the flight instruments. The positioning of the instruments has been completely redone. The other two kerbals are now just passengers. The windows on the internal and the external model now match exactly. Lots of new indicators and new display data were added:
    • Satellite map.
    • Orbital map
    • Targeting, reference part selection (the one that you select when you “control from here”) and undocking menu.
    • Certain autopilot (MechJeb) functions are supported if MechJeb is installed.
    • MFD monitors are improved and now have even more buttons.
    • Reference information about planetary bodies -- the same kind you would get in the map screen when you press the ‘info’ button -- is available on one of the pages.
    • Visual and sound alarms indicating various dangers (danger of tipping over due to lateral velocity being too high, ground slope too high, collision with ground too fast) as well as expected touchdown speed.
    • ALCOR now has builtin external cameras providing full 360-degree visibility -- two new cameras on the sides were added.
    • Most cameras can now pan and zoom.
    • You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type ‘AG<number>=<text>’ where ‘number’ is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won’t fit on the label.)
    • Current stage only resources are displayed. Warning, KSP likes to lie about those.
    • Full information about the temperature and internal atmosphere of the pod is now displayed.
    • Like the 0.23 stock capsules, the pod now has 20 units of internal monopropellant storage, which increases start mass to 1680kg.
    • Doubleclicking on the airlock will make the currently controlled kerbal EVA right from IVA.
    • The pod has a mission flag prominently displayed both inside and outside.
    25/12/2013 - v0.6-0.23FIX ( Maintenance release ) The outdated version of RasterPropMonitor plugin has been removed from this package while the previously published patches to enable SCANsat support in the monitors have been included. 24/11/2013 - v0.6 - Added more equipment in IVA (indicators, MFD/PFD, Alarm-lights) - Added sounds ( ambients, alarm, click) - Re-arange internal layout - Added new Part - 'External Camera (RV)' - Added 2 Displays for viewing custom external views 12/11/2013 - v0.5 - Crew capacity increased to three -- total dry mass increased to 1.6 tons - Added five monitors of two different sizes , a set of buttons and switches to control basic functions like RCS, SAS and custom action groups and cockpit lighting are now included - 'RasterPropMonitor plugin' is required and included in the package 25/10/2013 - v0.4 - Added part to the research tree (see - Node fixed

    __________________________________________________ __________________________________________________ ___
    If you want you can support my projects

    Legal - Donating does not entitle you to any goods or services from me or this mod and all funds go directly to me through paypal to be used at my discretion.
    Last edited by alexustas; 10th October 2014 at 09:09.
    Alex Space Equipment & Technology / A.S.E.T.

    Deployable Light Globe / Stack Inline Light / ALCOR / KONQUEST / PRC

  2. #2

  3. #3
    I only fly with Bob Voidryder's Avatar
    Join Date
    Apr 2013
    Absentia -- nice this time of year
    Quote Originally Posted by NathanKell View Post
    ...I think I'm in love.
    I know I am. Very .... looking lander command module. Great job. Looking to more from you. Thanks for giving us another great looking machine to fly.
    “We are all . . . children of this universe. Not just Earth, or Mars, or this System, but the whole grand fireworks. And if we are interested in Mars at all, it is only because we wonder over our past and worry terribly about our possible future.” — Ray Bradbury, 'Mars and the Mind of Man,' 1973

  4. #4
    Sr. Spacecraft Engineer bigdad84's Avatar
    Join Date
    Sep 2012
    Eagle Butte, South Dakota
    Have you ever thought of designing a slightly bigger one? Maybe loosely designed on the living quarters of Altair? One of the main difference would just be the size. Maybe capable of holding 4 Kerbals?

    Last edited by bigdad84; 23rd October 2013 at 16:02.

    "Speed has never killed anyone; suddenly becoming stationary... that's what gets you."

  5. #5
    Sr. Spacecraft Engineer alexustas's Avatar
    Join Date
    Aug 2013
    Orenburg, Russia
    Quote Originally Posted by bigdad84 View Post
    Have you ever thought of designing a slightly bigger one?

    this thing is big enough?

    How about 8 Kerbals?
    Alex Space Equipment & Technology / A.S.E.T.

    Deployable Light Globe / Stack Inline Light / ALCOR / KONQUEST / PRC

  6. #6
    Sr. Spacecraft Engineer
    Join Date
    Apr 2013
    Blog Entries
    the interior could use some cleaning up.

  7. #7
    Quote Originally Posted by betaking View Post
    the interior could use some cleaning up.
    You are aware that the OP said its a work I progress right?
    Want robotic parts?
    Download the Magic Smoke Industries Infernal Robotics plugin and parts!
    Magic Smoke Industries Infernal Robotics

  8. #8
    Spacecraft Engineer theonegalen's Avatar
    Join Date
    Jun 2013
    Houston, TX - Space City!
    Man, you just keep making amazing things.
    Musician, Teacher, Science Enthusiast, Nerd, Christian

    The Royal College of Astronomy, Canterlot University

  9. #9
    Altough I am not quite sure about having to use the Firespitter plugin, I do really like the look of this thing. Like intended; it reminds of the Apollo lander while still being in line with the Kerbal style of things.

  10. #10
    Escape Pod Tester Helix935's Avatar
    Join Date
    Jun 2013
    Gliese 581c
    oh god this is awesome

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