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Thread: [0.24.2] Real Solar System v7.1 7/27/14

  1. #1

    [0.24.2] Real Solar System v7.1 7/27/14

    This mod will turn the Kerbol system into the (Real) Solar System.

    For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.
    Also, check out the RSS Wiki, especially the FAQ!.


    Alternate Configs:
    10x Rescaled stock-Kerbol system by jsimmons
    RSS config that uses all stock + PlanetFactory planets by metaphor and sovereign
    1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
    6.4x Kerbol system - Config file for Real Solar System that maintains the stock flavor by regex


    README:
    This mod will convert the Kerbol System into the (Real) Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.

    Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...

    Supreme thanks to regex for code, and dimonnomid and SpacedInvader for incredible art for RSS, and pingopete for his work on RSS - EVE interoperability and atmosphere work for RSS. RSS would not look or perform the way it does (or have gotten released!) without their amazing contributions.

    License: CC-BY-NC-SA
    Includes code by Majiir (CompatibilityChecker, licensed as per source) and stupid_chris (ConfigNodeExtensions, licensed CC-BY-NC-SA). Used with permission.
    Includes artwork by dimonnomid and SpacedInvader.
    Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release.

    Also included:
    Module Manager (by sarbian, swamp_ig, and ialdabaoth). See thread for details, license, and source.
    Custom Biomes by Trueborn. See thread for details, license, and source. Note that this requires blizz78's Toolbar.
    Custom Asteriods by Starstrider42. See thread for details, license, and source.

    INSTALLATION:
    Follow these directions TO THE LETTER If you do not, or you use a mod manager (which counts as not following this one simple direction)...try again, by following the directions.
    The directions: Extract archive to KSP/GameData.


    TEXTURE INSTALLATION
    Now, you must select a texture resolution. You may download a premade pack (8192, 4096, or 2048), or pick and choose. Any planets which do not have textures will not have their coloration, features, etc., changed, although they will be made larger.

    NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.

    List of planets:
    Mercury is represented by Moho
    Venus is represented by Eve
    Earth is represented by Kerbin
    Moon is represented by Mun
    Mars is represented by Duna
    Phobos is represented by Bop
    Deimos is represented by Gilly
    Jupiter is represented by Jool
    Io is represented by Pol
    Europa is represented by Eeloo
    Ganymede is represented by Tylo
    Callisto is represented by Ike
    Saturn is represented by Dres
    Titan is represented by Laythe
    Uranus is represented by Minmus
    Pluto is represented by Vall

    ===========================
    Changelog
    v7.1 \/
    *Update to Custom Biomes 1.6.4
    *Give Earth's terrain more texture
    *fix AFG bug.

    v7.0 \/
    *Scaled Space scaling/wrapping now plays nice with other mods and does not require OBJ files. Loads fast.
    *regex: support changing orbitColor in Orbit nodes (as standard float RGBA color). dimonnomid adds colors for all RSS bodies.
    *Fix to display the Display Name of the launch site when showing the icons on the planet in Tracking Station view.
    *Fail gracefully when textures are missing.
    *Include Custom Biomes and configs. Custom Biomes by Trueborn. Biome map by Subcidal. Only Earth supported so far.
    *Include Custom Asteroids. Custom Asteroids by Starstrider42, config by SpacedInvader
    *Support new images for every planet by default (will fail gracefully if not found)
    *Added ability to edit and add more PQSMods, and to disable any PQSMod.
    *Changed oceanColor (in Export node) to use 4-value color.
    *Added ability to change the color ramp on the rim of scaled space shaders, either by specifying a file via SSRamp, or another body's by SSRampRef.
    *Added ability to change specular color of scaled space shader via SSSpec.
    *Refactored AtmosphereFromGround code to work better, allow changing more values, etc.
    *Include new textures for all bodies thanks to SpacedInvader, dimonnomid, and the sources (see above)
    *Include atmospher changes for all bodies
    *Bug in initial orbital positions of all bodies is fixed. Note that craft in the SOI of the Sun will be off course, so BE CAREFUL. You may have to wait until your craft reach their destination SOIs before using v7.
    *Added support for changing flight camera clipping distances (for use with EVE).
    *Lowered max atmosphere altitudes to match approximate height of 1Pa dynamic pressure at 12,000m/s. Earth's is now 130km, for example.
    *Compiled for 0.24.2 x64

    License CC-BY-NC-SA
    Download Plugin (by clicking here I certify I have read, and will follow, the installation instructions above)
    Textures: Download a zip (note instructions above) or click the Textures link pick and choose and place the PNGs in PluginData.
    8192x4096 max (does not work on OS X)
    4096x2048 max
    2048x1024 max

    New mask for city lights. Replace main.png in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on EVE 7-3.
    Github
    If you like my work, and want to send something my way, I'm now accepting donations.


    Screenshots:
    The Earth


    The Real KSC


    Suborbital trajectory


    Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)


    Ferram launches RISAT-1 (India)


    metaphor's Cassini-Huygens mission (to Saturn and Titan):


    widmanstatten goes to Mars and back with Apollo-derived hardware


    WindShields recreates Mercury-Redstone with stock and procedural parts


    The New Planets



    Last edited by NathanKell; 27th July 2014 at 18:58.

  2. #2
    Rocket Scientist TheCanadianVendingMachine's Avatar
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    Whoo! Finally, a release stable enough for the main thread!
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  3. #3
    Rocket Scientist TheCanadianVendingMachine's Avatar
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    Also, is this the developer thread? Or do I post suggestions into the other?
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  4. #4
    the Patient Engineer
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    you get big hug nao.

    I really like the direction KSP mods are heading in right now.

    Taking this, with FAR, DRE, TAC LS, RT, MFS RF, hopefully soon to come proper tech tree to actually make a challenging career mode out of this..
    This is going to steal so many hours of sleep.

    Love you people.

  5. #5
    Quote Originally Posted by Visari View Post
    This is going to steal so many hours of sleep.
    This. After fiddling with mods that make things more difficult, this is the logical next step.

    Love you people.
    This too. I will have your collective babies. I just can't get over how massive the planet looks now. Really a lot like the pictures of the Real Thang™.
    Last edited by Camacha; 24th October 2013 at 20:38.

  6. #6
    Aw, thanks folks!
    1. For now, I'm proposing taking discussion of this particular mod to this thread (dedicated to it) and leaving the Realism Overhaul thread for bigger-picture stuff. So post here.
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).

    3. Mod suggestions.
    To play with this mod on "Real Life" difficulty level, get FAR, MFSC, DREC.
    For MFSC, make sure you set useRealisticMass=true
    Note that you will probably want StretchyTanks with my patch, and lots of big engines from KW and NP. You will also want the small engines from AIES, as your probes of necessity must be small now.
    Also, make sure you play around with each engine's tech level. Many start at low tech levels (representing everything from WW2 on), so if you want present-day performance for engines, set TL to 7 for every engine.
    For DREC, make sure you set heatMultiplier to 10 or so (but try different values and tell me how they work!); you'll burn up at the stock 25. You can do this by holding down ALT+D+R ingame.

    4. Tell me how spaceplanes work! You'll probably need to use LH2/LOX, since you'll need a really impressive engine to get a kerolox spaceplane into orbit.
    Last edited by NathanKell; 26th October 2013 at 03:02.

  7. #7
    Rocket Scientist TheCanadianVendingMachine's Avatar
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    Bug: Ship shakes it's self apart. I have FAR, Your mod, and DR.

    Edit, its launch clamps
    Last edited by TheCanadianVendingMachine; 24th October 2013 at 21:03.
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  8. #8
    Quote Originally Posted by NathanKell View Post
    Aw, thanks folks!
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).
    Is there anything special that needs to be done with the city lights and clouds mod so it looks properly or does it work on its own excluding the map view bug?

    (Though granted I'm most likely not going be able to play with this until tomorrow night so plenty of other people will have provided screenshots by then. )
    Career Mode Ribbons with Real Solar Systems and various other mods (Current Version: 0.22):

  9. #9
    Minimus is in between kerbin and the moon. I really believe this needs to be removed. Put minimus farther out than the moon. Otherwise people can use it for gravity assists to get to the moon and it also can interfere with moon shots. Another option is to put minimus around duna which would be more realistic to make it like mars' moons.

  10. #10
    Bug report, and an interesting one:

    It looks like the manual orbit changes you've done don't automatically cause the orbital period to update. This means that the Mun's orbital period is still a little over a day rather than the ~27 days it should be; this is quite noticeable when on a transfer orbit, where the Mun completes multiple orbits when it should not. The reported orbital velocity numbers are wrong, it's moving much faster.
    Realistic Aerodynamic Models in KSP -- Make your planes fly like planes and your rockets fly like rockets!
    Ferram Aerospace Research -- Neophyte's Elementary Aerodynamics Replacement
    Kerbal Joint Reinforcement -- Kerbal Isp Difficulty Scaler


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