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Thread: [1.0.4] Real Solar System v10.0.2 Jun 26

  1. #1

    [1.0.4] Real Solar System v10.0.2 Jun 26

    This mod will turn the Kerbol system into the (Real) Solar System.

    It is highly recommended to play using the Realism Overhaul suite.
    Also, check out the RSS Wiki, especially the FAQ!.


    RSS DOES NOT INCLUDE LAUNCH SITE SWITCHING ITSELF.
    Launch site switching (KSCSwitcher) is a mod by regex which prior to v10 was included in RSS's dll. It is its own mod now. However, it currently has some issues with RSS, which regex is working on solving.

    README:
    This mod will convert the Kerbol System into the (Real) Solar System.

    Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...

    Supreme thanks to all who helped make RSS possible! regex for code, and dimonnomid and SpacedInvader for incredible art for RSS, and pingopete for his work on RSS - EVE interoperability and atmosphere work for RSS. RSS would not look or perform the way it does (or have gotten released!) without their amazing contributions. Thanks to stratochief and grayduster and Thomas P. for wonderful help in converting to Kopernicus and adding the new bodies--with their help RSS has entered a new era!

    License: CC-BY-NC-SA
    Includes code by Majiir (CompatibilityChecker, licensed as per source).
    Includes artwork by dimonnomid and SpacedInvader and Dr. Walther in addition to NathanKell.
    Includes biomes by Felger.
    Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release.

    Also included:
    Module Manager (by sarbian, swamp_ig, and ialdabaoth). See thread for details, license, and source.
    Kopernicus (by teknoman, bryce, Thomas P., and NathanKell). See thread for details, license, and source.
    A configuration for Custom Asteriods by Starstrider42.


    INSTALLATION:
    1. Delete any prior RSS install
    2. Extract zip to KSP/GameData. You should have one dll (Module Manager) in the root of GameData, and two folders: Kopernicus and RealSolarSystem. However, you are NOT DONE YET.

    TEXTURE INSTALLATION
    Now, you must select a texture resolution. Download a premade pack (8192, 4096, or 2048) and then, if desired, selectively replace with different-resolution texutres. Note that 8192 is dangerous: it will not work at all on Mac OSX, and you may easily run out of memory on Windows. It's really only safe for Linux, although if you run Windows KSP in OpenGL mode it might work.

    You can get the textures from: the texture repository.
    Grab one of the resolution packs, then (optionally) get replacements from the repo itself).
    NOTE: the path is NOT the same as the old (RSS v8 and below) path, and the textures are different. Clean out your old textures and install fresh.

    FINAL NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.

    ======================
    Changelog
    v10.0.2

    • Recompile for KSP 1.0.4
    • Default to not load if missing and to not log if missing (needs latest Kopernicus).


    v10.0.1
    • Fixed atmosphere shader on Neptune.
    • Fixed Titan to properly grab its heightmap.
    • Fixed Titan surface coloration.
    • Fixed atmosphere colors.
    • Updated versioning for CKAN


    v10.0
    • Utterly savebreaking: all the planets have their real names now.
    • Switched to Kopernicus.
    • Stripped RSS plugin of anything but warp-changing and the atmosphere GUI and camera clipping.
    • Added a bunch of new bodies (thanks to stratochief, grayduster, and Thomas P. for the help in conversion and body-adding).
    • Added six new moons of Saturn (Enceladus, Tethys, Iapetus, Dione, Rhea, Mimas).
    • Added rings to Saturn.
    • Added Neptune and its moon Triton.
    • Gas giant atmospheres changed such that altitude 0 = 1000 atmospheres.


    License CC-BY-NC-SA
    Download Plugin (by clicking here I certify I have read, and will follow, the installation instructions above)
    See TEXTURES above for the other downloads

    Github
    If you like my work, and want to send something my way, I'm now accepting donations.


    SUPPORT
    If you have an issue with the mod (crash, planets aren't rescaled, etc.) please follow the steps in this post. If you do not, I will ask you to do so before providing support. Gaemplay questions, however, are obviously not affected; this is for "your mod broked!!!".

    Screenshots:
    The Earth


    The Real KSC


    Suborbital trajectory


    Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)


    Ferram launches RISAT-1 (India)
    Javascript is disabled. View full album


    metaphor's Cassini-Huygens mission (to Saturn and Titan):
    Javascript is disabled. View full album


    widmanstatten goes to Mars and back with Apollo-derived hardware
    Javascript is disabled. View full album


    WindShields recreates Mercury-Redstone with stock and procedural parts
    Javascript is disabled. View full album


    The New Planets



    Last edited by diomedea; 26th June 2015 at 12:32. Reason: update to 10.0.2

  2. #2
    Grumpy Forum Dweller TheCanadianVendingMachine's Avatar
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    Whoo! Finally, a release stable enough for the main thread!
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  3. #3
    Grumpy Forum Dweller TheCanadianVendingMachine's Avatar
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    Also, is this the developer thread? Or do I post suggestions into the other?
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  4. #4
    the Patient Engineer
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    you get big hug nao.

    I really like the direction KSP mods are heading in right now.

    Taking this, with FAR, DRE, TAC LS, RT, MFS RF, hopefully soon to come proper tech tree to actually make a challenging career mode out of this..
    This is going to steal so many hours of sleep.

    Love you people.

  5. #5
    Quote Originally Posted by Visari View Post
    This is going to steal so many hours of sleep.
    This. After fiddling with mods that make things more difficult, this is the logical next step.

    Love you people.
    This too. I will have your collective babies. I just can't get over how massive the planet looks now. Really a lot like the pictures of the Real Thang™.
    Last edited by Camacha; 24th October 2013 at 20:38.

  6. #6
    Aw, thanks folks!
    1. For now, I'm proposing taking discussion of this particular mod to this thread (dedicated to it) and leaving the Realism Overhaul thread for bigger-picture stuff. So post here.
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).

    3. Mod suggestions.
    <MOD INFO REMOVED, SEE LINK TO REALISM OVERHAUL IN OP>

    4. Tell me how spaceplanes work! You'll probably need to use LH2/LOX, since you'll need a really impressive engine to get a kerolox spaceplane into orbit.

  7. #7
    Grumpy Forum Dweller TheCanadianVendingMachine's Avatar
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    Bug: Ship shakes it's self apart. I have FAR, Your mod, and DR.

    Edit, its launch clamps
    Last edited by TheCanadianVendingMachine; 24th October 2013 at 21:03.
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  8. #8
    Quote Originally Posted by NathanKell View Post
    Aw, thanks folks!
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).
    Is there anything special that needs to be done with the city lights and clouds mod so it looks properly or does it work on its own excluding the map view bug?

    (Though granted I'm most likely not going be able to play with this until tomorrow night so plenty of other people will have provided screenshots by then. )

  9. #9
    Minimus is in between kerbin and the moon. I really believe this needs to be removed. Put minimus farther out than the moon. Otherwise people can use it for gravity assists to get to the moon and it also can interfere with moon shots. Another option is to put minimus around duna which would be more realistic to make it like mars' moons.

  10. #10
    Bug report, and an interesting one:

    It looks like the manual orbit changes you've done don't automatically cause the orbital period to update. This means that the Mun's orbital period is still a little over a day rather than the ~27 days it should be; this is quite noticeable when on a transfer orbit, where the Mun completes multiple orbits when it should not. The reported orbital velocity numbers are wrong, it's moving much faster.
    Realistic Aerodynamic Models in KSP -- Make your planes fly like planes and your rockets fly like rockets!
    Ferram Aerospace Research -- Neophyte's Elementary Aerodynamics Replacement
    Kerbal Joint Reinforcement -- Kerbal Isp Difficulty Scaler -- Better Buoyancy


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