This mod will turn the Kerbol system into the (Real) Solar System.
For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.
Also, check out the RSS Wiki, especially the FAQ!.
10x Rescaled stock-Kerbol system by jsimmons
RSS config that uses all stock + PlanetFactory planets by metaphor and sovereign
1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
6.4x Kerbol system - Config file for Real Solar System that maintains the stock flavor by regex
This mod will convert the Kerbol System into the (Real) Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.
Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...
Supreme thanks to regex for code, and dimonnomid and SpacedInvader for incredible art for RSS, and pingopete for his work on RSS - EVE interoperability and atmosphere work for RSS. RSS would not look or perform the way it does (or have gotten released!) without their amazing contributions.
Includes code by Majiir (CompatibilityChecker, licensed as per source) and stupid_chris (ConfigNodeExtensions, licensed CC-BY-NC-SA). Used with permission.
Includes artwork by dimonnomid and SpacedInvader.
Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release.
Module Manager (by sarbian, swamp_ig, and ialdabaoth). See thread for details, license, and source.
Custom Biomes by Trueborn. See thread for details, license, and source. Note that this requires blizz78's Toolbar.
Custom Asteriods by Starstrider42. See thread for details, license, and source.
Follow these directions TO THE LETTER If you do not, or you use a mod manager (which counts as not following this one simple direction)...try again, by following the directions.
The directions: Extract archive to KSP/GameData.
Now, you must select a texture resolution. You may download a premade pack (8192, 4096, or 2048), or pick and choose. Any planets which do not have textures will not have their coloration, features, etc., changed, although they will be made larger.
NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.
List of planets:
Mercury is represented by Moho
Venus is represented by Eve
Earth is represented by Kerbin
Moon is represented by Mun
Mars is represented by Duna
Phobos is represented by Bop
Deimos is represented by Gilly
Jupiter is represented by Jool
Io is represented by Pol
Europa is represented by Eeloo
Ganymede is represented by Tylo
Callisto is represented by Ike
Saturn is represented by Dres
Titan is represented by Laythe
Uranus is represented by Minmus
Pluto is represented by Vall
*Scaled Space scaling/wrapping now plays nice with other mods and does not require OBJ files. Loads fast.
*regex: support changing orbitColor in Orbit nodes (as standard float RGBA color). dimonnomid adds colors for all RSS bodies.
*Fix to display the Display Name of the launch site when showing the icons on the planet in Tracking Station view.
*Fail gracefully when textures are missing.
*Include Custom Biomes and configs. Custom Biomes by Trueborn. Biome map by Subcidal. Only Earth supported so far.
*Include Custom Asteroids. Custom Asteroids by Starstrider42, config by SpacedInvader
*Support new images for every planet by default (will fail gracefully if not found)
*Added ability to edit and add more PQSMods, and to disable any PQSMod.
*Changed oceanColor (in Export node) to use 4-value color.
*Added ability to change the color ramp on the rim of scaled space shaders, either by specifying a file via SSRamp, or another body's by SSRampRef.
*Added ability to change specular color of scaled space shader via SSSpec.
*Refactored AtmosphereFromGround code to work better, allow changing more values, etc.
*Include new textures for all bodies thanks to SpacedInvader, dimonnomid, and the sources (see above)
*Include atmospher changes for all bodies
*Bug in initial orbital positions of all bodies is fixed. Note that craft in the SOI of the Sun will be off course, so BE CAREFUL. You may have to wait until your craft reach their destination SOIs before using v7.
*Added support for changing flight camera clipping distances (for use with EVE).
*Lowered max atmosphere altitudes to match approximate height of 1Pa dynamic pressure at 12,000m/s. Earth's is now 130km, for example.
*Compiled for 0.24.2 x64
Download Plugin (by clicking here I certify I have read, and will follow, the installation instructions above)
Textures: Download a zip (note instructions above) or click the Textures link pick and choose and place the PNGs in PluginData.
8192x4096 max (does not work on OS X)
New mask for city lights. Replace main.png in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on EVE 7-3.
If you like my work, and want to send something my way, I'm now accepting donations.
Launching from (the real) KSC
Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)
Ferram launches RISAT-1 (India)
metaphor's Cassini-Huygens mission (to Saturn and Titan):
widmanstatten goes to Mars and back with Apollo-derived hardware
WindShields recreates Mercury-Redstone with stock and procedural parts
The New Planets