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Thread: [0.23.5] Real Solar System v6 4/7/14

  1. #1

    [0.23.5] Real Solar System v6 4/7/14

    This mod will turn the Kerbol system into the Solar System.

    For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.

    Alternate Configs:
    10x Rescaled stock-Kerbol system by jsimmons (OUTDATED)
    RSS config that uses all stock + PlanetFactory planets by metaphor and sovereign
    1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
    6.4:1 Kerbin RSS - Config file for Real Solar System that maintains the stock flavor by regex (OUTDATED)


    README:
    Real Solar System
    This mod will convert the Kerbol System into the Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.

    Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...


    License: CC-BY-SA

    INSTALLATION:
    Extract to KSP/GameData.
    NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.

    Planets included (no new graphics for now, excepting Earth and the Moon)
    Mercury is represented by Moho
    Venus is represented by Eve
    Earth is represented by Kerbin
    Moon is represented by Mun
    Mars is represented by Duna
    Phobos is represented by Bop
    Deimos is represented by Gilly
    Jupiter is represented by Jool
    Io is represented by Pol
    Europa is represented by Eeloo
    Ganymede is represented by Tylo
    Callisto is represented by Ike
    Saturn is represented by Dres
    Titan is represented by Laythe
    Uranus is represented by Minmus
    Pluto is represented by Vall

    ===========================
    Changelog
    v6 \/
    *Fixed orbit lines (thanks HoneyFox!)
    *Added pressureCurve support with curves for Earth, Venus, and Mars (megathanks Starwaster!)
    *Added temperatureCurve support (nothing here yet)
    *Fixed a typo with tidally locked orbits (thanks eggrobin!)
    *Converted orbits to Earth-relative inclination, to support axial tilt (megathanks eggrobbin!)
    *Recompiled for .23.5


    Download
    Github

    High-res normal map for Earth (8192x4096; replace your existing 2048x1024 copy)

    License CC-BY-SA

    Screenshots:
    The Earth


    Launching from (the real) KSC


    Suborbital trajectory


    Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)


    Ferram launches RISAT-1 (India)


    metaphor's Cassini-Huygens mission (to Saturn and Titan):


    widmanstatten goes to Mars and back with Apollo-derived hardware
    Last edited by NathanKell; 14th April 2014 at 23:41.

  2. #2
    Junior Rocket Scientist TheCanadianVendingMachine's Avatar
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    Whoo! Finally, a release stable enough for the main thread!
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  3. #3
    Junior Rocket Scientist TheCanadianVendingMachine's Avatar
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    Also, is this the developer thread? Or do I post suggestions into the other?
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  4. #4
    Rocketry Enthusiast
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    you get big hug nao.

    I really like the direction KSP mods are heading in right now.

    Taking this, with FAR, DRE, TAC LS, RT, MFS RF, hopefully soon to come proper tech tree to actually make a challenging career mode out of this..
    This is going to steal so many hours of sleep.

    Love you people.

  5. #5
    Quote Originally Posted by Visari View Post
    This is going to steal so many hours of sleep.
    This. After fiddling with mods that make things more difficult, this is the logical next step.

    Love you people.
    This too. I will have your collective babies. I just can't get over how massive the planet looks now. Really a lot like the pictures of the Real Thang™.
    Last edited by Camacha; 24th October 2013 at 20:38.

  6. #6
    Aw, thanks folks!
    1. For now, I'm proposing taking discussion of this particular mod to this thread (dedicated to it) and leaving the Realism Overhaul thread for bigger-picture stuff. So post here.
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).

    3. Mod suggestions.
    To play with this mod on "Real Life" difficulty level, get FAR, MFSC, DREC.
    For MFSC, make sure you set useRealisticMass=true
    Note that you will probably want StretchyTanks with my patch, and lots of big engines from KW and NP. You will also want the small engines from AIES, as your probes of necessity must be small now.
    Also, make sure you play around with each engine's tech level. Many start at low tech levels (representing everything from WW2 on), so if you want present-day performance for engines, set TL to 7 for every engine.
    For DREC, make sure you set heatMultiplier to 10 or so (but try different values and tell me how they work!); you'll burn up at the stock 25. You can do this by holding down ALT+D+R ingame.

    4. Tell me how spaceplanes work! You'll probably need to use LH2/LOX, since you'll need a really impressive engine to get a kerolox spaceplane into orbit.
    Last edited by NathanKell; 26th October 2013 at 03:02.

  7. #7
    Junior Rocket Scientist TheCanadianVendingMachine's Avatar
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    Bug: Ship shakes it's self apart. I have FAR, Your mod, and DR.

    Edit, its launch clamps
    Last edited by TheCanadianVendingMachine; 24th October 2013 at 21:03.
    Seeing a spacesuited astronaut standing on a platform on the end of the robot arm in space is a crystal-clear sign we live in the future.

    You can't fix Stupid with Duct tape
    (Intended to be "Stupid")

  8. #8
    Quote Originally Posted by NathanKell View Post
    Aw, thanks folks!
    2. Babies are nice, but what would be really helpful is if you post some pretty screenshots to replace the dev shots I have in the first post. You are encouraged to use Universe Replacer and/or the City Lights and Clouds mod (although this mod breaks the latter in map view...).
    Is there anything special that needs to be done with the city lights and clouds mod so it looks properly or does it work on its own excluding the map view bug?

    (Though granted I'm most likely not going be able to play with this until tomorrow night so plenty of other people will have provided screenshots by then. )
    Career Mode Ribbons with Real Solar Systems and various other mods (Current Version: 0.22):

  9. #9
    Minimus is in between kerbin and the moon. I really believe this needs to be removed. Put minimus farther out than the moon. Otherwise people can use it for gravity assists to get to the moon and it also can interfere with moon shots. Another option is to put minimus around duna which would be more realistic to make it like mars' moons.

  10. #10
    Bug report, and an interesting one:

    It looks like the manual orbit changes you've done don't automatically cause the orbital period to update. This means that the Mun's orbital period is still a little over a day rather than the ~27 days it should be; this is quite noticeable when on a transfer orbit, where the Mun completes multiple orbits when it should not. The reported orbital velocity numbers are wrong, it's moving much faster.
    Realistic Aerodynamic Models in KSP -- Make your planes fly like planes and your rockets fly like rockets!
    Ferram Aerospace Research -- Ferram Raycast Drag Experiment
    Kerbal Joint Reinforcement -- Kerbal Isp Difficulty Scaler


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