This mod will turn the Kerbol system into the Solar System.
For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.
Also, check out the RSS Wiki, especially the FAQ!.
10x Rescaled stock-Kerbol system by jsimmons
RSS config that uses all stock + PlanetFactory planets by metaphor and sovereign
1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
6.4x Kerbol system - Config file for Real Solar System that maintains the stock flavor by regex
IF YOU ARE NOT USING THE DEFAULT RSS CONFIG and the config you download does not come with RealSolarSystem/PluginData/OBJ files of its own, you must delete all OBJ files in GameData/RealSolarSystem/Plugins/PluginData before launching with the new config. Further, KSP will take an extra 15-20 minutes to load the first time while it regenerates models. This is normal. After that, subsequent launches of KSP will be fast..
Real Solar System
This mod will convert the Kerbol System into the Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.
Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...
Includes code by Majiir (CompatibilityChecker, licensed as per source) and stupid_chris (ConfigNodeExtensions, licensed CC-BY-NC-SA). Used with permission.
Also included: Module Manager (by sarbian and ialdabaoth). See Module Manager thread for details and license and source: http://forum.kerbalspaceprogram.com/threads/55219
Follow these directions TO THE LETTER If you do not, or you use a mod manager (which counts as not following this one simple direction)...try again, by following the directions.
The directions: Extract archive to KSP/GameData.
NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.
Planets included (no new graphics for now, excepting Earth and the Moon)
Mercury is represented by Moho
Venus is represented by Eve
Earth is represented by Kerbin
Moon is represented by Mun
Mars is represented by Duna
Phobos is represented by Bop
Deimos is represented by Gilly
Jupiter is represented by Jool
Io is represented by Pol
Europa is represented by Eeloo
Ganymede is represented by Tylo
Callisto is represented by Ike
Saturn is represented by Dres
Titan is represented by Laythe
Uranus is represented by Minmus
Pluto is represented by Vall
*PQS->ScaledSpace wrapping now works and caches correctly. Wrap now defaults to false for backwards compatibility. RSS will export obj files (with extra lines using keyword t for vertex tangents) for all wrapped meshes, and import them (if they exist) instead of wrapping. NOTE: If you change any PQS settings (let alone changing RSS configs!) you MUST delete all .obj files in GameData/RealSolarSystem/PluginData! NOTE 2: If you don't already have cached meshes, and/or you delete them all, KSP WILL APPEAR TO HANG on the "Loading..." screen right before Main Menu. This is NORMAL. Let it run. It takes me about 15 minutes. After that, you'll get your usual load times.
*regex: fixed Space Center initial camera height (for when camera is under terrain)
*tons of launch sites from eggrobin!
*regex: fixes for KSCSwitcher; new icon; now saves and loads selected KSC location with your persistence file; shows descriptions; icons hidden on zoomout; can click to set map to focus on selected location.
*Update to ModuleManager 2.1.5
*Tweaked Earth's horizon glow a bit
Download (by clicking here I certify I have read, and will follow, the installation instructions above)
High-res color map for Earth (8192x4096; replace your existing 2048x1024 copy)
High-res normal map for Earth (8192x4096; replace your existing 2048x1024 copy)
Biomes for Earth. You will need Trueborn's Custom Biomes plugin.
New mask for city lights. Replace the one in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on 7-3.
If you like my work, and want to send something my way, I'm now accepting donations.
Launching from (the real) KSC
Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)
Ferram launches RISAT-1 (India)
metaphor's Cassini-Huygens mission (to Saturn and Titan):
widmanstatten goes to Mars and back with Apollo-derived hardware
WindShields recreates Mercury-Redstone with stock and procedural parts