This mod will turn the Kerbol system into the Solar System.
Still very much WIP and totally ALPHA. Test at your own risk, and have fun! But it's stable enough to bring out of Dev, I think.
For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.
10x Rescaled stock-Kerbol system by jsimmons
RSS config that uses all stock + PlanetFactory planets by metaphor
1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
6.4:1 Kerbin RSS - Config file for Real Solar System that maintains the stock flavor by regex
Real Solar System WIP
This mod will convert the Kerbol System into the Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.
Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...
I take no responsibility for this breaking anything, even if it weren't a WIP and totally in alpha stage.
Extract to KSP/GameData.
NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.
Planets included (no new graphics for now, excepting Kerbin and Mun)
Mercury is represented by Moho
Venus is represented by Eve
Earth is represented by Kerbin
Moon is represented by Mun
Mars is represented by Duna
Phobos is represented by Bop
Deimos is represented by Gilly
Jupiter is represented by Jool
Io is represented by Pol
Europa is represented by Eeloo
Ganymede is represented by Tylo
Callisto is represented by Ike
Saturn is represented by Dres
Titan is represented by Laythe
Uranus is represented by Minmus
Pluto is represented by Vall
*Parts are wobbly. Get Kerbal Joint Reinforcement by ferram
*Launch Clamps have issues. Make your own using radial decouplers, or place a stack decoupler under the bottom of your rocket and ring it with trusses.
*Water disappears when looking right at it.
*Terrain is smoother and gentler, and looks blurrier.
*Doubled terrain on some planets (I haven't made new scaledspace meshes yet)
Expect problems. But also expect glee.
*Fixed for KSP 0.23
*Solar panels finally fixed (really!) thanks to StarWaster.
*Fixed atmo editor keychange
*Changed atmo editor to ALT-G
*Fixed Mean Anomaly to be Mean Anomaly at Epoch, fixed handling of it to actually work
*Added new root-of-config property Epoch, for setting starting date. Now, KSP year 0 is 1950.
*Support enabling/disabling atmosphere
*Used metaphor's planet config changes
*Added ability to change science parameters for all bodies (includes config by Medieval Nerd)
*Fixed SOI not respecting minimums
Source in the archive and on github: https://github.com/NathanKell/RealSolarSystem
jrandom: docked in orbit (using RFv4 with unthrottleable engines)
Razorcane's Skylab-3 mission:
metaphor's Cassini-Huygens mission (to Saturn and Titan):
asmi's Atlas V 502
p3asant's Ural II Stalina, 300t payload
my Mk1 Pod launcher, and a Scout clone: