This mod will turn the Kerbol system into the (Real) Solar System.
For a list of recommended mods, and one built just for this, see the Realism Overhaul release thread.
Also, check out the RSS Wiki, especially the FAQ!.
10x Rescaled stock-Kerbol system by jsimmons
Additional Planets for RSS, by braininator (using textures from metaphor's old pack). PM author for 8k textures if desired.
1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor
6.4x Kerbol system - Config file for Real Solar System that maintains the stock flavor by Raptor831 and regex
This mod will convert the Kerbol System into the (Real) Solar System, rescaling, moving, and changing KSP's planets, moons, etc. to match our own.
Thanks to asmi for kicking me into to doing this and offering so much help along the way; to ferram for aeronautics and orbital help (and FAR, which is essential), and for countless time spent helping others get the most from this mod (and me the most from my modding); to ZRM for many ideas and info; to yargnit and MedievalNerd for playtesting extraordinaire; to everyone else who offered suggestions, code, help, cool screenshots...
Supreme thanks to regex for code, and dimonnomid and SpacedInvader for incredible art for RSS, and pingopete for his work on RSS - EVE interoperability and atmosphere work for RSS. RSS would not look or perform the way it does (or have gotten released!) without their amazing contributions.
Includes code by Majiir (CompatibilityChecker, licensed as per source) and stupid_chris (ConfigNodeExtensions, licensed CC-BY-NC-SA). Used with permission.
Includes artwork by dimonnomid and SpacedInvader.
Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release.
Module Manager (by sarbian, swamp_ig, and ialdabaoth). See thread for details, license, and source.
Custom Biomes by Trueborn. See thread for details, license, and source. Note that this requires blizz78's Toolbar.
Note: As KSP 0.25 Win x64 has been deemed unstable by SQUAD, RSS is disabled on it for your protection. Please use 32bit KSP on Windows, or use Linux x64.
Follow these directions TO THE LETTER If you do not, or you use a mod manager (which counts as not following these simple two-step directions)...try again, by following the directions.
1. Extract the folders in the archive to KSP/GameData.
2. TEXTURE INSTALLATION
Now, you must select a texture resolution. You may download a premade pack (8192, 4096, or 2048), or pick and choose. Any planets which do not have textures will not have their coloration, features, etc., changed, although they will be made larger. Extract the folder(s) in the pack to KSP/GameData
NOTE: You really should play with the recommended mods. See the Realism Overhaul thread for details.
List of planets:
Mercury is represented by Moho
Venus is represented by Eve
Earth is represented by Kerbin
Moon is represented by Mun
Mars is represented by Duna
Phobos is represented by Bop
Deimos is represented by Gilly
Jupiter is represented by Jool
Io is represented by Pol
Europa is represented by Eeloo
Ganymede is represented by Tylo
Callisto is represented by Ike
Saturn is represented by Dres
Titan is represented by Laythe
Uranus is represented by Minmus
Pluto is represented by Vall
*Fix typo in camera clipping that made the ground flicker (at least it wasn't another loader bug).
*Correct version this time in assembly info.
*Finally fixed (I trust) all remaining issues from the loader rewrite
*Borrowed some PQSMod values from 6.4x Kerbin (kudos to Raptor831 et al)
*Fixed normal map loading
*Added ability to set both far and near clip planes in cfg, added cfg support for camScaledSpace (camScaledSpaceNearClip like cam01FarClip in cfg)
*Water now no longer disappears when close (by setting cam01NearClip to 1)
*Fixed stupidity where I deleted textures after loading them.
*Completely revised loading system to use coroutines, added GUI. RSS will now load at the main menu, over a period of time to allow garbage collection to run. RAM usage should no longer spike as badly. Many thanks to stupid_chris for getting me set up with coroutines, and to Sarbian for help fixing some remaining issues. While loading may take slightly longer, you should be able to use more textures/parts, and you now get a handy GUI to track status.
*Support calling textures from GameDatabase for the scaled space textures (SSColor, SSBump). This allows use combined with Sarbian's DDSLoader.
*Added FOR for the LaunchSites MM patch
*Updated to Custom Biomes 1.6.7
Download Plugin (by clicking here I certify I have read, and will follow, the installation instructions above)
Textures: Download a zip (note instructions above) or click the Textures link pick and choose and place the PNGs in PluginData.
8192x4096 max (does not work on OS X)
New mask for city lights. Replace main.png in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on EVE 7-3.
If you like my work, and want to send something my way, I'm now accepting donations.
If you have an issue with the mod (crash, planets aren't rescaled, etc.) please follow the steps in this post. If you do not, I will ask you to do so before providing support. Gaemplay questions, however, are obviously not affected; this is for "your mod broked!!!".
The Real KSC
Earth and the other orbits (X-Y plane is the equator; notice how tilted we are from the ecliptic)
Ferram launches RISAT-1 (India)
metaphor's Cassini-Huygens mission (to Saturn and Titan):
widmanstatten goes to Mars and back with Apollo-derived hardware
WindShields recreates Mercury-Redstone with stock and procedural parts
The New Planets