17th December 2013, 23:05
I have developed a temporary patch for SCANsat. You can download it here. Just replace the SCANSat.dll with this one.
I have never modded KSP before, and it is mostly just a few hacks. I have tested it and it seems to be working so far (mapping works, display works, science works, minimus biomes work). The only bug so far is related to science retransmission.
I am not the original mod author -- this is just a temporary patch that will be removed at the request of the original author, or when a new patch is released. If you notice any bugs, feel free to note them below and I will take a look at them when I can although cannot guarantee a fix. I'm about to go to sleep now though.
Edit: Did some additional testing on kerbin, mun and minimus with the biome + SAR and they both seem to work fine, aside from some small science issues related to the new retransmission logic. Also tested it with all my mods (Kethane, RemoteTech2, Kerbal Alarm Clock, FAR, Engineer Redux) and seems to be working fine.
Last edited by rickyhewitt; 18th December 2013 at 09:01.
Reason: addtional info
18th December 2013, 00:09
Working great so far. I'm scanning minmus as I type this, the "Parts from my garden shed" parts (scan sat replacement ant.) are also working with this fix. THANK YOU!!
Originally Posted by Phoenix84
18th December 2013, 00:24
menu comes up but can't get the map. debug is showing file not found errors like crazy, but nothing is missing from the B4 original and nothing removed from when used with .22. Wondering if a conflict but the error seems odd for that.
18th December 2013, 00:30
Problem I get is with Kethane. I am using latest Kethane and it conflicts with it. When I go to map to look at grid, the grid isn't there. I can't toggle it off or on. The kethane detector doesn't work, I don't hear it beep when on.
And RasterPropMonitor MFD's mod, the map doesn't show up. So there is more that needs worked on with this.
Edit: I got it working, took the SCANsatRPM folder out of the RasterPropMonitor, until its updated.
Originally Posted by rottielover
Last edited by therealcrow999; 18th December 2013 at 00:39.
18th December 2013, 00:39
Pulled Kethane to test it and SCANSat map is now coming up and scanning seems to be working. Don't know if it's a problem with Kethane or Scanset causing but the two seem to strongly dislike each other at the moment.
It also seems to interfere with Fusebox as that no longer works since getting ScanSat to work.
Last edited by JeffreyCor; 18th December 2013 at 00:54.
Reason: more info
18th December 2013, 00:47
I edited above, found problem.
Originally Posted by JeffreyCor
18th December 2013, 01:05
There are tons of people having issues with the latest Kethane version, there's a bug in his github tracking for it.
Originally Posted by therealcrow999
As for rasterpropmon, I know it's been updated, but I wonder if they updated the part that interfaces with SCANsat? Anyway, point is, it's working to the point where I now have a biome map of Minmus. I'm sure the rest will get sorted out in the coming days.
18th December 2013, 01:20
I've tested Kethane with the SCANsat patch posted by rickyhewitt, and I'm unable to reproduce this. If you encounter the issue, please submit a bug report on the Kethane issue tracker so I can investigate.
Originally Posted by JeffreyCor
18th December 2013, 02:51
Put Kethane back in and Scansat map stopped displaying. Pulled it back out again and Scansat worked find again. Maybe tied to the grid not showing up issue, but just a guess.
18th December 2013, 02:56
Hmm, I also use kethane and haven't noticed anything. I make probes with the kethane scanner and the scansat parts (using alternate models). In fact I BARELY got a probe to Moho just now (about 1km/s dV shy, used probe's ion engine to finish capture), and proceeded to start scanning everything at once. Radar maps started to appear right away, and I could hear the kethane dinging. I turned on the grid and saw it filling in.
Last edited by Phoenix84; 18th December 2013 at 03:13.