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Thread: [PLUGIN+PARTS][0.23] SCANsat terrain mapping

  1. #661
    I have developed a temporary patch for SCANsat. You can download it here. Just replace the SCANSat.dll with this one.

    Note:
    I have never modded KSP before, and it is mostly just a few hacks. I have tested it and it seems to be working so far (mapping works, display works, science works, minimus biomes work). The only bug so far is related to science retransmission.

    I am not the original mod author -- this is just a temporary patch that will be removed at the request of the original author, or when a new patch is released. If you notice any bugs, feel free to note them below and I will take a look at them when I can although cannot guarantee a fix. I'm about to go to sleep now though.

    Edit: Did some additional testing on kerbin, mun and minimus with the biome + SAR and they both seem to work fine, aside from some small science issues related to the new retransmission logic. Also tested it with all my mods (Kethane, RemoteTech2, Kerbal Alarm Clock, FAR, Engineer Redux) and seems to be working fine.
    Last edited by rickyhewitt; 18th December 2013 at 09:01. Reason: addtional info

  2. #662
    Quote Originally Posted by Phoenix84 View Post
    It looks like there are compile errors due to science changes (unless the tip of git is bad).
    I don't know enough about modding KSP to do anything (this is the first time I've compiled a KSP mod).

    For reference, the errors I'm getting:
    SCANsat.cs(14,15): error CS0535: 'SCANsat.SCANsat' does not implement interface member 'IScienceDataContainer.ReviewDataItem(ScienceData) '
    SCANsat.cs(14,15): error CS0535: 'SCANsat.SCANsat' does not implement interface member 'IScienceDataContainer.IsRerunnable()'
    SCANcontroller.cs(293,9): error CS1729: 'ScienceData' does not contain a constructor that takes 4 arguments
    SCANsat.cs(249,54): error CS1729: 'ExperimentResultDialogPage' does not contain a constructor that takes 9 arguments

    I was hoping to get it recompiled tonight, as this is the last major mod I'm waiting for to use 0.23. I'll fiddle around and see if I can figure it out. Maybe I'll just rip out the science (I'm playing sandbox).

    EDIT: It looks like redistributing is allowed, as long as source and license are included.

    EDIT2: Here you go!
    https://www.dropbox.com/s/e48lgu6xfh...CAN-master.zip
    Take the ScanSat.dll from the 'build' directory and replace the old one. I don't know the redist rules on the other binaries in that directory, so I deleted them all (including Mono and Unity assemblies). Note, I am not the original mod developer, don't report any bugs with this to him. I'll try to check back and remove this link after build 5 is posted.
    For reference, I modified SCANcontroller.cs and SCANsat.cs.

    I haven't tested actually scanning, but my old maps showed up. Also be wary of using science with this. I haven't tested that.
    Working great so far. I'm scanning minmus as I type this, the "Parts from my garden shed" parts (scan sat replacement ant.) are also working with this fix. THANK YOU!!

  3. #663
    Sr. Spacecraft Engineer
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    menu comes up but can't get the map. debug is showing file not found errors like crazy, but nothing is missing from the B4 original and nothing removed from when used with .22. Wondering if a conflict but the error seems odd for that.

  4. #664
    Junior Rocket Scientist therealcrow999's Avatar
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    Problem I get is with Kethane. I am using latest Kethane and it conflicts with it. When I go to map to look at grid, the grid isn't there. I can't toggle it off or on. The kethane detector doesn't work, I don't hear it beep when on.

    And RasterPropMonitor MFD's mod, the map doesn't show up. So there is more that needs worked on with this.

    Edit: I got it working, took the SCANsatRPM folder out of the RasterPropMonitor, until its updated.

    Quote Originally Posted by rottielover View Post
    Working great so far. I'm scanning minmus as I type this, the "Parts from my garden shed" parts (scan sat replacement ant.) are also working with this fix. THANK YOU!!
    Last edited by therealcrow999; 18th December 2013 at 00:39.

  5. #665
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    Pulled Kethane to test it and SCANSat map is now coming up and scanning seems to be working. Don't know if it's a problem with Kethane or Scanset causing but the two seem to strongly dislike each other at the moment.
    It also seems to interfere with Fusebox as that no longer works since getting ScanSat to work.
    Last edited by JeffreyCor; 18th December 2013 at 00:54. Reason: more info

  6. #666
    Junior Rocket Scientist therealcrow999's Avatar
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    I edited above, found problem.

    Quote Originally Posted by JeffreyCor View Post
    Pulled Kethane to test it and SCANSat map is now coming up and scanning seems to be working. Don't know if it's a problem with Kethane or Scanset causing but the two seem to strongly dislike each other at the moment.

  7. #667
    Quote Originally Posted by therealcrow999 View Post
    Problem I get is with Kethane. I am using latest Kethane and it conflicts with it. When I go to map to look at grid, the grid isn't there. I can't toggle it off or on. The kethane detector doesn't work, I don't hear it beep when on.

    And RasterPropMonitor MFD's mod, the map doesn't show up. So there is more that needs worked on with this.

    Edit: I got it working, took the SCANsatRPM folder out of the RasterPropMonitor, until its updated.
    There are tons of people having issues with the latest Kethane version, there's a bug in his github tracking for it.

    As for rasterpropmon, I know it's been updated, but I wonder if they updated the part that interfaces with SCANsat? Anyway, point is, it's working to the point where I now have a biome map of Minmus. I'm sure the rest will get sorted out in the coming days.

  8. #668
    Quote Originally Posted by JeffreyCor View Post
    Pulled Kethane to test it and SCANSat map is now coming up and scanning seems to be working. Don't know if it's a problem with Kethane or Scanset causing but the two seem to strongly dislike each other at the moment.
    I've tested Kethane with the SCANsat patch posted by rickyhewitt, and I'm unable to reproduce this. If you encounter the issue, please submit a bug report on the Kethane issue tracker so I can investigate.

  9. #669
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    Put Kethane back in and Scansat map stopped displaying. Pulled it back out again and Scansat worked find again. Maybe tied to the grid not showing up issue, but just a guess.

  10. #670
    Hmm, I also use kethane and haven't noticed anything. I make probes with the kethane scanner and the scansat parts (using alternate models). In fact I BARELY got a probe to Moho just now (about 1km/s dV shy, used probe's ion engine to finish capture), and proceeded to start scanning everything at once. Radar maps started to appear right away, and I could hear the kethane dinging. I turned on the grid and saw it filling in.
    Last edited by Phoenix84; 18th December 2013 at 03:13.

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