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Thread: [0.23.5][7-3] EnvironmentalVisualEnhancements: NEW! VolumetricClouds!

  1. #1

    [0.23.5][7-3] EnvironmentalVisualEnhancements: NEW! VolumetricClouds!

    City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet.

    FAQ:

    • Is this where all the awesome cloud Reddit photos are from?
      Yes.
    • Does it confilict with Universe/Texture Replacer?
      No.
    • Why do the city light flicker and have weird patterns sometimes (LKO)?
      It's called Z-fighting, and for now, you have to live with it until I find a better way to fix it.
    • What if I only want lights or clouds?
      You can delete the plugins you don't want in GameData/EnvironmentalVisualEnhancements/Plugins
    • How do I install?
      Dump the contents of the zip file into your KSP install folder. Make sure to MERGE contents.
    • What do I do if I don't get clouds/lights?
      Probably installed incorrectly. Double check this first. If still nothing, go into KSP_Data and send me the output_log.txt file via dropbox or google docs so i can narrow down the issue. But PLEASE double check that everything was installed correctly first. (you should have BoulderCo and EnvironmentalVisualEnhancements folders in GameData)




    *Packs below have not yet been updated to the new config mechanism. They will not work until updated.*

    For a stunning pack by Astronomer look here: http://forum.kerbalspaceprogram.com/...l=1#post908262
    For a stunning pack by Proot look here: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-8-Visual-Enhancements-Clouds-City-Lights?p=923843&viewfull=1#post923843

    For duna dust storms: http://forum.kerbalspaceprogram.com/...=1#post1070777

    Code:
    7-3:
    Fixed RSS compatibility. I still recommend different configs.
    7-2:
    Fixes the config mechanism, adds better support for multiple config files.
    7-1:
    Completely re-did configs, much more accessible to modders.
    Rename.
    Added volumetrics.
    6-8:
    -2:
    Fixed "fadeDist" config problem
    Moved to new rendering mechanism, changed configs considerably. Slightly better performance.
    6-7:
    Moved to PNG, force mipmap generation.
    6-6:
    8K texture
    Fixed texture seam.
    6-4:
    GUI fixes/improvements
    6-3:
    Added choice in shader/spheremapping (default is non-cubic). Back to normal memory usage.
    6-2:
    Memory fixes, Bump map fix.
    6-0:
    Completely re-did the sphere overlays and associated shaders. Textures are now applied via procedural uv inside shader. Main textures are converted to cubic textures and detail and bump are applied as tri-planar.
    This means poles look perfect.
    Altered config file format slightly to fit new texture method.
    Main textures MUST now be 2nXn (width must be twice as long as height).
    Removed test cloud generation from gui.
    5-3:
    Fixed loading bug for shader params
    Improved volumetric cloud generation
    5-2:
    Fixed Cloud Save & load
    Added More Load functionality to clouds
    Compress textures at load to save an additional ~20MB
    5-1:
    Cloud Config now has entry for GUI hot-key
    GUI has option for reset.
    5:
    GUI! Access it by ALT+N.
    UV "Fix". Poles pinch, but it is better than the swirl.
    Thanks to:
    5thHorseman for the lights texture
    CaptRobau for the kerbin cloud texture
    Lack for the config and additional textures for Eve, Duna, Laythe, and Jool
    Tw1 for the new city lights detail texture
    therealcrow999 for config updates
    NathanKell for texture updates
    Majiir for overlay examples and hints.

    Next up:
    Option to disable in mapview
    http://forum.kerbalspaceprogram.com/...l=1#post871331
    Volumetric Clouds!

    Attempt:
    Planetary Aurora
    Planetary Rings!
    Thick atmosphere/fog for locations like Jool
    Procedural Cloud Cover

    Possibly:
    Actual Cities/Towns/Farms/Roads/etc.
    Weather






    Download:
    [High Res] https://github.com/rbray89/Environme...ag/Release-7-3
    [Low Res] https://github.com/rbray89/Environme.../Release-7-3LR

    Source:
    https://github.com/waka324/VisualEnhancements/

    License (MIT):
    https://github.com/waka324/VisualEnh...ster/README.md
    Last edited by rbray89; 17th April 2014 at 23:29.

  2. #2
    Sweet, we have city lights before we have cities

  3. #3

  4. #4
    Any performance drops?

  5. #5
    Quote Originally Posted by theSpeare View Post
    Any performance drops?
    I have'nt noticed any. Though memory might be a concern if you have lots of mods.

  6. #6
    Quote Originally Posted by theSpeare View Post
    Any performance drops?
    I haven't noticed any, but I've not done a benchmark. Sometimes things stutter but I don't know if that's the mod or just KSP.
    I explore Career Mode from Tech 0 to (hopefully) bases on every landable planet and moon!

    Season 1

    Season 2
    KSP, the only space program where sometimes getting out and pushing is the best option.

    "It's in Alpha" isn't an argument. It's an objective assessment. It's not my fault that it continues to be relevant.

    We have a word for docking at high velocity. It's called crashing.

  7. #7
    Sr. Spacecraft Engineer
    Join Date
    May 2013
    Location
    Sitting on computer, playing KSP
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    351
    "on any planet you like" wait what? we can put citys on duna and even Jool?!?

    Edit: oh woops its just the clouds aww.
    Hello! My name is Pigbear!

  8. #8
    Haha, just clouds, but maybe in the future...

  9. #9
    Sr. Spacecraft Engineer
    Join Date
    May 2013
    Location
    Sitting on computer, playing KSP
    Posts
    351
    Quote Originally Posted by rbray89 View Post
    Haha, just clouds, but maybe in the future...
    that would be awesome I want my Eve city!
    Hello! My name is Pigbear!

  10. #10
    This is Awesome!, now i can see city lights on the mun! :3

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