City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet.
- Is this where all the awesome cloud Reddit photos are from?
- Does it confilict with Universe/Texture Replacer?
- What if I only want lights or clouds?
You can delete the folders you don't want in GameData/BoulderCo/
- How do I install?
Dump the contents of the two zip files into your KSP install folder. Make sure to delete any old GameData/EnvironmentalVisualEnhancements or GameData/BoulderCo folder before install.
- What do I do if I don't get clouds/lights?
Probably installed incorrectly. Double check this first. If still nothing, go into KSP_Data and send me the output_log.txt file via pastebin, dropbox, or google docs so i can narrow down the issue. But PLEASE double check that everything was installed correctly first. (you should have BoulderCo and EnvironmentalVisualEnhancements folders in GameData)
Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me.
7-4: License update.
Fixed RSS compatibility. I still recommend different configs.
Fixes the config mechanism, adds better support for multiple config files.
Completely re-did configs, much more accessible to modders.
Fixed "fadeDist" config problem
Moved to new rendering mechanism, changed configs considerably. Slightly better performance.
Moved to PNG, force mipmap generation.
Fixed texture seam.
Added choice in shader/spheremapping (default is non-cubic). Back to normal memory usage.
Memory fixes, Bump map fix.
Completely re-did the sphere overlays and associated shaders. Textures are now applied via procedural uv inside shader. Main textures are converted to cubic textures and detail and bump are applied as tri-planar.
This means poles look perfect.
Altered config file format slightly to fit new texture method.
Main textures MUST now be 2nXn (width must be twice as long as height).
Removed test cloud generation from gui.
Fixed loading bug for shader params
Improved volumetric cloud generation
Fixed Cloud Save & load
Added More Load functionality to clouds
Compress textures at load to save an additional ~20MB
Cloud Config now has entry for GUI hot-key
GUI has option for reset.
GUI! Access it by ALT+N.
UV "Fix". Poles pinch, but it is better than the swirl.
5thHorseman for the lights texture
CaptRobau for the kerbin cloud texture
Lack for the config and additional textures for Eve, Duna, Laythe, and Jool
Tw1 for the new city lights detail texture
therealcrow999 for config updates
NathanKell for Even MORE texture updates
Majiir for overlay examples and hints.
Thick atmosphere/fog for locations like Jool
Procedural Cloud Cover
[High Res] https://github.com/rbray89/Environme...tag/EVE-1.05-3
This is done in my spare time, and any contribution helps!