City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet.
- Is this where all the awesome cloud Reddit photos are from?
- Does it confilict with Universe/Texture Replacer?
- Why do the city light flicker and have weird patterns sometimes (LKO)?
It's called Z-fighting, and for now, you have to live with it until I find a better way to fix it.
- What if I only want lights or clouds?
You can delete the plugins you don't want in GameData/EnvironmentalVisualEnhancements/Plugins
- How do I install?
Dump the contents of the zip file into your KSP install folder. Make sure to MERGE contents.
- What do I do if I don't get clouds/lights?
Probably installed incorrectly. Double check this first. If still nothing, go into KSP_Data and send me the output_log.txt file via dropbox or google docs so i can narrow down the issue. But PLEASE double check that everything was installed correctly first. (you should have BoulderCo and EnvironmentalVisualEnhancements folders in GameData)
- I'm running KSP on a Mac and it looks all weird and has splits and stuff.
You will have to use Low-res. Macs don't support the 8K textures.
Thesonicgalaxy has put together an awesome pack here: http://forum.kerbalspaceprogram.com/...pril-23rd-2014
For a stunning pack by Proot look here: http://forum.kerbalspaceprogram.com/threads/76972-0-23-5-KSPRC-Renaissance-Compilation-artworks-remake-V-0-1-514-HOTFIX-19-4-14
For a stunning pack by Astronomer look here: http://kerbal.curseforge.com/ksp-mod...l-pack-v3-beta
For duna dust storms: http://forum.kerbalspaceprogram.com/...=1#post1070777
*Packs below have not yet been updated to the new config mechanism. They will not work until updated.*
Thanks to:Code:7-4: License update. 7-3: Fixed RSS compatibility. I still recommend different configs. 7-2: Fixes the config mechanism, adds better support for multiple config files. 7-1: Completely re-did configs, much more accessible to modders. Rename. Added volumetrics. 6-8: -2: Fixed "fadeDist" config problem Moved to new rendering mechanism, changed configs considerably. Slightly better performance. 6-7: Moved to PNG, force mipmap generation. 6-6: 8K texture Fixed texture seam. 6-4: GUI fixes/improvements 6-3: Added choice in shader/spheremapping (default is non-cubic). Back to normal memory usage. 6-2: Memory fixes, Bump map fix. 6-0: Completely re-did the sphere overlays and associated shaders. Textures are now applied via procedural uv inside shader. Main textures are converted to cubic textures and detail and bump are applied as tri-planar. This means poles look perfect. Altered config file format slightly to fit new texture method. Main textures MUST now be 2nXn (width must be twice as long as height). Removed test cloud generation from gui. 5-3: Fixed loading bug for shader params Improved volumetric cloud generation 5-2: Fixed Cloud Save & load Added More Load functionality to clouds Compress textures at load to save an additional ~20MB 5-1: Cloud Config now has entry for GUI hot-key GUI has option for reset. 5: GUI! Access it by ALT+N. UV "Fix". Poles pinch, but it is better than the swirl.
5thHorseman for the lights texture
CaptRobau for the kerbin cloud texture
Lack for the config and additional textures for Eve, Duna, Laythe, and Jool
Tw1 for the new city lights detail texture
therealcrow999 for config updates
NathanKell for Even MORE texture updates
Majiir for overlay examples and hints.
Option to disable in mapview
Thick atmosphere/fog for locations like Jool
Procedural Cloud Cover
[High Res] https://github.com/rbray89/Environme...leases/tag/7-4
This is done in my spare time, and any contribution helps!