City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet.
This mod DOES NOT conflict with Universe Replacer. (Though it does use a bit of ram for the textures)
For a stunning pack by Astronomer look here: http://forum.kerbalspaceprogram.com/...l=1#post908262
Moved to PNG, force mipmap generation.
Fixed texture seam.
Added choice in shader/spheremapping (default is non-cubic). Back to normal memory usage.
Memory fixes, Bump map fix.
Completely re-did the sphere overlays and associated shaders. Textures are now applied via procedural uv inside shader. Main textures are converted to cubic textures and detail and bump are applied as tri-planar.
This means poles look perfect.
Altered config file format slightly to fit new texture method.
Main textures MUST now be 2nXn (width must be twice as long as height).
Removed test cloud generation from gui.
Fixed loading bug for shader params
Improved volumetric cloud generation
Fixed Cloud Save & load
Added More Load functionality to clouds
Compress textures at load to save an additional ~20MB
Cloud Config now has entry for GUI hot-key
GUI has option for reset.
GUI! Access it by ALT+N.
UV "Fix". Poles pinch, but it is better than the swirl.
5thHorseman for the lights texture
CaptRobau for the kerbin cloud texture
Lack for the config and additional textures for Eve, Duna, Laythe, and Jool
Tw1 for the new city lights detail texture
therealcrow999 for config updates
NathanKell for texture updates
Majiir for overlay examples and hints.
Option to disable in mapview
Volumetric Clouds (to fly through)
Procedural Cloud Cover
[High Res] https://github.com/waka324/VisualEnh...leases/tag/6-7
[Low Res] https://github.com/waka324/VisualEnh...tag/6-7-LowRes