View Poll Results: Which parts of the pack do you use?

Voters
64. You may not vote on this poll
  • X3 Engine

    39 60.94%
  • X2 Engine

    34 53.13%
  • BB engines

    26 40.63%
  • Aerospike

    17 26.56%
  • Attachment points

    29 45.31%
  • Auto Stagers

    23 35.94%
  • Fuel Controllers

    18 28.13%
  • Radio Controller

    9 14.06%
  • Tank System

    43 67.19%
  • OMS system

    34 53.13%
Multiple Choice Poll.
Page 1 of 50 12311 ... LastLast
Results 1 to 10 of 491

Thread: [0.23.5] 16-Mar |Space Shuttle Engines V1.2 - Bugfixes and minor improvements

  1. #1

    Arrow [0.23.5] 16-Mar |Space Shuttle Engines V1.2 - Bugfixes and minor improvements






    Klockheed Martian Engine Manufacture - Spaces shuttle engine pack



    Parts:

    * X0, X2 and X3 Space Shuttle Engines
    * X4 Linear Aerospike Engine
    * Orbital Maneuvering System (OMS) Engine
    * Double - Orbital Maneuvering System (OMS) Engine
    * Shuttle Shoulders attachment point for OMS
    * Two big 2.5m engines. One can rotate (check action groups and context menu)
    * Four tank shapes in four different sizes (16 parts in total)
    * Four fuel breakers for controlling fuel flow
    * Two fuel controllers for controlling fuel lines' flow
    * Four automatic staging and action group devices
    * Radial mount for shuttle engines
    * A number of example vessels
    * A fuel valve

    ------------------------------

    About the pack:

    The goal was to make the parts to build shuttles by only using this pack, stock parts and maybe other parts like B9 aerodynamic parts.

    The engines are can combined with bi-, tri-, and quad-couplers (strut the stronger X3 engine). A NASA shuttle-like appearance can be achieved with the tricoupler.

    The two weaker engines allow orbital maneuvers because the shuttle main engines will be useless after dropping the main tank moves the center of mass into the vessel. The OMS drives are useless in atmosphere.

    The fuel tanks come in four sizes, allowing various asymmetric shuttle-alike rockets.

    Fuel flow breakers balance tank center of mass (CoM) which must carefully: your tank's weight and vertical position, along with your engines' and boosters' power, determine your CoM's alignment with your center of thrust. The engines' large gimballing stabilizes craft.

    The main engines fly crooked with the CoM right above them and at full throttle overheat.



    Installation Instructions
    ---------------------------
    IMPORTANT: Please delete the old Klockheed Martian folder before updating. Please also delete the example craft files.
    NOTE: The update 0.9.1 may break existing ships with action group triggers. If you want to recover your ships, you can copy the parts from the Legacy folder into your Klockheed Martian folder. This will give you the outdated action groupdevices back.

    For a description of the SmartParts included in this pack visit: http://forum.kerbalspaceprogram.com/threads/64227

    Example Craft
    The example craft are supposed to give you an idea how to setup the engines, fuel controllers, tracks, etc.

    Atlantis and Endeavor require procedural wings and B9.
    Explorer requires B9.

    Changelog:

    Removed old changelog from before V1.0

    V1.0 Art Pass, Cryo Effects, Balancing, OMS
    * Particle based pre-launch effect
    * Art pass: Better looking tank system (more similar to the actual shuttle tank textures)
    * Switched vacuum and sea level LSP. The engines are more realistic now.
    * Fixed offset for dual OMS engines. They fly straight now.
    * Added OMS version of X0 engine.
    * Fuel valve for getting rid of excess fuel before reentry
    * The tank system has built-in smart part fuel sensors now. Right click on a tank.
    * Smart parts update (see smart parts for details)

    V1.1 Sparkers and gimbal fixes
    * Space shuttle spakers as launch effects (attach to launch clamps)
    * Gimballing now also activates when engine is activated via action groups
    * Gimballing now automatically turns off when the engine is deactivated
    * Pitch can now be changed (+/-) via action groups. Close the context menu to adjust pitch during flight!
    * New example craft
    * Gimbal support for ModuleEnginesFX
    * Smart Parts update (see smart parts for details)
    * OMS systems now have visual gimballing

    V1.2 RS-25 high detail SSME and improved FAR compatibility
    * New SSME lookalike engine
    * Improved FAR compatibility (tank node sizes fixed)

    V1.2.1 Small fixes
    * Reduced memory footprint by deleting unused textures
    * Smart parts update
    * Rotated SSME engine to match positive x axis
    * Added +5 degree pitch option to action groups

    IMPORTANT: Please delete the old Klockheed Martian folder before updating. Please also delete the example craft files.
    PLEASE NOTE: The update 0.9.1 may break existing ships with action group triggers. If you want to recover your ships, you can copy the parts from the Legacy folder into your Klockheed Martian folder. This will give you the outdated action groupdevices back.


    Here are some pictures of the example craft included in the pack.


    Here is an inspirational album of some users' designs. Admirable work!



    ------------------------------
    Credits and Acknowledgments

    Thanks to careo for letting me use his gimballing code in the first versions of this mod.
    Thanks to Firov for his altitude smart parts suggestion
    Thanks to Duxwing for copy-editing SSE's and SmartParts front page and README.
    Thanks to wasmic and Firov for improving the game balance of the engines


    License
    ------------------------------
    This work is shared under Creative Commons CC BY-NC-ND 3.0 license.
    You may non-commercially share it as-is with credit to the author in the download and on the download page.
    Please contact me if you want to modify or extend the code.
    Author: dtobi
    ------------------------------


    DOWNLOAD LINK LATEST RELEASE: https://dl.dropboxusercontent.com/u/...-16-v1.2.1.zip


    (Download link older release for KSP .22:https://dl.dropboxusercontent.com/u/...-24-v0.8.1.zip


    Download of KM_Gimbal: https://github.com/dtobi/km_Gimbal





    Links, Videos and Tutorials

    Last edited by dtobi; 5th April 2014 at 04:04. Reason: update

  2. #2
    Do these engines detect and thrust through the vessel CoM like the real shuttle?

  3. #3
    Is these engine work through the vessel COM????????

  4. #4
    Quote Originally Posted by forsaken1111 View Post
    Do these engines detect and thrust through the vessel CoM like the real shuttle?
    The SAS does that. These engines have are inclined and have a large gimbal range. The thrust goes through the CoM automatically (within reasonable bounds).

  5. #5
    I Stand corrected.
    Last edited by Bobhendly; 30th October 2013 at 14:35. Reason: I Like Cheese.
    Quote Originally Posted by sirkut View Post
    You may be lactating. Seek help.

  6. #6
    Heh, not my thread. He deleted his original post which was what I was asking about.
    Last edited by Specialist290; 30th October 2013 at 15:14. Reason: Removing reference to quoted material that was deleted by that post's poster.

  7. #7
    Sorry. I edited the first post and it deleted it... Damn.

  8. #8
    Now its back :-)
    Last edited by dtobi; 30th October 2013 at 14:17.

  9. #9
    Seems interesting if you can work out the issues. I'll give it a try.

  10. #10
    Could you make a bigger variation to fit with B9 HL fuselage? Thx

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •