My accomplishments for the game, from 0.21-0.23 so far --- Been playing since 0.18.2!
KSP Let's Play Series <---
Hey, just a notion I came up with. The OMS look small as crap, especially considering the size of the included mounts and how much thrust they produce (double gives that of 3 LV909s!). Has it ever crossed your mind to double their size?
I just downloaded these engines for the first time, and a I must say that you all did a great job. I noticed that these engines seem to be VERY powerful for their size (especially the smaller ones). Any rationale for the rated thrust of the engines?
dtobi: looks awesome, i will put them everywhere
pWings, stretchySRB (onbord LFO and monoprop tanks, external LFO drop tank), kerbpaint (to paint the pWings), KW rocketry (stronger struts, SRBs, battery banks), remotetech2 (antenna), real chutes (drag chute for landing), editor extention for constructing (mainly to change SPH/VAB mode for attachment and launching from launchpad), a selfmade life support service module for TAC life support, raster prop monitor (for better IVA and cam parts for IVA view of docking and cargo).
i'll release the shuttle when i've finished the life support module
Hey everyone, not sure if anyone still looks at this thread (they should because this mods kicks ass) but I have run into a horrible problem:
In the VAB the stock shuttles (KM Atlantis, KM Endevour, etc) that come with the mod file say "This ship contains locked or unavailable parts."
I have tried re-installing B9 Aerospace and this mod and nothing seems to work. I really love the stock shuttles so any help would be awesome. I am playing KSP .23 and Sandbox mode.
How about adding compatibility for additional fuels? Currently the Fuel Sensor and the Valve are only working with Stock fuels, so kinda useless for RealFuels :-/
Wow, those prelaunch effects are pretty darn hot! Or should I say, they're freezing cool! ;D