View Poll Results: Which parts of the pack do you use?

Voters
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  • X3 Engine

    39 60.94%
  • X2 Engine

    34 53.13%
  • BB engines

    26 40.63%
  • Aerospike

    17 26.56%
  • Attachment points

    29 45.31%
  • Auto Stagers

    23 35.94%
  • Fuel Controllers

    18 28.13%
  • Radio Controller

    9 14.06%
  • Tank System

    43 67.19%
  • OMS system

    34 53.13%
Multiple Choice Poll.
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Thread: [0.23.5] 20-Apr |Space Shuttle Engines V1.3 - New FX and stackable x0 OMS

  1. #361

  2. #362
    Junior Rocket Scientist Woopert's Avatar
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    Quote Originally Posted by dtobi View Post
    http://i.imgur.com/ccRPKHH.jpg

    Cryo Effects:

    http://i.imgur.com/9QB2tZ7.jpg

    http://i.imgur.com/kIjguS6.jpg



    V1.0 Art Pass, Cryo Effects, Balancing, OMS
    * Particle based pre-launch effect
    * Art pass: Better looking tank system (more similar to the actual shuttle tank textures)
    * Switched vacuum and sea level LSP. The engines are more realistic now.
    * Fixed offset for dual OMS engines. They fly straight now.
    * Added OMS version of X0 engine.
    * Fuel valve for getting rid of excess fuel before reentry
    * The tank system has built-in smart part fuel sensors now. Right click on a tank.
    * Smart parts update (see smart parts for details)

    Those effects look awesome! Great work !

    Quote Originally Posted by acc View Post
    cool update. does the fuel valve generate thrust?

    and because you like to see what's made whit your parts, here my latest shuttle for .23, the Kerbal Space Shuttle (KSS) Kerkin:
    http://i.imgur.com/u8jd9yg.png
    (named to Commander Kerkin Kerman, died on a early test mission with the prototype shuttle)

    body flap works as well (as 10 degree pitch-only control surface, because set as flap it only trims downwards) and thanks to real chutes for a working on-ground drag chute.

    i upload a full album from launch to landing later, i just need to land it. it glides verry well, but since the latest KSP update i have heavy lags on kerbin surface, so it's hard to land everything.
    Nice work, what mods does it use? I see the Space Shuttle engines and B9 Aerospace. A download would be nice as well.

    My accomplishments for the game, from 0.21-0.23 so far --- Been playing since 0.18.2!

    KSP Let's Play Series <---

  3. #363
    Sr. Colonization Engineer
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    Hey, just a notion I came up with. The OMS look small as crap, especially considering the size of the included mounts and how much thrust they produce (double gives that of 3 LV909s!). Has it ever crossed your mind to double their size?
    Why am I so inactive now? Read this blog entry.
    Miscellaneous stuff of mine:
    Creator of and Kolonizationist in the K3 collab project.
    Guppy orbiters by SSI <= Dated; being rebuilt.
    Starpoint Shipyard, my active project
    Wanna know how my sig looks like this? PM me to find out.

  4. #364
    Initiating roll program SkyHook's Avatar
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    I just downloaded these engines for the first time, and a I must say that you all did a great job. I noticed that these engines seem to be VERY powerful for their size (especially the smaller ones). Any rationale for the rated thrust of the engines?

  5. #365
    Space Shuttle Engineer acc's Avatar
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    dtobi: looks awesome, i will put them everywhere

    Quote Originally Posted by Woopert View Post
    Nice work, what mods does it use? I see the Space Shuttle engines and B9 Aerospace. A download would be nice as well.
    thank you. yes, thats right, and:

    pWings, stretchySRB (onbord LFO and monoprop tanks, external LFO drop tank), kerbpaint (to paint the pWings), KW rocketry (stronger struts, SRBs, battery banks), remotetech2 (antenna), real chutes (drag chute for landing), editor extention for constructing (mainly to change SPH/VAB mode for attachment and launching from launchpad), a selfmade life support service module for TAC life support, raster prop monitor (for better IVA and cam parts for IVA view of docking and cargo).

    i'll release the shuttle when i've finished the life support module
    Last edited by acc; 22nd January 2014 at 22:55.

  6. #366
    Hey everyone, not sure if anyone still looks at this thread (they should because this mods kicks ass) but I have run into a horrible problem:

    In the VAB the stock shuttles (KM Atlantis, KM Endevour, etc) that come with the mod file say "This ship contains locked or unavailable parts."

    I have tried re-installing B9 Aerospace and this mod and nothing seems to work. I really love the stock shuttles so any help would be awesome. I am playing KSP .23 and Sandbox mode.

  7. #367
    How about adding compatibility for additional fuels? Currently the Fuel Sensor and the Valve are only working with Stock fuels, so kinda useless for RealFuels :-/

  8. #368
    Space Shuttle Engineer acc's Avatar
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    i found a bug: disabling the prelaunch effects on the editor tweakables does not work.

  9. #369
    Sr. Spacecraft Engineer
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    Wow, those prelaunch effects are pretty darn hot! Or should I say, they're freezing cool! ;D

  10. #370
    Space Shuttle Engineer acc's Avatar
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    just a small impressions album of a launch by night:



    from my blog post Kerbal Space Shuttle Program Continued, where i talk about this mod too

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