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Thread: [0.23.5] StretchySRB: A StretchyTanks Continuation v9 Final Pre-PP edition 3/21/14

  1. #1

    [0.23.5] StretchySRB: A StretchyTanks Continuation v9 Final Pre-PP edition 3/21/14

    StretchySRB is a continuation of StretchyTanks by the great AncientGammoner.
    Note: StrechySRB is in the process of being replaced by Procedural Parts. This will be the final release of StretchySRB under this name; for all further development (and many amazing new features) see the PP thread.

    My StretchySRB patch to StretchyTanks grew and grew. Along with the minor fixes and the SRB, I've now totally redone how textures are found and loaded, which means anyone can add textures to their ST install just by adding a texture or two somewhere and either editing STTextures.cfg or doing it via ModuleManager. Rather than posting new patches all the time in the ST thread I'm finally making a new thread.

    From the Readme:
    This addon is by NathanKell, e-dog, and swamp_ig, featuring models by Tiberion and further textures by Chestburster and Dante80.

    This addon to Stretchy Tanks adds a conic tank, two Stretchable SRBs, a new texture system, and some fixes.
    *Node size scales when resizing super-stretchy tanks
    *stock ST texture stays in aspect when stretching tanks
    *will show all resources in tank when you mouseover
    *Proper integration with Modular Fuel Tanks or Real Fuels (REQUIRES MFT v4/RF v4 or above!) - when done stretching, go into action editor->tank setup and update each fuel amount the desired amount to get your final amount.
    *and a few other misc logic tweaks

    Note when using with Real Fuels: Stretchy SRB is ModularEngines enabled, so your thrust will be corrected when not in vacuum. It is also techlevel enabled, although only Isp will change (not casing mass).

    The new texture system works off confignodes. There is a file in the StretchyTanks/Parts folder called STTextures.cfg that defines the textures. You can create your own textures, place them in any location, and use ModuleManager to add the appropriate nodes to the STRETCHYTANKTEXTURES node. All documentation on the node syntax is in the STTextures.cfg file.

    Note: this SUPERCEDES any prior Stretchy Tanks-related work by either NathanKell or Starwaster.

    INSTALL:
    DELETE YOUR OLD STRETCHYTANKS FOLDER in the KSP/GameData folder. Then unzip this folder to KSP/GameData
    You may also find, in the StretchyTanks/Parts folder, a Template file with the grit layers I use to make the tanks look slightly worn. Feel free to use it and make (and post!) new textures!

    License remains CC-BY-SA 3.0 Unported

    Changelog
    v9 =\/=
    *Final pre-Procedural Parts release
    *Moved RF tanks over to RF mod. Will no longer clutter partlist
    *Deprecate non-superstretchy tanks (available to old craft but hidden in part list)
    *Support RF v6
    *Fix heatProduction for SRBs when using DRE
    *Add Version Checker (Majiir / Ferram)
    *Add "utilization" factor: essentially a hack to allow you to copy real rockets. Fat short tanks should have lower utilization; long tall tanks should have higher. Example values: Titan II lower stage: 0.87. Saturn V lower stage: 0.8. Titan II upper stage: 0.7. Atlas D through I: ~0.85. ***NOTE: you MUST rescale the tank slightly after changing utilization or the volume won't update. After that, you can scale it back.***
    ===============
    Showing off the new tank textures and conic tank (with a faired interstage). Note the Delta II-like top stage, an orange cyrogenic mid stage, and a Saturn V like lower stage. Also note the German-like procedural fairings (available as a ST texture). Further, note the four StretchySRBs.



    Sea Level / Vacuum SRB nozzles by Tiberion

    Download
    Source on Github

    =========================
    Texture Library
    Additional textures for your tanks.

    Planeguy868: Download. Installation instructions: download and extract it to KSP's GameData folder.
    Preview:


    Ferram4's Saturn and Nova Textures:
    Download. Installation instructions in zip.
    Preview:


    blackheart612:
    Full thread!
    Previews:
    Last edited by NathanKell; 8th April 2014 at 18:49.

  2. #2
    Junior Rocket Scientist MedievalNerd's Avatar
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    This is simply the best thing ever, maintained by one of the greatest!

    Seriously, so many fuel tanks can go on the way side with this mod! And since I'm one of those people with mod fever, this helps reduce memory footprint by allowing me to remove at least a good 50 superfluous tanks!

    Save memory, go stretchy!
    The Medieval Nerd
    "Patience is a virtue."

    Realistic Progression LITE - Tech Tree & Plugin + Tweak Pack - LINK
    Realistic Tech Tree Overhaul Development Thread : link (Created by NathanKell & myself)
    Custom Experiment & Data Recorder Plugin Thread: http://forum.kerbalspaceprogram.com/...ic-Experiments (Created by Myself)

  3. #3
    Rocketry Enthusiast blubbermonkeys's Avatar
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    You're on a spree with absolutely amazing mods.

  4. #4
    Does this fix the SRB's resetting to the center of the craft if you revert to VAB?

    I absolutely agree with @blubbermonkeys! You're doing great work @Nathan. Amazing work!

  5. #5
    Could you add a "ballon tank" variant of the stretchy tank? It'd be like regular tanks, but much lighter, much weaker and with no capability for surface attachments. Also, is there any correlation between the orange texture and presence of MFT-based insulation? I think you should include that, too.

    Also, I've just got an idea. Stretchy Tanks scales the base model, right? Would that be possible to add stretchy adapters (fixed ratio, I guess), nosecones or KW-style Soyuz tanks? Also, a stretchy endcap would be neat for Shuttle-style tanks.

  6. #6
    Quote Originally Posted by Dragon01 View Post
    Could you add a "ballon tank" variant of the stretchy tank? It'd be like regular tanks, but much lighter, much weaker and with no capability for surface attachments. Also, is there any correlation between the orange texture and presence of MFT-based insulation? I think you should include that, too.

    Also, I've just got an idea. Stretchy Tanks scales the base model, right? Would that be possible to add stretchy adapters (fixed ratio, I guess), nosecones or KW-style Soyuz tanks? Also, a stretchy endcap would be neat for Shuttle-style tanks.
    Are adapters really needed when you have procedural interstages?
    Balloon, centaur-like, tanks would be cool.
    Also spherical tanks would be cool. I'm thinking N1.
    Would spherical tanks be possible to implement?

  7. #7
    Not a Spacecraft Engineer Daniel345's Avatar
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    Man, you're awesome!

  8. #8
    Adapters would be neat for when you don't really need a fairing, but rather want to fill the adapter with fuel. Oh, and I support the spherical tank idea. N1 has some incredibly complex fairings, so I don't think you could recreate it just with this, but spherical tanks would be generally useful for orbital ships where aerodynamics are not a problem.

  9. #9
    When you stretch an SRB are you increasing thrust or burn time?

  10. #10
    Thrust, IIRC, but that's not very important. You adjust burn time to get any thrust/burn time ratio you want.

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