64-bit Windows KSP is NOT supported due to it being an unstable mess.
The OS itself is supported, however (ie, 32-bit KSP running on 64-bit Windows).
Nobody will stop you from modifying it to work, but you will get NO support. Anybody distributing a modified version of Extraplanetary Launchpads (for any reason, actually) must make it prominently clear that it is not Extraplanetary Launchpads as released by me. This is actually one of the requirements in the GPL.
Also, by releasing a modified version, you agree to accept all responsibility. This is the reason for the attribution rule in the GPL: so your victims come crying to you rather than to me.
This is the new thread for Extraplanetary Launchpads as skykooler has asked me to officially take over the project. Old thread
A nice quick tutorial writeup by Starstrider42
Known Issue: there is a problem with older versions of Science Alert causing EL builds to fail. Should you have trouble with EL and Science Alert, be sure to install the latest version.
Download: Extraplanetary Launchpads v5.0.2.
- 5.0.2, 5.0.1, 5.0.0
- 4.3.1, 4.3.0
- 4.2.3, 4.2.2, 4.2.1, 4.2
- 4.1.2, 4.1.1, 4.1
- 4.0.3, 4.0.2, 4.0.1, 4.0
Source code (GPL): github.
Issue tracker: issues
- Module Manager to allow pods to become workshops (albeit poor quality). NOW REQUIRED to enable engineers to build stuff.
Mods I consider essential for getting the most out of EL:
- KerbalStats to track kerbal experience.
- Toolbar to allow control of the VAB/SPH GUI and easy control of the in-flight GUI.
- Kethane. Allows mining of Ore and convertion to Metal and RocketParts. Also, gotta get fuel for your rockets .
- Kerbal Attachment System. Connect parts of your base together. REQUIRED for the use of the survey stakes.
- Infernal Robotics. Makes it easier to move things around.
As an alternative to Kethane, Karbonite is available and there is a Karbonite adaptation available.
At this stage any pad, the runway or the dock can be used landed, splashed or in orbit. When landed or splashed, operation is exactly as it was before. When in orbit, the new ship is spawned "docked" (docking ports not required) to the construction dock and must be released (the build menu will be unavailable until the new ship has been released). To release the ship, right click on the dock and click "Release". Once the release bug (see below) has been worked around, the new ship will slowly drift away (as expected for two objects in orbit).
Survey stakes (new feature in 4.3.0 and requiresKerbal Attachment System) work only when landed and they need to be carried around in a KAS container or on the back of a Kerbal, and can be attached only to the ground or a permanent feature (such as the launchpad at KSC, or at least they could while I was testing in 0.24.2). To use stakes, place some on the ground, configure them (details in the release notes), and use a Survey Station (also new in 4.3.0, but for now is a clone (separate part) of the hitchhiker can).
Station before any construction begins.
The hab module has been built and moved over with a little tug.
D'oh, not enough parts to build the tank.
After shipping up some more parts, the tank is built and being moved into position by the station's tug (which was built just before the hab module was).
Checking out the new workshop:
- Here is an alternative smelter by mossman
- Some very nice drills have been created by BahamutoD