Toolbar Plugin 1.4.3 is now available for download.
I've been playing KSP since about 10am... It is now 2:18pm... That update WAS NOT THERE... Now I have to exit KSP, update, and reload... WOOHOO!!! TIME FOR A WASHROOM BREAK!!!
Toolbar pluging crash the 0.23 KSP in linux system. I cant use a toolbar button or mission control mod or any mod. if im using this toolbar. This plugin is incompatible.
[WRN 01:23:56.891] File '/home/valvoja/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/../GameData/toolbar-settings.dat' does not exist
Does this still support text-based icons as alternatives to images? I've been trying to set
myIButton = ToolbarManager.Instance.add("myButton", "myButton");
myIButton.Text = "myString";
which seems to be valid, according to the API, but nothing shows up in the toolbar. It works fine if I set TexturePath instead.
Cross-responding to your post in the SteamGauges thread.Not sure, I'll need to think about it. You see, the problem with something like folder "hints" is that it gets tricky to decide if the folder should be added once the toolbar loads up or not. Like, is this the first time the hinting plugin is run? Or is this a subsequent run, but the user has decided to keep the folder? What do we do if the user throws the folder away (moving all buttons into the main toolbar), then restarts KSP?
The way things are right now is rather simple: Plugins add their buttons, and they usually go into the main toolbar. Then, if the user decides to add folders and put buttons into them, that information is saved, and can be used for subsequent toolbar plugin runs. There just is nothing a third-party plugin can do to override which buttons go into which folders.
I figured it was set up something like that. I don't know that its really worth being able to force folders on users anyway, just a thought I had since I was adding no less than 10 buttons with one mod.
Keep it up!