v0.4 is out now! It's basically just bug fixes, but fixes a major one. It should also resolve the problems it previously had with stacked tanks.
Download at: http://kerbalspaceport.com/autoasparagus/
Crap, I just tested this and took a bunch of pictures, and then alt-f4'd out of the game without saving the craft. I can recreate it in a little bit but here are the images of what I did in an imgur album with descriptions. NOTE: it's a lot better now. Before it was throwing engines and decouplers around at random and now it's putting all the decouplers in the right stages, but it put the decouplers before the engines. NOTE: The ship isn't really meant for flying. I made it specifically to test this modPlease try v0.4, just released, as it fixes some critical bugs. http://kerbalspaceport.com/autoasparagus/
If it still doesn't work, I'd be happy to figure out why it's not working on your lifter if you send me the .craft file.
Totally understandableI only started this mod in November, so there's still a number of bugs to stamp out and features to add.
Then it does work exactly as advertised now. I've tried it a few times to see if I could break it and haven't found anything yet. The engine thing really isn't a big deal and it could cause problems if the mod mistakenly puts some of your lander's engines in the ignition stage.
A bit annoying that the central tank apparently needs to be the root part. I've built the ship from the pod down (guess I'm having trouble getting used to the newfangled "anything can be root" idea), I attached decouplers in 6x symmetry, and then added tanks in 6x symmetry but it still refuses to place any fuel lines. If I build from the bottom up it works fine. Unfortunately that just isn't how I build things, I tend to create the payload and then guestimate what I need to lift it (none of these Manley-style, pen-and-paper calculations for me, that sounds like work).
In "thrust-plate" type designs, this is not true - the central tank and the tanks in symmetry are both children of the thrust plate. One way to fix that, so that the central tank is higher, is to make the central tank the root part. Most designs shouldn't need to do that, though.
Was using this mod, when I clicked auto asparagus it caused my game to start going about 1 Frame every 5 seconds, until i clicked auto asparagus again, then it said: staging fuel lines and did nothing, but it stopped lagging. It's really odd.
Edit: Still happening its really annoying -_-
Last edited by Boamere; 26th February 2014 at 15:15.
Squad plz ;-;
Can't see the button in toolbar
Using Toolbar 1.6.0 and AutoAsparagus 0.4, also tested without other mods but still not working
Just downloaded and ran this.
It hooks up the fuel lines but doesn't set the staging. It also leaves empty green connection nodes all over the screen.
Nope, it's not Autoasparagus, it's a bug in the rocket I was working on. I built a simple probe with just fuel tanks and rockets, it staged correctly. I saved it as a prefab and when I imported into the rocket I was working on the staging broke.
Last edited by xcorps; 26th February 2014 at 13:43.