Started KSP on Jan 6, 2014.
Got my first ship into orbit on Jan 9, 2014.
Joined the forums on Jan 8, 2014. (Originally looking for help getting into orbit)
All on the same day on February 22, 2014 I landed on Mun and Minmus, Passed by Duna, Eeloo and Laythe and survived each one of those missions except the Laythe and Eeloo one.
still play the game, quit the forums (disliking the community)
Bolder Co (works but cant get urania clouds up)
enhanced nav ball
KAS (kerbal attachment system)
TAC fuel balancer
TAC life support
MK3 cockpit internal Space replacement.
ANd..... Urania and planet factory mod.
all without using reduced textures... this sir is a work of art and I challenge you to a duel **walks over and slaps you with a glove** the fact that you cant get it to work is your problem not the mod creators. yes we all run into issues from time to time but usually a FRESH install of KSP and a retry will fix the issue. that's how I got RSS mod with realism overhaul working on my 3rd attempt..
either way, stop being so negative and people can help otherwise we will just let you ***** while we enjoy our HUGE solar system with all our mods installed...
for instance, what mods do you have.. some are VERY large and will require reduced textures and or something like what he has posted here that shrinks the data or compresses somehow. this is not so much the mod creators fault as it is the limits of KSP coding.. at 3.6 GB of memory use, she crashes.. .doesn't matter how uber your pc is.. so we , the advanced players have gone to installing these kinds of workarounds so we can continue to drive deeper into untraveled space in our fake space programs
Last edited by CrazyCanadian; 29th April 2014 at 23:53.
1.Download and install EVE from http://forum.kerbalspaceprogram.com/...umetricClouds! as usual.
3. Download and install Urania as usual, STOP WHEN YOU GO TO COPY THE CLOUD DIRECTORY!
3. Open the Cloud Directory from the Uranaia Download.
4. Open the BoulderCo Directory in your GameData folder.
5. ONLY copy over the following files- erato_clouds, Hecate_clouds, hermes_clouds, hestia_clouds, hyperion_1, hyperion_2, rhea_clouds, snow.
6 Download this .cf file https://www.dropbox.com/sh/l5me0eyhz...ers-Urania.cfg
7.Place the coudlayer-Urania in your Clouds Directory.
Please let know how well it works and what you think of it.
when I used that install method it made my regular planets not work for some reason, and you didn't note that you need to put those files into the textures folder. I may have done something wrong but if anyone else has this problem, using Kraken483's CFG file I was able to merge the two and make this replacement for the "cloudlayers.cfg" file in the clouds folder of BoulderCo. so this may also help some people, all my planets have some level clouds. here is the .CFG https://www.dropbox.com/s/con531llvc...loudLayers.cfg
obviously a stop gap because a lot of stuff is missing but at least they don't look like pearls with no atmo.. again, thanks Kraken.
Last edited by CrazyCanadian; 1st May 2014 at 20:40. Reason: spelling
how are you people aero braking at urania? ... the outer atmosphere is like a brick wall. even if you just skiff it it will rip your ship apart at times unless its basic. is there a way to change its perameters to make it possible to use it?
Is it normal that this mod uses about 2.5gb RAM alone?
KSP uses normally ~1GB for me with texturereduction. With planetfactory+urania my KSP crashes, because the KSP process exceeds the 3.5GB ram limit.
edit: ok... planetfactory iself uses 2.2GB ram. Seems impossible to run.
Last edited by b0s; 3rd May 2014 at 09:17.