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Thread: [0.23] Sido's Urania System : 16 new planets and moon !

  1. #401
    Sr. Spacecraft Engineer
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    Stranded on Laythe
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    Quote Originally Posted by Dooz View Post
    Obviously You have Incompatible mods. Works for me.

    Also Take Respect.
    I actually only have like 1 or 2 mods right now. Plus, You have to download like 3 other mods for this to not crash, something I don't want to do just to get more unconventionally shaped planets. And it's not to easy to take respect to this piece of junk when you try to download it then you realize it completely destroyed your game. Just saying.
    Started KSP on Jan 6, 2014.
    Got my first ship into orbit on Jan 9, 2014.
    Joined the forums on Jan 8, 2014. (Originally looking for help getting into orbit)
    All on the same day on February 22, 2014 I landed on Mun and Minmus, Passed by Duna, Eeloo and Laythe and survived each one of those missions except the Laythe and Eeloo one.

  2. #402
    Quote Originally Posted by Dooz View Post
    Obviously You have Incompatible mods. Works for me.

    Also Take Respect.
    I agree, any idea how to fix clouds?
    Last edited by CrazyCanadian; 29th April 2014 at 23:41. Reason: spelling

  3. #403
    Quote Originally Posted by Clockwork13 View Post
    I actually only have like 1 or 2 mods right now. Plus, You have to download like 3 other mods for this to not crash, something I don't want to do just to get more unconventionally shaped planets. And it's not to easy to take respect to this piece of junk when you try to download it then you realize it completely destroyed your game. Just saying.
    <--- here's my mod list

    Bolder Co (works but cant get urania clouds up)
    enhanced nav ball
    ferram aerospace
    firespitter
    habitat pack
    KAS (kerbal attachment system)
    Procedural fairings
    Kethane
    KWrocketry
    Infernal Robotics
    Mechjeb
    TAC fuel balancer
    TAC life support
    B9 aerospace
    MK3 cockpit internal Space replacement.
    ANd..... Urania and planet factory mod.

    all without using reduced textures... this sir is a work of art and I challenge you to a duel **walks over and slaps you with a glove** the fact that you cant get it to work is your problem not the mod creators. yes we all run into issues from time to time but usually a FRESH install of KSP and a retry will fix the issue. that's how I got RSS mod with realism overhaul working on my 3rd attempt..

    either way, stop being so negative and people can help otherwise we will just let you ***** while we enjoy our HUGE solar system with all our mods installed...

    for instance, what mods do you have.. some are VERY large and will require reduced textures and or something like what he has posted here that shrinks the data or compresses somehow. this is not so much the mod creators fault as it is the limits of KSP coding.. at 3.6 GB of memory use, she crashes.. .doesn't matter how uber your pc is.. so we , the advanced players have gone to installing these kinds of workarounds so we can continue to drive deeper into untraveled space in our fake space programs
    Last edited by CrazyCanadian; 29th April 2014 at 23:53.

  4. #404
    Junior Rocket Scientist Dooz's Avatar
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    Quote Originally Posted by Clockwork13 View Post
    I actually only have like 1 or 2 mods right now. Plus, You have to download like 3 other mods for this to not crash, something I don't want to do just to get more unconventionally shaped planets. And it's not to easy to take respect to this piece of junk when you try to download it then you realize it completely destroyed your game. Just saying.
    Clearly Says On the PF CE Thread That PF CE uses ALOT OF RAM! So How much Ram do you have? Dont blame the Modder Blame Your Computer.

    back on topic
    Sido when are You gonna Fix the Clouds?

  5. #405
    Quote Originally Posted by Dooz View Post
    back on topic
    Sido when are You gonna Fix the Clouds?
    Hopeing to help Sido out here I played around and updated the clouds with the new BolderCo. Visual enhancments. These are volumetric and are pretty close to the original planets. Uranaia I changed a bit as well, took off the Ring on it, as I didnt care for it. Also I haven't gotten to mess with the auroras yet. Anyways heres how to get them to work.

    1.Download and install EVE from http://forum.kerbalspaceprogram.com/...umetricClouds! as usual.
    3. Download and install Urania as usual, STOP WHEN YOU GO TO COPY THE CLOUD DIRECTORY!
    3. Open the Cloud Directory from the Uranaia Download.
    4. Open the BoulderCo Directory in your GameData folder.
    5. ONLY copy over the following files- erato_clouds, Hecate_clouds, hermes_clouds, hestia_clouds, hyperion_1, hyperion_2, rhea_clouds, snow.
    6 Download this .cf file https://www.dropbox.com/sh/l5me0eyhz...ers-Urania.cfg
    7.Place the coudlayer-Urania in your Clouds Directory.
    8. ???
    9. Profit!

    Please let know how well it works and what you think of it.

  6. #406
    Quote Originally Posted by Dooz View Post
    So How much Ram do you have? Dont blame the Modder Blame Your Computer.
    while I support you against that negative poster.. this statement is wrong.... you can have AS much ram as you want.. this game, will not run more than 3.6GB of memory... its not the pc running out of memory, its the game and its coding limitations. still doesn't make it the modders issue as were all running it fine. me with heavy mods, no crashes yet. bit of a pc geek and it was making my eye twitch when I read that.


    when I used that install method it made my regular planets not work for some reason, and you didn't note that you need to put those files into the textures folder. I may have done something wrong but if anyone else has this problem, using Kraken483's CFG file I was able to merge the two and make this replacement for the "cloudlayers.cfg" file in the clouds folder of BoulderCo. so this may also help some people, all my planets have some level clouds. here is the .CFG https://www.dropbox.com/s/con531llvc...loudLayers.cfg

    obviously a stop gap because a lot of stuff is missing but at least they don't look like pearls with no atmo.. again, thanks Kraken.
    Last edited by CrazyCanadian; 1st May 2014 at 20:40. Reason: spelling

  7. #407
    Quote Originally Posted by CrazyCanadian View Post
    while I support you against that negative poster.. this statement is wrong.... you can have AS much ram as you want.. this game, will not run more than 3.6GB of memory... its not the pc running out of memory, its the game and its coding limitations. still doesn't make it the modders issue as were all running it fine. me with heavy mods, no crashes yet. bit of a pc geek and it was making my eye twitch when I read that.


    when I used that install method it made my regular planets not work for some reason, and you didn't note that you need to put those files into the textures folder. I may have done something wrong but if anyone else has this problem, using Kraken483's CFG file I was able to merge the two and make this replacement for the "cloudlayers.cfg" file in the clouds folder of BoulderCo. so this may also help some people, all my planets have some level clouds. here is the .CFG https://www.dropbox.com/s/con531llvc...loudLayers.cfg

    obviously a stop gap because a lot of stuff is missing but at least they don't look like pearls with no atmo.. again, thanks Kraken.
    No problem- I forgot to mention the steps you listed. I have my default planets in separate Config file, so tha'ts why I didn't notice the difference. Thanks for the catch.

  8. #408
    Quote Originally Posted by Kracken483 View Post
    I have my default planets in separate Config file, so tha'ts why I didn't notice the difference. Thanks for the catch.
    yeah I did too but they didn't work all the sudden... however.. that was before I moved those files to textures folder. so, maybe because the files were missing it caused clouds not to load on anything.?? so .. i'm not going to reverse it to test because its working and don't want to mess with it. but it may have worked if I simply put the files in the right place and tried again. either way, I never got to see the clouds and such before... looks like it was pretty nice.. "Visual enhancements mod" looks like it is working on aurora too.

  9. #409
    how are you people aero braking at urania? ... the outer atmosphere is like a brick wall. even if you just skiff it it will rip your ship apart at times unless its basic. is there a way to change its perameters to make it possible to use it?

  10. #410
    Hi
    Is it normal that this mod uses about 2.5gb RAM alone?
    KSP uses normally ~1GB for me with texturereduction. With planetfactory+urania my KSP crashes, because the KSP process exceeds the 3.5GB ram limit.
    edit: ok... planetfactory iself uses 2.2GB ram. Seems impossible to run.
    Last edited by b0s; 3rd May 2014 at 09:17.

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